After many winters of war, the Realms lay in ruin. The feud of the deposed heirs to the throne has spilled out across the sea, reaching the forgotten shores of the Hinterlands. There in the abandoned cities and broken temples, relics of impossible power await. But so do their keepers, the ancient race Viratis that walk between the light and the shadow.
In this expansion you will explore megalith ruins on a new island, utilize magical relics, and command new forces that move between Cruelty and Mercy for powerful effects.
Inside the box you can find new player cards for existing factions, a new Region deck for the Hinterlands that include the new Viratis faction, and special map Regions that contain powerful Megaliths instead of towers.
The KS campaign also included a URL to a free mini-solo mode: Faraway Invaders.
-description from publisher
- Introduces a new faction (Veratus) with a 'doubt' mechanism.
- Adds more cards, including asymmetric powers.
- Includes components and small rule updates.
- New Hinterlands mini-map with new realms and powerful single-use relics.
- Title cards allow choosing asymmetric powers.
- Player mat extensions enable building more and different buildings.
- Comes with card dividers for organization.
- More starter advisor cards with updated rules for deck building.
- New expansion brings more ways to win without being overwhelming.
- The base game had a tendency to stick to one morality side.
- Players recruit allies to form a deck of cards to conquer provinces and realms, building structures and gaining influence, with a choice between mercy or cruelty.
- The forgotten shores of the Hinterlands
Mechanics (from transcript analysis)
- Asymmetric powers — Introduced through cards and player mat extensions, offering unique starting abilities and building options.
- Deck Building — Players recruit a combination of different allies to form a deck of cards.
- Doubt — A new mechanism where suffering doubt reduces the level of morality to the opposite side to gain certain benefits.
- relics — Single-use powerful items gained from drawing megalith tiles when conquering Hinterland provinces.
Video topics + discussion points
Quotes (from this video)
- Hi graduates, it's Stella from Meeple University and this is Stella's short and sweet preview for Path of Light and Shadow expansion Solstice from Stronghold Games.
- I will not talk about the base game in this video, but if you want to find out how the base game plays, we have a quick how to play video here for you or in the video description.
- Okay, I'll be merciful here and we'll talk about this in more detail.
- So those are the main things added to the game.
- For those who are like me, like organization, the expansion comes with card dividers.
- So basically more asymmetric players powers overall, but not changing the mechanism too much.
- So thanks for watching folks. Check out Path of Light and Shadow Solstice on Kickstarter. I'll put the link in the description below.
- The components featured in this video are prototype, so rules and artwork are not final.
- You would help us by like the video, subscribe and hit the bell and comments below if you find this video useful.
- I also share my board games journey on Instagram.