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Myth

Game ID: GID0222028
Collection Status
Description

Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss.

A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions.

Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant.

Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all.

Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game.

Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video X6ygfHkLPpw Meet Me at the Table game_playthrough sentiment: positive
video_pk 11210 · mention_pk 32974
Overall sentiment (raw)
positive
Pros
  • Unique storytelling mechanics
  • Flexible character progression
  • Narrative-rich gameplay
Cons
  • Complex rule system
  • Requires multiple expansions for full experience
Thematic elements
  • Heroes battling supernatural forces
  • Fantasy world with darkness and light conflict
  • Modular storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Players use character-specific decks to perform actions
  • cooperative gameplay — Players work together to complete mission objectives
  • Darkness cycle — Enemy actions triggered by player action point accumulation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lucy is seeking the circle of innocence
  • A gate opens between our world and the place where darkness waits to devour
References (from this video)
No references stored for this video.
Video Ik7KmgIZEX4 Meet at the Table top_10_list at 7:21 sentiment: positive
video_pk 10430 · mention_pk 30725
Video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique modular structure with expanding content
  • great art and figure design
  • cooperative play with depth
Cons
  • possible overpowered builds as you progress
  • base box alone lacks scope; expansions recommended
  • some players may want more structure beyond quest tiles
Thematic elements
  • heroic fantasy, mythic questing, and character-driven growth
  • dark fantasy dungeon crawl with modular expansions
  • modular modules and evolving storylines
Comparison games
none
Mechanics (from transcript analysis)
  • Character decks with unique abilities — each character uses a distinct deck that grows with modules
  • Darkness meter drives monster activation — meter increases to trigger encounters rather than strict turns
  • Tile/module-based dungeon crawl — tiles and modules shape the dungeon as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is fast and fun
  • the themed aliens is a wonderful sci-fi universe it's probably my favorite one of all time
  • the living world of folklore said in the dark fantasy comes in at number 9
  • it's such a unique game and has a really cool feel
  • the continent is absolutely huge and the crafting system is unique
  • fail forward is a huge bonus in my book
References (from this video)
No references stored for this video.
Video W8Nbfnkv1Ug Meet Me at the Table top_10_list at 3:48 sentiment: positive
video_pk 7357 · mention_pk 21745
Video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Campaign-driven depth
  • Fantastic minis and art
Cons
  • Complex to learn
  • Long play sessions
Thematic elements
  • Campaign-driven progression with evolving cards
  • Fantasy dungeon-crawl world
  • Campaigns with branching paths and evolving loot
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign-driven evolution — Character growth through campaigns and campaigns' cards
  • Deck-building within campaigns — Cards grow and evolve as you progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you'll never leave my collection
  • it's not a forever game this game is a lifestyle game
  • the world is your oyster in the world of shadows of brimstone
  • it's the only party game you're gonna see on my forever list
  • madara unintentional malam act 1
References (from this video)
No references stored for this video.
Transcript Navigation
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