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Moa box art

Moa

Game Info
Year
2018
Players
2-5
Age
10+
Playtime
60 min
Publisher
APE Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

A Martin Wallace area majority game where bird tribes defend New Zealand regions against invading mammals or sell their land to them

Description

A Martin Wallace area majority game where bird tribes defend New Zealand regions against invading mammals or sell their land to them

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video IAqsKDtYf8w Board Game Hangover Top List at 21:18 sentiment: other
video_pk 155923 · mention_pk 433464
Board Game Hangover - Moa video thumbnail
Click to watch at 21:18 · YouTube ↗
Overall sentiment (raw)
highly anticipated
Pros
  • Designed by David Thompson and Trevor Benjamin (known for Undanted)
  • Described as 'toy battle for advanced players'
  • Area control with conflict
  • Multiple setups: cooperative, solo, and presumably competitive
  • Unique 'god' mechanic for board interaction and upgrades
Cons
none
Thematic elements
  • area control with conflict
Comparison games
  • Undanted
Mechanics (from transcript analysis)
  • Area Control — Players control areas on the board to score points, while competing with other players and a neutral force.
  • cooperative play — Can be played fully cooperatively.
  • deck-building — The designers are known for 'Undanted' which is a deck-building game.
  • Solo Play — Can be played solo.
  • Worker Placement — Using 'gods' to interact with the board and potentially upgrade them sounds like a form of worker placement or action selection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the best best uh simple two-player board game where you have to catch the other agent by playing out cards and trying to trick him into picking cards that they actually don't want.
  • And four seasons promises more content. Most importantly, it's going to be new new boards with uh super spaces like times two.
  • You will be able to play as the bad guys. So, there's new characters, new decks, new cards, new.
  • War of the Ring is one of my favorite games of all time. If you want to play Lord of the Rings board game, you play that one.
  • My favorite the the one that I really want to get uh when I go to Essen is Moa.
  • And the second thing is I read a couple of comments and they said this is toy battle for advanced players.
  • It's an area control where you kind of have to again work with the other player to kind of get rid of these guys everywhere because they're just pesky and annoying. But only one of you will win.
References (from this video)
No references stored for this video.
Video PjN_sCXO1dw The Dice Tower Discussion at 3:37 sentiment: positive
video_pk 81809 · mention_pk 347173
The Dice Tower - Moa video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever design
  • strong two-player puzzle
Cons
  • complex scoring dynamics may be off-putting for some
Thematic elements
  • tension and strategic maneuvering without direct combat
  • Two-player area control with neutral NPC factions
  • clever, thinky, highly strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — score through NPC-controlled zones rather than direct combat
  • area control with neutral NPCs — score through NPC-controlled zones rather than direct combat
  • indirect interaction — you influence NPCs and oppose your opponent through non-direct means
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a catapult dice tower. What? How cool is that?
  • The card market is so good.
  • This is a two-player area control game that plays unlike what you would expect.
  • I loved this game.
  • I give this one an eight. This is my preferred way of playing flip seven.
References (from this video)
No references stored for this video.
Video Yxe8dldbbtA The Dice Tower Review at 9:04 sentiment: positive
video_pk 81246 · mention_pk 309708
The Dice Tower - Moa video thumbnail
Click to watch at 9:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • gives more of what I already like about Moour
  • new factions are slightly more complex and make sense
  • great for changing things up when base factions have been played a lot
  • keeps up the same feel of the game with little tweaks
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like that was the case here. Uh it just kind of distracted I felt from what I like in the core experience of Azure.
  • But man, I wish a few tweaks uh could be made to it to make it a truly excellent, excellent game.
  • It it just doesn't feel like any other uh cooperative game that I can think of and I love the theme and the look of it.
  • This is one where I really feel like it gives me more of what I already like about Moour.
  • There just something about it that missed the mark for me. It wasn't necessarily bad, but it was okay.
  • The pirates has almost nothing to do with the theme at all, but a fun little game.
  • It's a nice looking game from Panosaurus. It just at the end it just felt it felt fine.
  • but the the game itself is a really nice game.
  • It's like an adult version of the Haba game Monza.
  • Beautiful cards, but not a great game.
  • Really enjoyed this one.
References (from this video)
No references stored for this video.
Video kal3-GrZk_I The Dice Tower Top List at 24:06 sentiment: positive
video_pk 80678 · mention_pk 317030
The Dice Tower - Moa video thumbnail
Click to watch at 24:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever design that subverts typical area control mechanics
  • Unique indirect conflict using NPC factions
  • Smart gameplay
  • Potential to go higher on lists with more plays
Cons
  • Might be considered overlooked
Thematic elements
  • Proxy war and area majority with NPC factions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for area control on a map.
  • Indirect Conflict — Players influence the game through NPC factions rather than direct attacks.
  • Worker Placement — Players use NPC factions which function similarly to workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player trick taking game competitive this time, mixing it with the lane battler.
  • So, you're just as invested in win in losing as you are winning. But if you lose too much, you're not going to ever have enough power.
  • My number one is not joking a political uh themed game. It's also in a way a a war game, but it is card driven.
  • This is Twilight Struggle.
  • It is so smart. It is so strategic.
  • If you really want to play this well and have the best version of the game you can is is both players know both decks.
  • It's got a tug-of-war style to it. Has multiple victory conditions, which I also love.
References (from this video)
No references stored for this video.
Video kal3-GrZk_I The Dice Tower Top List at 47:13 sentiment: positive
video_pk 80678 · mention_pk 317035
The Dice Tower - Moa video thumbnail
Click to watch at 47:13 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Dang brilliant
  • Great two-player area control
  • Strategic counterplay
  • Depth with little rules and components
Cons
  • Fighting against a random deck
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — two-player area control game
  • Cooperative (against AI) — but you are fighting against this random deck.
  • Deck Building — This is a deck building game, but you're also playing cards for resources or for abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a two-player trick taking game competitive this time, mixing it with the lane battler.
  • So, you're just as invested in win in losing as you are winning. But if you lose too much, you're not going to ever have enough power.
  • My number one is not joking a political uh themed game. It's also in a way a a war game, but it is card driven.
  • This is Twilight Struggle.
  • It is so smart. It is so strategic.
  • If you really want to play this well and have the best version of the game you can is is both players know both decks.
  • It's got a tug-of-war style to it. Has multiple victory conditions, which I also love.
References (from this video)
No references stored for this video.
Video mbn78tikwQw Discussion at 2:57 sentiment: positive
video_pk 80510 · mention_pk 195985
Moa video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Area control game where you don't attack your opponent.
  • Super simple to teach but has a lot of depth.
  • Good depth to complexity ratio.
  • Cool box cover and artwork.
  • Plays well solo, though the hordes are beefed up.
Cons
  • Playing it wrong makes it worse.
  • Solo game might not have the same feel as the two-player.
Thematic elements
  • area control where players fight off incoming hordes of barbarians together.
Comparison games
  • Undaunted 2200
  • DEI
Mechanics (from transcript analysis)
  • Area Control — The game is an area control game where players are not fighting each other but the incoming hordes.
  • Card Drafting — Players select god cards from a river of god cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
  • The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
  • And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
  • It's like if you know Alan Moon did Oathsworn you'd be like what?
  • This game is crazy pants. It is hard and I love it.
  • It's deadly if you focus on all of them.
  • This is the kind of game that you could play many
  • I adore that that's on there, especially in a two-player game.
  • If you want a free lunch, go eat your house
  • And that's a testament of a really really good game, especially one as heavy as Sweetlands.
  • Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
  • This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.
References (from this video)
No references stored for this video.
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