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Outremer: Faith and Blood box art

Outremer: Faith and Blood

Game Info
Year
2018
Players
2-4
Age
14+
Playtime
60 min
Publisher
Osprey Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Skirmish wargame rules set during the Crusades where warbands of knights and warriors fight for glory and gold in the Holy Land

Description

Skirmish wargame rules set during the Crusades where warbands of knights and warriors fight for glory and gold in the Holy Land

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 6amEETkF-Lw Zilla Blitz Analysis at 160:32:40 sentiment: positive
video_pk 153503 · mention_pk 428316
Zilla Blitz - Outremer: Faith and Blood video thumbnail
Click to watch at 160:32:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and production quality
  • Strong thematic integration with the Crusades
  • Extensive card play
Cons
  • Gameplay mechanics are speculative at this point
Thematic elements
  • The Crusades, focusing on the established Christian realms.
  • The Holy Lands, starting in 1099
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — Muslim factions are likely controlled by an AI or rules system, as players control Christian factions.
  • Area Control — Players take control of one of four Christian realms (Antioch, Edessa, Tripoli, or Jerusalem).
  • Card Play — Extensive use of cards, with 345 cards in the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a strong narrative element, with one player acting as a secret agent trying to achieve objectives while remaining hidden from the other players.
  • It's a really great game, with a fantastic deck-building mechanic married to tactical combat.
  • This is a massive game, simulating the Cold War on a global scale.
  • This is a great addition to the Commands & Colors system, focusing on samurai battles.
References (from this video)
No references stored for this video.
Video uOarcJIX_e8 BoardGameGeek Rules Teach at 0:08 sentiment: positive
video_pk 110877 · mention_pk 319074
BoardGameGeek - Outremer: Faith and Blood video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be played as a standalone game or as various scenarios.
  • Enhanced actions offer stronger bonuses but activate in the next round, creating strategic choices.
  • Tactic cards add a layer of maneuver and surprise to battles.
  • Building cards grant bonuses or actions, often with conditions.
  • The sainthood track provides bonuses and influences turn order.
  • Holy lands provide influence and encourage hidden bishop placement.
  • Multiple end-game trigger conditions (supremacy, sanctity, player elimination, round limit).
Cons
  • Enhanced actions mean less activity in the current round.
  • Players must carefully manage hand limit for tactic cards.
  • Battles can result in city downgrades and loss of goods.
  • Ties in holy land claims are not resolved.
  • Ties in final scoring can be complex to break (end game conditions, sainthood track).
Thematic elements
  • Players pit their strategy against other crusading cities while watching out for invading Saracens to gain the most influence in Outremer.
  • The year is 1099 and the first Crusade is in full swing.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players battle to have the most influence in the land by taking control of cities, spreading bishops, constructing buildings, and conquering neighbors.
  • Combat — Battles occur when units move into a city controlled by another player or Saracens, involving calculating power differences, maneuvering with tactic cards, and determining a winner.
  • Hand Management — Players manage tactic cards in hand, playing them during battles and needing to discard cards when gaining new ones.
  • influence tracking — Gaining influence is the primary goal, achieved through controlling cities, holy lands, and meeting end-game conditions.
  • Set Collection — Players collect goods to pay for actions and buildings, and also collect rescript cards which can be used as goods or for special actions.
  • track movement — The sainthood track is used for turn order and progression, with players moving their shields up the track to gain bonuses and potentially loop back around.
  • Worker Placement — Players place order tokens on an order cross to choose actions like build, pray, muster, and march, with options for basic and enhanced actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The year is 1099 and the first Crusade is in full swing, but not all the cities involved are on the same side and working together.
  • Players will be battling to have the most influence in the land.
  • The art in this game is hand-drawn and the opposite side shows the original drawing that was scanned and then the color was added digitally.
  • Outremer is played over a series of rounds until one of the end game triggers happens.
  • When you move your units into a city controlled by another player or the Saracens, then a battle will commence.
  • The game will end at the end of a round if a player has supremacy, which is control of four cities, if a player has sanctity, which is having five holy lands, if a player does not control a single city, i.e. all their units are off the board, or if it's at the end of the sixth round.
References (from this video)
No references stored for this video.
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