A solo dungeon delve game where you adventure through a series of printed dungeons with you hero with the aid of a pencil and a die.
Encounter monsters, obstacles, and collect coins. Venture far and deep in this solo dungeon delve, roll and write, adventure.
The basics:
Each book is unique, because:
Each page is randomly generated
Play wherever, whenever
Gameplay is simple but entertaining: you roll a 6-sided die to determine how far you'll move each turn. Then pick a direction, draw a line, and interact with anything on that line, be it a monster (ouch!) some treasure (nice!) or a teleporter (cool!).
Customize your character, roll your way through each floor, and get items at the shops sprinkled throughout the game. There's even a page in the back to track stats like how many times you died -- so if you die, don't worry! It's all part of the adventure.
-description from Kickstarter Campaign
- Very small package and price point
- Unique concept and pencil dice mechanic
- Generates unique maps
- Good for casual play and travel
- May be too casual for some solo gamers
- No clear benchmark for how well you are doing
- Pencil can wear down with extensive use
- Dungeon crawling and treasure hunting
- Dungeon
Mechanics (from transcript analysis)
- map exploration — Each page of the notebook contains a unique dungeon map to explore.
- Notebook Game — The game is played entirely within a notebook using a pencil.
- Resource Management — Players aim to gain money while minimizing HP loss.
- roll and move — Players roll a pencil (or die) to determine movement distance and direction within a dungeon map.
Video topics + discussion points
Quotes (from this video)
- we do hope to get uh going with reviews again soon
- this is the castles of burgundy special edition
- for anybody who missed the last campaign and were really interested in the special edition then it is available on game found
- it is beautiful um they they did a really really good job with the component quality
- I do appreciate something like this but I am an old timely homely kind of guy
- there are different uh communities or populations of people that are sort of at odds in terms of this sort of uh game grandios Grand yeah gr grandiosity is that a word
- the dice that we discussed are way easier to read
- it is absolutely gorgeous uh but definitely deluxified
- king of monster island
- so if you're familiar with King of Tokyo this game features a lot of the same mechanics except instead of a sort of of a competitive battler game you have a fully Cooperative game
- after turn after turn after turn it got it felt a little exhausting doing that over and over again
- this game is definitely a bump up or two in complexity as compared to King of Tokyo
- it's just not as simple as King of Tokyo which you know I enjoyed that world for its simplicity
- faraway
- technically a uh drafting Tableau building game where the game is played over the course of eight rounds
- it becomes like a like a a crunch of like do I just want to get a lot of points like in the first three rounds that I that I played out or can I actually make something work out where I can just perfectly get everything uh in synergies
- for you know for a game like this it is very simple but it's really neat I haven't played a game that has required me to think this way or plann this way yet in a 20-minute package
- longboard
- this is a card game where players are building surfboards surf theme game
- it does sort of remind me of like a more casual version of L cities I wish it was a little bit more punishing
- this one is a lot more casual than I think I would have liked
- paper app dungeon
- it's a very interesting concept actually the way that the game works is it comes with this pencil and the pencil is your writing utensil but it is also the die that you're going to be using in order to move around this dungeon
- this is more of like a travel companion or people who just enjoy an activity on the bus or like at the airport because it's very very casual
- there is no real like benchmark Mark to know how well you're doing it's more of just like a casual activity like just go explore this dungeon and try to get as much money as you can
- those are some of the games that we have been playing recently
References (from this video)
- portable, minimalist setup for solo dungeon crawls
- clever rolling mechanic using a simple pencil
- easy to miss nuances without a more robust rulebook
- pencil-and-paper dungeon exploration
- dungeon crawling on a notepad
- puzzle/dungeon crawl with minimal components
Mechanics (from transcript analysis)
- Dungeon Crawl — navigate floors, encounter hazards, gather treasure, and manage HP and coins
- rolling with a pencil (P6) to determine actions — roll a pencil-based die to move and act within a dungeon-notepad framework
- solo dungeon exploration — navigate floors, encounter hazards, gather treasure, and manage HP and coins
Video topics + discussion points
Quotes (from this video)
- the scoring in this one was a little bit confusing at first
- I really enjoyed this so it does say on the box that it's only two players but then on the back it says includes a solo variant so I did play this one solo and I feel like this is exactly what I wanted Spiropoulos to be
- it's just a notepad and I think this is so cool
- I actually really enjoyed this one
- this is a wonderful puzzly game that I really enjoyed
- I loved this game so so much
- there is just something about GAREL Games that just gets my brain going
- this is such a wonderful little game
- Spectacular is truly just a tile drafting dice drafting puzzle game
- I really enjoy this one