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Mystic Armory

Game ID: GID0221827
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Description

From the introduction:

A lot of Wonders, large and small, have been created for Mage over the years. Though scattered across many sourcebooks, the Wonders that have appeared help create the atmosphere that makes Mage: The Ascension what it is. The unique array of Devices and Talismans, Grimoires and Charms are an essential (though often underused) aspect of the setting.

Description

From the introduction:

A lot of Wonders, large and small, have been created for Mage over the years. Though scattered across many sourcebooks, the Wonders that have appeared help create the atmosphere that makes Mage: The Ascension what it is. The unique array of Devices and Talismans, Grimoires and Charms are an essential (though often underused) aspect of the setting.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video 9XzCokjm5Vs The Command Zone Discussion at 48:50 sentiment: mixed
video_pk 30055 · mention_pk 296664
The Command Zone - Mystic Armory video thumbnail
Click to watch at 48:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • powerful card-draw engine in the right shells
Cons
  • high variance at lower power levels; can be avoided by opponents
Thematic elements
  • parasitic draw-as-you-go; high ceiling for card advantage
  • Blue draw engine; ramp-slow table dynamics
  • blue control tempo and tempo-related play
Comparison games
  • Rhystic Study
  • Draw engines in blue
Mechanics (from transcript analysis)
  • demand for mana to keep around — Costs mana to maintain on the field; draws cards for its controller.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 50/50 is not enough to change something; you gotta look for 75-80% in favor.
  • Gristle Brand is one of the awesomest cards ever made.
  • Lutri the spellchaser is basically a dual caster Mage.
  • The otter is now free.
  • eight mana. It's a big splashy spell that wins the game.
  • the more telephone you play, the worse the result is.
References (from this video)
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