Skip to main content
Museum Heist box art

Museum Heist

Game ID: GID0220210
Game Info
Year
2017
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Description from the publisher:

Don't get fooled by our innocent looking bandits. In their sights are the most precious of art and jewelry the museum has on display. The security systems are no match for their wits; their only obstacle is each other's treachery.

Museum Heist is a subtle game of bluff and deceit in which players assume a hidden identity in an effort to conceal their malicious moves and be the first to grab the museum's prized possessions.

Description

Description from the publisher:

Don't get fooled by our innocent looking bandits. In their sights are the most precious of art and jewelry the museum has on display. The security systems are no match for their wits; their only obstacle is each other's treachery.

Museum Heist is a subtle game of bluff and deceit in which players assume a hidden identity in an effort to conceal their malicious moves and be the first to grab the museum's prized possessions.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video gZP3QKm3aoE Meeple Mountain Discussion at 1:32 sentiment: positive
video_pk 42277 · mention_pk 298758
Meeple Mountain - Museum Heist video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever bluffing mechanic
  • tension builds as players approach the token
  • thematic and engaging for group play
Cons
  • unresolved questions about player count balance and two-player suitability
Thematic elements
  • bluffing, hidden identities, heist tension
  • Museum environment with artwork token on the board
  • sneaky, strategic, tension-filled
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — players infer who is who and attempt to reach the artwork token first
  • bluffing — players infer who is who and attempt to reach the artwork token first
  • Hidden identity — players secretly select a character without others' knowledge
  • movement-based progression — movement toward the artwork token with a Chinese-checkers-like feel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game where the second Mouse gets the cheese
  • it's a pure bluffing mechanism
  • you move a bit like Chinese checkers
  • each player selects a character on the board without telling anyone
  • the twist of the game is that each player selects a character on the board without telling anyone
  • the goal of the game is actually to build the longest slide
  • no slider can collide into each other
  • it's a pattern matching game
  • in 3d you have Rubik's Cube-like sense of solving
  • adrenaline driven it's all about dice rolling
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek