You are the head of a respected but troubled family estate in mid-19th century Victorian England. After several lean decades, family fortunes are looking up! Your goal is to improve your estate so as to be in better standing with the truly influential families in Derbyshire.
Obsession is a game of 16 to 20 turns in which players build a deck of Victorian gentry (British social upper class), renovate their estate by acquiring building tiles from a centralized builders' market, and manipulate an extensive service staff of butlers, housekeepers, underbutlers, maids, valets, and footmen utilizing a novel worker placement mechanic. Successfully hosting prestigious social activities such as Fox Hunts, Music Recitals, Billiards, Political Debates, and Grand Balls increases a player's wealth, reputation, and connections among the elite.
Each turn, players choose a building tile representing a room or outdoor space in and around their 19th century British country house. The tile chosen dictates the event that can be hosted and the guests to be invited. Players must carefully plan, however, to have the proper staff available to service the event and support guests as needed. The reward for success is new investment opportunities, permitting further renovation of the estate (acquisition of more valuable/powerful building tiles), an increase in reputation in the county, an expanding circle of influential acquaintances, and a larger and highly-trained domestic staff.
Throughout the game, a competitive courtship for the hand of the most eligible young gentleman and lady in the county presents specific renovation and reputation objectives. The player who best meets these objectives while accumulating victory points will win the hand of the wealthy love interest and the game.
—description from the publisher
- accessible with strong theme
- great for lighter game nights
- thematic similarity to other period-piece games
- colonial chivalry, status, and social gaming
- Victorian/Regency era manners and social maneuvering
- deck-building with tableau progression
- Merry Mr Darcy
- Dominion
Mechanics (from transcript analysis)
- deck-building — players build a deck to achieve points via actions and cards
Video topics + discussion points
Quotes (from this video)
- be an accomplice
- step out of your comfort zone
- a safe space for a minority group is not the place to prove a point
- our goal is to make this world a better place one board gamer at a time
- we need people in the trenches with us getting their hands dirty
References (from this video)
- Strong thematic integrity that reinforces the Victorian setting
- Expands dramatically with the Upstairs/Downstairs expansions
- Complexity may be daunting for new players
- Production and component setup can be fiddly
- gentry management and social events with a touch of intrigue
- Victorian England, aristocratic society
- photos that look like photos; postmodern aesthetic on character cards
Mechanics (from transcript analysis)
- asymmetric social pressure — players compete to attract and impress guests through curated events
- theme-driven action selection — players manage social engagements for Victorian gentry via event planning and resource management
Video topics + discussion points
Quotes (from this video)
- Monikers is the greatest party game ever made.
- Pitch Car, greatest dexterity game ever made and one of the greatest board games cuz it's made out of board.
- Cyclades Legendary Edition is the greatest board game of all time in my opinion.
- War Room is one of the greatest war games ever made.
- If you haven't played Obsession, then don't be a tight Victorian and go and get it.
- Station 4 is one of the most thematic games we have ever played.
References (from this video)
- strong thematic resonance with high-society drama
- well-regarded replayability and beautiful components/art
- some players note app-driven or narrative elements may be less engaging for pure strategy fans
- marriage, prestige, and social maneuvering
- British high society in a 19th–20th-century manor setting
- narrative, Jane Austen-like social economy
- Downton Abbey: The Board Game
- Gosford Park-inspired party games
Mechanics (from transcript analysis)
- deck-building with social/seasonal events — cards drive actions and event-driven scoring; narrative flavor text ties to theme
- resource/Prestige economy — players gather money and Prestige to win; decisions impact long-term standing
Video topics + discussion points
Quotes (from this video)
- the card play is just so uh different, it's so strategic; every move feels super important
- it's a longer game, but the cadence is really neat; you have to time everything to that cadence
- I love Obsession that game
- it's very mean, but in a fun, game-ifying way
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I made it up
- this is a good launching point
- Skies Above Britain went up three places
- it's a wonderful simulation
- I would go with Pax Premier
- Undaunted Kalisto on the list
- I Napoleon shipped in what June
References (from this video)
- Strong thematic cohesion with period flavor
- Fantastic servant meeples with unique roles
- Quality components (tile bag, art, flavor text)
- Medium-heavy euro that may deter casual players
- Theme may not overcome potential ethical concerns (gender depiction, whiteness)
- Maintaining social standing through courtship and household management
- Victorian England; family estate in Derbyshire
- Historical domestic drama flavor
- Marrying Mr. Darcy
- Legacy
Mechanics (from transcript analysis)
- card management — Manage friends and family cards to run activities and gain points.
- Market/tiles refresh — Discard and replace market tiles; manage stock and draws.
- Reputation/resource management — Reputation gates actions; high reputation unlocks guests and actions.
- Special turns (national holiday) — Turn order or card eligibility changes during holiday rounds.
- tile placement — Place estate tiles to gain benefits; progression reshapes your estate.
- Worker placement (Gentry/servants) — Assign workers to activities; some require additional servants.
Video topics + discussion points
Quotes (from this video)
- The servant meeples are fantastic I love how each of them has a role and is unique.
- the nicest tile bag I've ever seen.
- If you are a Jane Austen or Victorian period fan you will adore this game.
- Gender roles are baked into the game and every character is white.
- This is still very much a medium heavy euro game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are here today to do a video once again of our shelf of shame
- we are going to be focusing on our shelf of shame games to try and knock that number down
- we are going to commit to 20 games that we must play in September
- Power comes great responsibility
- that’s a big motivator
- please do
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are here today to do part two, which is the $1,000 collection.
- This is a luxury hobby.
- Board Game Bliss affiliates. The link is going to be in the description.
- If you have a crisp $1,000 bill, you can go to your friendly local gaming store to spend that money on board games.
References (from this video)
- Tight design
- Strong thematic feel
- Can be punishing due to heavy decision load
- Domestic duties and social standing
- Victorian household management
- Tight, thematic
Mechanics (from transcript analysis)
- action selection — 12 core actions with tight decisions
- Resource/worker allocation — Allocate servants to tasks
Video topics + discussion points
Quotes (from this video)
- it's the Pacific and the Pacific people instead of aliens and space with seventeen hundred and seventy six owners
- I think this is a fascinating game and it treats the topic with respect
- it's a risk killer like it completely does everything that risk does only better
- your action selection is so focused and so many hard decisions crammed into a comparatively short time frame
- I learned more about antibiotics in those thirty minutes
References (from this video)
- Elegant, thematic presentation
- Rich interaction with rival players
- Thematic weight may be slow for some groups
- Complex to teach due to historical flavor
- society, status, refinement
- Regency-era drama with lavish social intrigue
- dramatic and aspirational
Mechanics (from transcript analysis)
- card-driven / auction-lite — players bid, manage estates, and navigate social maneuvering for points
Video topics + discussion points
Quotes (from this video)
- Flamecraft as a human just let me describe them and you'll know what I mean
- Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
- I nailed it
References (from this video)
- strong thematic cohesion
- dramatic, immersion-rich atmosphere
- elegant production and mood
- rules can be dense for newcomers
- fancy parties, social status, and household management
- early 20th-century English aristocracy; Downton Abbey vibe
- elegant, event-driven Euro-style storytelling
Mechanics (from transcript analysis)
- Card-driven resource management — cards represent family/friends inviting parties, yielding resources and actions
- room-building and events progression — invest to improve rooms and access bigger events for prestige
Video topics + discussion points
Quotes (from this video)
- it's the best hidden roll game I have ever played
- thematic and social dynamics really shine
- there's so many discussions and you feel like this is a real thing
- you read the flavor texts and encounters have a very good narration
- this game makes you feel like you're there
References (from this video)
- Rich theme and storytelling potential
- Strong family estate management feel
- Complex for new players; heavy on rules
- British aristocracy and social maneuvering
- Gothic era family estates with intricate drama
- Story-rich, character-driven immersion
Mechanics (from transcript analysis)
- Engine-building / worker placement — Develop an estate and manage resources for prestige.
Video topics + discussion points
Quotes (from this video)
- Origin Story and Vantage again this past weekend and they are so so great.
- It was the best game of Flip Seven that I've ever had.
- I played Dave the Diver for about an hour last night and had a lot of fun with it.
- I've played Point Salad, but I have not played Point City.
- I run a board gaming club at my school in which I have been playing Obsession and Brass Lancashire.
References (from this video)
- Story prompts and character flavor
- High variability with many guests and rooms
- Expensive expansions and production scale
- Complex rules can be intimidating for new players
- Enticing the rich bourgeoisie to extract wealth
- Stately home in a late 19th/early 20th century English context
- story-driven ambiance through guests and rooms
Mechanics (from transcript analysis)
- guest/room interaction — Pair guests with rooms to unlock cascading actions and income.
- tableau building — Arrange servant abilities to trigger room actions and cash flow.
- tile placement — Place distinctive rooms and spaces to shape scoring and mechanics.
Video topics + discussion points
Quotes (from this video)
- the Minis for the first edition of this game were really really terrible they were absolute dog
- we just put up with the ship Miniatures and we just good afternoon our own ball sack
- this for us is the best solo game ever created in major night
- Mage Knight never ever gets old there's always something new to discover in this game
- it's number four on this list
- it's the greatest party game ever made hands down
- the theme dead on and the action selection mechanism
- the possibilities are literally endless in Pitch car
- you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
- Beautiful and heavy experience
- Expansions help reach six-player play
- Long playtime at higher player counts
- Raising Robots
Mechanics (from transcript analysis)
- Worker/resource management with expansion potential — Heavy, thematic euro with depth; supports six players with expansions; long playtime at higher player counts.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- strong thematic representation of the era
- beautiful artwork and components
- deep mechanics for a social/identity themed game
- rules can feel fiddly and dense
- notable luck/randomness can dominate
- often multiplayer solitaire with limited direct interaction
- Society, reputation, and social maneuvering
- Victorian England, Pride and Prejudice-inspired milieu
- thematic, character-driven
Mechanics (from transcript analysis)
- randomness with guest cards — draws and luck influence which bonuses appear
- reputation/level requirements — guest cards require reputation levels to be playable
- room tiles and guest cards — rooms on a board are activated by triggering effects via guest cards and meeples
Video topics + discussion points
Quotes (from this video)
- it's only a game
- please come and say hi
- tickets in advance do not rely on going to the booth on the day
- it's going to be a lot of walking
- Saturday is the busiest day
- drink the German beer while i'm in Germany
References (from this video)
- Consistently enjoyed; multiple plays; expansions anticipated
Mechanics (from transcript analysis)
- engine-building/social dynamics — Holmes-era social theme with tableau-building and relationships
Video topics + discussion points
Quotes (from this video)
- I love that our patreon members vote on videos we should make.
- Arc Nova is so freaking good; I have been playing a ton of Arc Nova.
- Sea Salt and Paper is fantastic; it is travel-friendly and easy to pull out.
- Boop is fantastic; we play it non-stop and don't even talk during the game.
References (from this video)
- Strong, unique theme that stands out
- High potential for storytelling sessions
- Complex social dynamics may be off-putting to some players
- gossip, reputation, and social maneuvering
- aristocratic society with lavish parties
- elegant, witty, social-running
Mechanics (from transcript analysis)
- auction/negotiation feel — negotiation overlays the social score
- set collection and social engine — players curate cards representing social events
Video topics + discussion points
Quotes (from this video)
- Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
- Root's just always going to be here. I play it every day.
- Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
- I love Dune Imperium. I think it's a perfect of a game as you can get.
- Obsession is such a fantastic game and I will pump this game up as much as I can.
- Mountain Goats is incredible. It's a great, quick dice game.
- Red Dust Rebellion is no joke amazing.
- Three Chapters is the newest game from Amigo. And I think it's going to blow up.
- Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
- The theme is wonderfully represented here, with a strong, cohesive Victorian setting and mood
- Component quality is stellar, including large, visually appealing tiles and an attractive round tracker
- Excellent value for money; production feels premium relative to price
- Solid solo mode and a surprisingly good two-player experience
- Clear love and care in design; it feels like a passion project done right
- Length can be prohibitive with 3–4 players (2–3 hours typical, extended mode recommended)
- Luck factors (tile order and guest draws) can significantly affect outcomes
- Rulebook is occasionally dense and not always the most intuitive for new players
- Limited interaction in multi-player games; much of the game is engine-building for your own estate
- Gentry social climbing, courtship, and estate renovation within a glamorous, period-accurate social milieu
- 19th-century Victorian England, Darbishire-esque county; aristocratic estate management and entertaining high society
- historical, immersive with parodic, tongue-in-cheek nods to Pride and Prejudice-era society
- Last Will
- The Legacy of Duke Dei
- Everdale
- Concordia
Mechanics (from transcript analysis)
- courtship_objectives — aim for courtship goals by assembling tiles and colors to win the hand of the most eligible couple
- deck_building — build a mini-hand of Gentry cards representing guests and opportunities, shaping your engine over the game
- event_planning_and_staffing — plan and trigger events that require specific staff and resources to gain rewards
- round_based_scoring_and_objectives — collect tiles, reputation, and objectives to score points across a 16–20 turn arc depending on mode
- tile_acquisition_and_tile_development — purchase building tiles from a centralized Builder's Market to renovate and improve the estate
- worker_placement — manage servants (butlers, housekeepers, footmen, etc.) to run events, surface guests, and support staff needs
Video topics + discussion points
Quotes (from this video)
- the theme is wonderfully represented here
- this game completely creams Skyrim in terms of its component quality
- it's a midweight game
- the solo mode is decent
- a passion project done right
- the game is screaming off this setting and theme
References (from this video)
- Strong Downton Abbey-inspired theme and flavor
- Euro-style resource-management with room/event interplay
- Flavor text and cards give the game personality
- Relaxing yet engaging with meaningful decisions
- Rooms and flip mechanics provide strategic depth
- Significant randomness from guest cards and outcomes
- Rulebook organization can be confusing or hard to navigate
- Best experienced with three players; may constrain player count
- Theme may not appeal to all players
- reputation economy through hosting gatherings, connections, and social standing
- Downton Abbey-inspired aristocratic life in late-Edwardian England, focusing on hosting events and managing a household
- flavor-text rich with social satire and 'Lord/Lady' personas
- Dungeon Pets
- Three Two One Till Atum
Mechanics (from transcript analysis)
- card_management — Manage cards for guests/family and play/discard to meet event requirements.
- event_planning — Host events using guests and resources to gain reputation and money.
- objective_cards — End-of-game objectives grant bonus points based on fulfilled conditions.
- resource_management — Balance money, prestige, and guests to maximize scoring.
- room_building — Acquire and upgrade rooms to unlock events and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- Obsession you are at the head of the family that is broke
- you score points and it comes from money from the rooms from the parties from all the events that you build up in the game
- the more rooms you have the more kinds of events you can make
- this game for me is super relaxing
- the best thing about this game by far sir it's the theme
- cards give this game personality
- Is this a party game? If it's all about parties, I was expecting answer no
- Downton Abbey and you wanna game in that genre
- the theme is the thing I mean if you watch Downton Abbey
- fancytastic is only with three players
- the cards will tell
- the honeymoon is quite okay quite long
- there's so much random in this game
References (from this video)
- Strong thematic pull for fans of domestic life sims
- Overload of content can be overwhelming
Mechanics (from transcript analysis)
- Patience/period-piece strategy — Focus on social/estate management and aging families.
Video topics + discussion points
Quotes (from this video)
- Spirit Island is number one on the list.
- Mage Knight is the hardest but most rewarding on the table.
- Not a fan at all of Marvel IP so I wouldn't put Marvel Champions on the top 10.
- Dune Imperium is a lateral move; some people love it, others not so much.
- Final Girl is thematic and nostalgic—taps into VHS-era horror.
- Sleeping Gods feels like Breath of the Wild for board games.
- Warps Edge has the same appeal as deep space D6 — but lighter.
- The solo scene in board gaming is the best corner of hobby.
References (from this video)
- strong theme integration
- organic storytelling moments
- rules heavy for non-theme players
- iconography can be dense at first
- Pride, Prejudice, and Intrigue within social circles
- Jane Austen-era society and hosting events
- thematic-driven with event-based rewards
- Mage Knight
- Foundations of Rome
Mechanics (from transcript analysis)
- event cooldowns — Hosted events require waiting turns before reuse.
- event-driven staff — Choose events to staff using your estate and servants.
- reputation management — Reputation determines access to prestige guests.
Video topics + discussion points
Quotes (from this video)
- it's fast to teach
- the simultaneous play creates a great energy at the table
- Ticket to Ride is a gateway game
- organic storytelling moments come out of Obsession
- Splendor is tense, it's a race and every move counts
References (from this video)
- Deep thematic feel and ambitious social dynamics
- Essentially approachable for a heavy euro with lots of flavor
- Long teach/setup times; heavy rulebook; slow learning curve
- upstairs-downstairs dynamics, social ambition, status
- Victorian England; society seasons and estate management
- story-driven with social intrigue
Mechanics (from transcript analysis)
- multi-player interaction — Competition for influence and resources across a five-player game.
- upstairs-downstairs expansion — Separate tracks for social actions and estate development; adds depth.
- worker placement — Assign workers to develop rooms, manage resources, and attract guests.
Video topics + discussion points
Quotes (from this video)
- I really enjoyed this game. It was a ton of fun. Absolutely loved it.
- I don't understand mind management. If you really get it, please explain it to me.
- it's easy to learn, takes a lifetime to master
- This is one of those heavy euro that is a thick box; we learned and that was great.
- we absolutely lose. Cthulhu is immortal and it was the last possible round, but it created a fun story.
- I thought, this is good. This was a good experience.
- I would definitely play again after getting through the learning curve.
References (from this video)
- Deep character-driven strategy
- Strong expansions add variety
- Theme and humor may not suit all tastes
- Genteel Victorian English manor life with social intrigue
Mechanics (from transcript analysis)
- engine-building/room construction — Create rooms and assign personalities to activities.
- hand management — Play personalities to perform activities and develop the mansion.
Video topics + discussion points
Quotes (from this video)
- Twilight Imperium Fourth Edition is an absolute Masterpiece
- Vindication offers some shocking replayability value
- Memoir 44 is probably my favorite war game of all time
- Station 4 is probably the greatest achievement in board game design in the last 10 years
- Monikers is absolutely hilarious
- The cycles edition is about to drop in January
References (from this video)
- Smooth gameplay
- Thematic immersion
- Beautiful design
- Great for repeated play
- Available on BGA
- Engaging social aspects
- Fantastic theme integration
- Downton Abbey, Bridgerton, Estate management
- Victorian aristocracy
- Social climbing and party hosting
- Downton Abbey
- Bridgerton
Mechanics (from transcript analysis)
- Estate development — Build out estates to host better events
- Guest attraction — Attract wealthy families for marriage alliances
- Party hosting — Host elaborate parties for reputation
- Reputation building — Gain reputation through events and guests
- Staff management — Hire valets, butlers, and other servants
Video topics + discussion points
Quotes (from this video)
- Lord of the Rings a confrontation is an amazing two-player only game and it's essentially like Stratego
- Dominant species is a area control game where you are playing as different classes of animals
- Mansions of Madness second edition this I think Will Always Forever ever be one of my favorite games
- an acrony is a worker placement game with a unique twist
- Obsession is like Downton Abbey Bridgerton the board game
- I love polyaminos I love polyamino towels I think they're amazing and they're cats
- Shores of Tripoli is a two-player card event based war game
- root everybody plays a different faction of some type of Woodland creature
- dwellings of Elder Veil is a hand management worker placement game
- kanban ev is a car building game you are working in a car factory
- we just like love this game it comes with us when we travel
- Rise of Fenris is still one of the best board gaming experiences I've ever had
- Unmatched is a head-to-head battle game where you are playing as a character
- the Simplicity of it it gives so much depth but it's so easy to play
- Twilight's struggle is a game I'm still continuing to explore
- I don't drink wine but I love viticulture
- Wonderland's War gives me everything that I enjoy in board games
- Scout is a small box card game I love it
- Star Wars Imperial assault this is the highest campaign game currently on my list
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you're like one of the nicest people ever
- that was a perfect picture round you did awesome
- you got a total of 14 points emerson, which is huge
- look up emerson's games on bgg everybody they're fantastic
- cyber bunny
References (from this video)
- Perfect theme-to-mechanics connection
- Crunchy enough for serious gamers
- Accessible for less experienced players
- Beautiful second edition components
- Custom meeples in Upstairs Downstairs expansion
- Social climbing and estate building in Downton Abbey style
- Victorian England estate management
- Period drama with worker placement mechanics
Mechanics (from transcript analysis)
- Resource management — Balancing various resources to host events
- worker placement — Managing staff and guests for estate events
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish
References (from this video)
- strong, immersive theme with a witty portrayal of high society
- distinct worker/guest management feels fresh and thematic
- genuine uniqueness in theme among heavier Euro designs
- may be less approachable for players seeking straightforward Eurogames
- table presence and components can be extensive
- maintaining wealth and status through events and parlor games
- British aristocracy and social seasonality
- immersion into social etiquette with a dash of drama
Mechanics (from transcript analysis)
- gentry management — assign actual historical figures to events to optimize scoring
- tile-driven event planning — events supply gentry and staff requirements to gain prestige and money
- Worker placement / action selection — place family members and staff to host events and manage influence
Video topics + discussion points
Quotes (from this video)
- time is an illusion
- it's a very linear game where you are going through the seasons
- everything you're doing makes sense in that world
- I think it's really, really cool
- I love distilled. It's got a lot of good sneaky theme in there
- this linearness really lends itself to the thematic tie-ins
References (from this video)
- Engaging theme with flavorful flavor text and strong components
- Blends worker placement with event planning and resource management
- High strategic depth with multiple paths to victory
- Lack of a dedicated insert for storage
- No explicit tiebreaker for estate tiles
- Some luck involved with improvement tiles
- Reputation, courtship, and estate management
- Late 18th century England
- Flavor-text-driven, event-based progression
Mechanics (from transcript analysis)
- action_selection — Choose which events to run and manage resources to maximize points.
- hand_discard_and_recycling — Guests and events move to discard, affecting future rounds.
- resource_management — Balance money, reputation, and guests to meet event requirements.
- score_and_card_drafting — Two objective cards guide scoring; final courtship tallies team cards for points.
- tile_market — Purchase improvement tiles from the builder's market to improve state and scoring.
- worker_placement — Assign servants and guests to host events to earn rewards.
Video topics + discussion points
Quotes (from this video)
- I had heard of obsession for a while now and couldn't wait for it to finally be here for us to review.
- the game is teeming with tactics and strategy
- this one is staying in my collection and scores an 8 out of 10
- great game
- we can improve your state by buying an improvement tile
- I found it stunning how I was so curious about a game with which the theme is otherwise dry for me but obsession gave life to this team through its agreed flavor text and mechanism of the game
- it's an interesting blend of worker placement action selection in terms of what event to host and research management
- the final courtship will be the total of the team cards in terms of points and the player with the most will marry a fair child
References (from this video)
- strong theme, accessible to many players
- well-supported online play
- expansion breadth can complicate setup
- society, class, family, and status
- Edwardian/Georgian English country house society
- period drama with social maneuvering
Mechanics (from transcript analysis)
- asynchronous online play via BGA — play moves in a flexible, ongoing tempo with others
- thematic progression and scoring — player actions progress a narrative and scoring through social dynamics
Video topics + discussion points
Quotes (from this video)
- it's dramatic
- it's really really fun
- The rules are very complicated
- it's mean and it's so funny
- I can't wait to play it again
References (from this video)
- rich thematic fidelity
- tight gameplay and role dynamics
- theme may feel dense to non-Euro players
- family, etiquette, and social status
- English country estate life with servants
- tight Euro with rich flavor
Mechanics (from transcript analysis)
- engine-like resource management — tight Euro feel with set-collection/area emphasis
- tableau building / actions — players plan actions around their estates
Video topics + discussion points
Quotes (from this video)
- Spirit Island my all-time favorite game
- Arkham Horror holds a special place of my heart
- it's joy in a box
- Leaving Earth is my favorite in that space
- this is one of those few games where I'm like yeah I think the streamlined version is the way to go
- June is the original game for this spot
References (from this video)
- one-of-a-kind theme and elegant integration of mechanics
- expansion content adds depth and variety
- highly thematic with strong player agency
- can be long and dense for some groups
- learning curve and setup complexity
- cajoling the gentry into your house to extract wealth
- Victorian era aristocratic households and social maneuvering
- playfully satirical, with upstairs/downstairs flavor
- upstairs/downstairs expansions
- Other Kent Games titles
Mechanics (from transcript analysis)
- auction/negotiation — Deals, favors, and social maneuvering shape outcomes.
- expansion content and variability — Expansions add characters and cards that shift strategies.
- household management and social interaction — Players recruit servants, host events, and manage social capital to attract guests.
Video topics + discussion points
Quotes (from this video)
- This is a game called Roads and Boats.
- Never has a game been more relevant today.
- it's a huge game. Not only is there the core game, but there's loads of different modules.
- If you ain't played it, then you're an idiot and you better go out and play it now.
- Station 4 is one of the most rewarding board game experiences you can get today. It's a masterpiece of design.
References (from this video)
- Unique game experience
- Available on Board Game Arena
- Multiple viable strategies
- Funny card text
- Excellent theme integration
- Expansions available
- Victorian estate building
- social status
- party hosting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Star Wars in a box
- We are talking about objectively the best games in the whole wide world
- The limit does not exist
- As mean as a game as you can play
- I love not knowing what's going to happen
- It's perfect
- Root is my type of game
- Most played game of all time
- This is phenomenal
- If you're in a horror movie is not everything dependent on luck
References (from this video)
- Masterpiece of board game design
- Continuously increasing love for the game
- Deep gameplay systems
- Multiple play experiences
- Well-designed asymmetrical families
- estate building
- Victorian era
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do think it's a masterpiece of a board game
- We have played villainous so much so much that we now see all of the flaws within it
- The more I play tapestry The More I Love It
- You can play Shakespeare versus a T-Rex and there's something hilarious about that
- I very much enjoy it and I think it's going to sit right where it needs to be
- Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
- It's probably the best produced board game I've ever seen
References (from this video)
- Historical context
- Shows passive aggression
- Historical
- Period drama
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- moments during board games that formulate memories that you'll never forget
- there's just something for everyone
- it's all about the people
- the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
- it chose us via christy
- we're gonna have it at jeff's parents basement everybody's coming
- agricola sucks and everybody else seems to love it
- arnak is severely overrated
- i don't think gloomhaven should be number one on the list anymore
- humans are not good at rating things
- my nine is different than your nine
References (from this video)
- Gossip, intrigue, social events
- Victorian-era English estates
- Story-driven, narrative focus
Mechanics (from transcript analysis)
- worker-draft-like social negotiation — Players manage social events, gossip, and status to gain points
Video topics + discussion points
Quotes (from this video)
- "Obsession is a great game."
- "it's a deception game that you actually have to like go off and have secret conversations with people."
- "in coup you don't trust anyone. No. At all."
- "Dixit because the cards are weird and the art's weird and like, you know, it's kind of a whimsy."
- "Long Shot the Dice Game"
References (from this video)
- Theme integrates deeply with mechanics; feels thematic and flavorful
- Engaging, clever engine that rewards planning and timing
- Suitable for slightly heavier play while remaining accessible
- Long play sessions at typical group sizes
- Heavy for casual players and life-pace constrained households
- Pride, Prejudice, and Intrigue in Victorian England
- Victorian England with high-society settings and social intrigue
- thematic, flavor-forward with strong role-play elements
- Cascadia
- Carcassonne
- Wingspan
Mechanics (from transcript analysis)
- draw / discard / refresh tempo — Rounds involve drawing and discarding from a pool, with limited access to previously drawn cards
- hand management — Players manage and deploy characters to satisfy event-driven requirements
- reputation / consequences — Actions affect reputation and lead to rewards or setbacks
Video topics + discussion points
Quotes (from this video)
- we love Cooperative party games just in general
- the Dynamic of everybody combining into blobs would be very very funny
- Pride Prejudice and Intrigue in Victorian England
- it's the smallest smallest box of them all
- it's a mind game you have to be very strategic
- the Dixit tension of trying to communicate but not too much
References (from this video)
- obsessive enthusiasm from players
- strong Victorian theming
- score tracking can be fiddly for newcomers
- host parties and grow reputation
- Victorian era, aristocratic social maneuvering
- player-driven saga
Mechanics (from transcript analysis)
- engine-building — build your own engine of actions/revenue over rounds
- reputation/relationships — gain reputation while avoiding negative gossip
- round-based scoring — points tied to parties/events and social networks
Video topics + discussion points
Quotes (from this video)
- it's absolutely Bonkers it's so easy to teach and play and it's beautiful.
