Mystery Mansion is a unique search game that challenges you to build a Victorian Mansion, room by room, as you search these rooms for hidden treasure. Build the mansion by adding new rooms onto existing rooms with the roll of a special die. Every room contains many objects which are all possible hiding places for clues to the whereabouts of the Real Treasure. Search cards allow you to look behind, under and inside these objects for clues. Try to add rooms that you suspect contain objects that match Search cards in your hand. If you have a Search card that matches an object in the same room as your pawn, play it and draw a Clue card. The clue might be a Treasure Chest, a Key to a chest, a Secret Passage or just Cobwebs and Dust. If you own a key that matches a chest, haul the chest out of the mansion to unlock it. Once it's outside, the big moment comes as you open the lid. Will it be filled with gold and jewels or cobwebs and dust?
- Host made up own rules and played alone.
- building a mansion and finding treasure chests
Mechanics (from transcript analysis)
- Tile Placement — Host mentions putting tiles down to build the mansion.
Video topics + discussion points
Quotes (from this video)
- The cover and the title of the game are more important than the gameplay.
- The powers are very different though. Like in Rebel Princess, it's all about shot and fraud, throwing another princess under the bus because that's what Hearts like thrives on, right? ... But for a bidding game, you you can't do that at all because it's bidding is so difficult in itself.
- All the princess powers are more about uh information, sharing information, and gaining information. So that way you can make more accurate bids.
- If you don't use your princess power in zombie princess, you get uh you get points. You get something.
- We wanted all the princesses to have weapons. And that is still my favorite day that I've ever worked for Bez was our pitch meeting where like I think Cinderella should have pumpkin bombs.
- The hook is the meta aspect of the game, right?
- People love a game so much that they want to include it no matter what, even if it doesn't do anything for their strategy.
- I love collusion. this that that is controversial. I think that would be that's a little divisive. Some people hate that. But I love kind of like going against the you know king making or at least tearing down the king.
- The dopamine hits of that game are pretty fun. It's like, 'Oh, I can do this and this and this and this and this.' So it's Comboastic.
- It's gorgeous. It's gorgeous. Like, there are games where you open up and you're like, did I really get my money's worth? ... You just see it. You're like, 'Yeah, I got my money's worth. This game is gorgeous.'
- Everyone has like this little action board with like these little check marks and you take a little check mark and you stick it in that little recessed area. ... But then you're going to pass that around the table and then someone to your left will give you theirs and then you'll take another action. But you can't take the action that they took. You'll have to take another action. You do take the action that they took, but you have to pay them money to do it.
- I think that saying that these are bad games or not games in a way like you're we're putting a gate where you don't really need one because at ultimately at the end of the day we want more gamers. We want more people in this board game cafes. We want more people showing up to game nights. We want to because we want more people to game with.
- It is lighter than Sweetlands um, but more complicated than Oia.
- The last place gets a whole bunch of debt, which is negative victory points. Uh, which is brutal in a two-player game because it's either you win or you lose, right?