Winner of the UK GAMES EXPO Award for BEST ABSTRACT GAME 2017
1864, Ominus Valley, Egypt — a hoard of 6,000-year-old game cubes is found. No one knows how to play this mysterious game — until now when this ancient game is reborn as Ominoes.
In this abstract strategy/tactical game, 2-4 players want to collect their favored gods — Horus, Ra, Apep, and Khepri — in groups to earn points. They do this by rolling custom dice that both determine actions and are placed on the game board to count as a piece of the player's color. On a turn, the active player does the following:
Roll: Take a die and roll it.
Move: Move a die on the board that matches the rolled color exactly three spaces.
Place: Placing the die just rolled on the board, possibly scoring a group.
The dice have four faces matching the players colors, with unused colors in a two- or three-player game being scorable by anyone. The other two faces — "Yay-Ra" and "Ominotep" — allow the player to move or reroll any die, respectively, and they count as wild once on the board. Groups of four (or more) dice of a color are scored immediately and give their player points equal to their number. The first player to 13 points (or 21 points in a two-player game)wins!
Quick to learn, easy to play but with layers of light tactics. Ominoes is 15 minutes of play.
UKGE Board Game Haul 2026
- wood and leather components provide a tactile, premium feel
- decorative and durable, complementary to a game room aesthetic
- accessible entry point for families and children learning numeracy and matching concepts
- not a modern, cutting-edge mechanic; largely traditional
- rules may be less intuitive for players unfamiliar with domino play
- care required for leather and wood materials to maintain appearance
- Numeracy, matching, and controlled hand management in a social setting
- A compact, tactile tabletop game shipped in a wooden leather box with wooden dominoes.
- Islandopoly
Mechanics (from transcript analysis)
- end_game_scoring — When no player can make a move, remaining pips on each player's dominoes are totaled to determine the winner, typically the lowest total.
- Hand Management — Players start with a fixed number of dominoes and draw when they cannot play, similar in pace to Crazy Eights.
- hand_management — Players start with a fixed number of dominoes and draw when they cannot play, similar in pace to Crazy Eights.
- Matching — Players attempt to play domino tiles that match the pips on the board or on another domino in their hand.
Video topics + discussion points
Quotes (from this video)
- these two games really are kind of a a sensory experience
- mindfulness and everyday mindfulness
- these games really fit better in terms of the decoration
- they're gorgeous pieces
- these are two games that are going to be sitting on my game shelf above the game table
- these are sort of older very classic games that you know roll and move game or simple matching
- think about one thing that you can see and two things that you can hear and three things that you can feel
- you want to reduce those repetitive thoughts and get out of that rut
References (from this video)
- Has an amazing, rich, diverse history.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
- humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
- games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
- the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
- the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
- it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
- I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
- it just does something that a lot of other games it just doesn't feel like anything else in my collection
- it's found a kind of like ecological niche in every game night I've had there's always time for it
- Tim you are the most fantastically autistic person I've ever assessed
- on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
- as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
- we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
- we all mask to an extent for different reasons
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
- This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
- Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
- And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
- King Domino
- Teach you
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If we transform what's happening into a Q&A, maybe we this would be be what's happening.
- Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
- I'll never understand it.
- I understand it. I'm just kidding.
- Please don't don't explain it to me.
- Looks toxic.
- Some of the stuff they put out definitely looks like nuclear runoff.
- Okay, everybody. What's going on?
- I hope you're having a fantastic Monday so far, folks.
- Good morning, good afternoon to some of you.
- I guess some of you are in places where it is already afternoon.
- What is that about?
- Question colon and then something that will help me spot your questions.
- I'm also going to make this a little bit bigger here so I can see.
- Volume is okay. You guys can see me
- The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
- I can't review a prototype. So, no, I don't have the time.
- It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
- I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
- Donkey juice. You can really make a meal out of those two words. That's a big part of it.
- It's part of the collective unconscious, says Mike Delisio.