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Palladium Fantasy Role-Playing Game

Game ID: GID0238899
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Description

A massive core rule book and campaign world setting for an original High Fantasy RPG. The 336pg softback book is packed with densely written, highly detailed information for a complex world of combat, magic, gods, demons, wolves and everything you could possibly need. Experienced D&D players will find lots of familiar ideas and be able to slip into the palladium World easily. Inexperienced players may find the depth daunting, but all you need to play is in this book, character creation, combat, magic and so on.

Publisher Blurb:

The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules - the first significant revision since its release in 1983.

Kevin Siembieda has personally wrote the comprehensive second edition, and had this to say:

"The fantasy RPG is the game that launched my company and has been its cornerstone for over a decade. The fans love this game as much as I do, so the second edition will be true to the original, but more fun and detailed than ever before. Not only will it be completely compatible with Rifts and all of our other RPG’s, but it will be the Rifts of fantasy gaming - epic fantasy adventure in a unique world, and offering possibilities that are limited only by the player’s imagination!"

The emphasis on the Second Edition will be on making the game better than ever, with clean, entertaining descriptions, exciting concepts, quick playability, and a better presentation of information and ideas.

The end result will be the first step into the bold and dangerous world of high fantasy. A world of magic and conflict. A world dominated by a human civilization built on the bones of the non-humans who reigned before them. A world of unparalleled heroic adventure filled with magic, inhuman creatures and intrigue!

The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.

Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre and wolfen. The small and agile goblin, kobold, gnome and the mighty dwarf, as well as elf, human, and dozens of "optional" creatures found in both the Palladium RPG and Monsters & Animals.

The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.

Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.

An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.

Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.

The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique.

The Second Edition will Feature:

The addition of the S.D.C. system along with hit points.
An emphasis on characters and role-playing.
More world information and history.

Clearer rules and information.

More skills (and less clumsy charts).
More equipment and world information.
New cover and new, great artwork by Siembieda, Martin, Post, and McKenna.
The same great Occupational Character Classes and Racial Character Classes like the Long Bowman, Paladin, Diabolist, Mind Mage, Assassin, Changeling, Wolfen, Ogre, Elf, Faerie Folk, and others. Plus a few new one
The same great magic system, but modified to the P.P.E. system.
The same great psionics powers and I.S.P. system.
The same quick playing combat and balanced game system.
Over 20 Character Classes plus a dozen different player races (like the Wolfen, Changeling, elf, etc.)
Wizard O.C.C. with over 300 spells.
Diabolist O.C.C. with 60 wards and 50 magic circles.
Rune weapons, magic items, curses and more.
A unique world of heroic adventure and magic.
And for long-time fans, the changes, although significant, will NOT make the old edition RPG and sourcebooks completely obsolete. With a little modification, the new and old material can be made completely compatible! No stupid changes, we promise.
Now suitable for use with Rifts, Heroes Unlimited, and the entire Megaverse.
Fast playing combat, powerful magic, and loads of fun.

Description

A massive core rule book and campaign world setting for an original High Fantasy RPG. The 336pg softback book is packed with densely written, highly detailed information for a complex world of combat, magic, gods, demons, wolves and everything you could possibly need. Experienced D&D players will find lots of familiar ideas and be able to slip into the palladium World easily. Inexperienced players may find the depth daunting, but all you need to play is in this book, character creation, combat, magic and so on.

Publisher Blurb:

The Second Edition Palladium Fantasy RPG is a dramatically revised and updated second edition of the original fantasy game rules - the first significant revision since its release in 1983.

Kevin Siembieda has personally wrote the comprehensive second edition, and had this to say:

"The fantasy RPG is the game that launched my company and has been its cornerstone for over a decade. The fans love this game as much as I do, so the second edition will be true to the original, but more fun and detailed than ever before. Not only will it be completely compatible with Rifts and all of our other RPG’s, but it will be the Rifts of fantasy gaming - epic fantasy adventure in a unique world, and offering possibilities that are limited only by the player’s imagination!"

The emphasis on the Second Edition will be on making the game better than ever, with clean, entertaining descriptions, exciting concepts, quick playability, and a better presentation of information and ideas.

The end result will be the first step into the bold and dangerous world of high fantasy. A world of magic and conflict. A world dominated by a human civilization built on the bones of the non-humans who reigned before them. A world of unparalleled heroic adventure filled with magic, inhuman creatures and intrigue!

