It is 2159 and you are living on an Earth frozen by a man-made Ice Age. You are a member of the 4 man resupply crew arriving for your first day on the job at the World Exit Research Station. You’ll be joining one of the many research projects taking humanity to the stars.
You are going to save the world, but not the way you expected to!
Neo-Morphosis: Infestation is a Sci-Fi fast-paced fully co-operative survival game for 1-4 players. In this game, you and your colleagues must preserve the integrity of the research station from the alien creatures that overrun it while completing scenario objectives. In campaign mode, you play through several connected scenarios while attempting to reach the truck located at the other side of the research station and escape from the creatures that infested it.
- scientists researching new technologies to save humanity from a doomed earth, while battling aliens that have infested their research station.
- a research station in the 22nd century
Mechanics (from transcript analysis)
- Alien Activation — aliens activate as dictated by an alien activation card each round.
- Campaign play — scenarios can be played alone or as part of a 10-story campaign that unfolds the story of the neomorphosis universe.
- cooperative play — players work together to achieve scenario objectives and win the game.
- emergency resolution — emergencies must be resolved within three rounds or they result in permanent damage. players can use terminal actions to resolve them, which involves rolling specific symbols.
- programming tasks — terminal tasks, also known as programming tasks, involve rolling programming dice equal to the skill level and matching pips and geometric shapes to the task's requirements.
- Skill checks — many actions, including attacks, are resolved with a die roll (d6) plus bonuses for proficiency and items, aiming to beat a difficulty number.
- variable setup — scenarios are set up with map rooms, doors, and random infestation cards from which aliens spawn.
Video topics + discussion points
Quotes (from this video)
- players are scientists who are researching new technologies to save humanity from a doomed earth but the research station they work at has been infested by aliens and now they must battle to save themselves before they can save the world
- if players can complete their scenario's objective which could be getting to one of the sectors on the board maybe defeating aliens there or completing a certain task then they will win the game
- things will quickly go wrong when the aliens activate
- if a fifth card ever needs to be placed onto this board then the players lose the game
- this includes resolving emergencies releasing the fire suppression system remote control of the drone which can do some tasks for you remotely and anything else from this list which hasn't been disabled by an emergency
- if enough crew members can't get to a working terminal and roll these symbols inside three rounds then they will suffer a hull reach and come closer to defeat
- if the players can survive long enough to complete their missions overall objective without letting the interface panel overflow with emergencies then the players win the game