- Sea Salt and Paper simple little set collection game it's great we love it
- White Castle is ... one of the craziest experiences I've had in board games
- I am obsessed with this game I'm quite literally always playing it
- Kuba Libre is my favorite coin game currently
- Dice Town is a super fun rockus dice rolling game
- Hookie is hookie when I first played it it has taken up a spot in my brain ever since
- Final Girl I am trying not to put Final Girl on every list because people get really fussy about it
References (from this video)
- Rich, evocative theme with elegant components
- Pacing supports thematic immersion
- Rules complexity can be a barrier for new players
- Reputation, entertaining guests, and managing domestic affairs
- Victorian England manor house with upstairs/downstairs social dynamics
- Period drama with social intrigue
Mechanics (from transcript analysis)
- hand_management — Manage a hand of character/event cards to optimize scoring and actions.
- set_collection — Assemble attire, decorations, and guest-related components for points.
- worker_placement — Assign workers to events and rooms to develop the estate and reputation.
Video topics + discussion points
Quotes (from this video)
- Applejack, which is just a very chill, cozy tile placement game.
- We are going to play Obsession because we're fancy with metal coins.
- Awkward, which was one of the alternate games on Chad's list.
- It's one of the best games ever.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We crushed it.
- Stardew Valley is incredible.
- The theme really comes out in Obsession.
References (from this video)
- Unique, flavorful theme not often explored in euro games
- Emergent storytelling and player interaction
- Several expansions add depth (Upstairs/Downstairs, Wessex, etc.)
- Can be long for some groups; requires group comfort with social play
- Conspicuous consumption, social maneuvering, and con-artist style gameplay
- Victorian England social satire; garden parties and servant-driven scheming
- Storytelling via cards and events with upstairs/downstairs flavor
- Wessex expansion
- Upstairs/Downstairs expansion
Mechanics (from transcript analysis)
- Card drafting with servant actions — Use servant abilities to influence guests and outcomes.
- Hand management and event tracking — Construct a hand of guests to maximize return on investment.
- Rondelle-style influence — A central wheel governs influence and event timing.
Video topics + discussion points
Quotes (from this video)
- this is an absolutely astonishing achievement the bloku designers came up with the idea himself
- it's replaced crocodile for us
- you really should get hold of this one
- the greatest real-time game ever made and made even better by the new iteration
- Seven Wonders is one of the greatest board games card games ever made
- Obsession is without doubt one of the finest board games that we've played for a very, very long time
- Cyclades is the complete package
References (from this video)
- One of Stephanie's favorite games
- Deep and engaging gameplay
- Has dedicated video review
- Long time since last play
- New expansion coming out
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have played very very few board games since Anne arrived in our lives
- XCOM is probably my favorite if not the only app driven board game I enjoy
- I'm not going to apologize for my tastes which are excellent
- This is the one I was literally dreaming about
- It's an absolute Banger of a co-op game
- This game somehow captures the movie's essence
- Two really different styles of gameplay wrapped into one beautiful theme under a fantastic iconic IP
- Right now with the state of global geopolitics I really really want to kill Hitler
- The game that we have had in our collection so long we do not own the original box
References (from this video)
- Beautiful components
- Expansions continually improve the game
- Engaging storytelling and theme
- Susceptible to analysis-paralysis for some players
- Complex for new players
- gentry, hosting events, social maneuvering
- Victorian England, aristocratic estate life
- story-driven, immersive
- Dune
- Wingspan
Mechanics (from transcript analysis)
- Event-driven progression — Hosting events to attract wealth and reputation.
- Expansion-driven growth — Additional content adds depth and new storylines.
- Rondell mechanism — Movement around a central track to level up and invite guests.
Video topics + discussion points
Quotes (from this video)
- karuka takes the best elements of coconut and caram and blends them into a dexterity game that is based on snooka hence the term karuka
- Mage Knight is essentially a deck building game as you level up you'll be adding cards to your deck
- Twilight Imperium fourth edition goes head-to-head with its previous incarnation
- it actively encourages you to get stuck in and have a tear up Straight Out The Gate
- Monikers SL thumbs up is one of the if not the best party game that you can get today
- Station 4 is an absolute Masterpiece of a design
- Cyclades has got everything that I need in a Bard game it's got the area control dudes on the map sort of [__] it's got the auction system which is unparalleled