The Palladium World is one of epic fantasy. A world torn in conflict with the non-human barbaric races, creatures of magic and supernatural forces.

Non-Human playing characters provide a host of unusual creatures as regular characters. They include the feared changeling who can assume the shape and appearance of any humanoid. The giant races of troll, ogre and wolfen. The small and agile goblin, kobold, gnome and the mighty dwarf, as well as elf, human, and dozens of "optional" creatures found in both the Palladium RPG and Monsters & Animals.

The skill system embellishes characters with knowledge and abilities that make him or her more than a simple fighter or mage.

Combat is realistic, with strikes, parries, dodges and considerations for shields and armour. Yet it remains extremely quick and playable.

An Experience System in which characters are rewarded for acts of ingenuity, ideas, cunning, discretion, trickery and bravery. Not hack and slash.

Magic: Over 300 spells, plus elemental magic, circles, symbols and runes are yours to command. The most original forms of magic found only in the Palladium RPG are the Diabolist and Summoner. The Diabolist casts no spells, instead he uses the nearly forgotten magic of wards (mystic symbols) and circles of power. The Summoner too, is versed in the mystic arts of magic circle making, but his is a far more dangerous and often malevolent power, for he dares to summon and command creatures of magic.

The wizard, warlock, priest and other more traditional characters also break away from their more common game molds, with a vast array of spells and abilities that make them truly unique.

The Second Edition will Feature:

The addition of the S.D.C. system along with hit points.
An emphasis on characters and role-playing.
More world information and history.

Clearer rules and information.

More skills (and less clumsy charts).
More equipment and world information.
New cover and new, great artwork by Siembieda, Martin, Post, and McKenna.
The same great Occupational Character Classes and Racial Character Classes like the Long Bowman, Paladin, Diabolist, Mind Mage, Assassin, Changeling, Wolfen, Ogre, Elf, Faerie Folk, and others. Plus a few new one
The same great magic system, but modified to the P.P.E. system.
The same great psionics powers and I.S.P. system.
The same quick playing combat and balanced game system.
Over 20 Character Classes plus a dozen different player races (like the Wolfen, Changeling, elf, etc.)
Wizard O.C.C. with over 300 spells.
Diabolist O.C.C. with 60 wards and 50 magic circles.
Rune weapons, magic items, curses and more.
A unique world of heroic adventure and magic.
And for long-time fans, the changes, although significant, will NOT make the old edition RPG and sourcebooks completely obsolete. With a little modification, the new and old material can be made completely compatible! No stupid changes, we promise.
Now suitable for use with Rifts, Heroes Unlimited, and the entire Megaverse.
Fast playing combat, powerful magic, and loads of fun.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video kGWETVxgg-k UndeadVikingVideos Discussion at 2:19:19 sentiment: mixed
video_pk 87757 · mention_pk 282100
UndeadVikingVideos - Palladium Fantasy Role-Playing Game video thumbnail
Click to watch at 2:19:19 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Had some cool things
Cons
  • Garbage ideas
  • Confusing rules
Thematic elements
  • Fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Attribute rolls — Players rolled dice to determine character attributes, with a complex system for bonus rolls and attribute charts.
  • Hit points — Characters had hit points, and falling to zero triggered a coma mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
  • this system was had its cool things it had some cool things but it also had just some garbage ideas
  • it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
  • the Marvel superheroes game was like the Marvel Universe
  • spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
  • it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
  • I think it's in my top 25 or 50 games of all time
  • the game just chef's kiss
  • Shadows of Brimstone game and it's just like yeah doing nothing
  • Brimstone is our money maker they they'll milk the dead
  • it's sort of a Rog likee and I think it doesn't get enough credit
  • like you're doing the same thing just longer and more tedious and more like that's that's bad
  • the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
  • it was it was insane yes crazy what people go foil covers bring to the end
  • the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
  • the cards were tiny
  • Shadows of Brimstone game and it's just like
  • we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
  • it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
  • I hate those things yeah I pick every box sleeve off of every game I've ever got
  • we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
  • the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
  • I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
  • I don't make anything so what's the point of
  • I don't have to pay $5 just so sit at a [ __ ] table now
  • we're not coming here anymore you come to my house for board game night that's it
  • well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
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