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Pathfinder Dice Conquest box art

Pathfinder Dice Conquest

Game ID: GID0241349
Game Info
Year
2025
Players
1-4
Age
10+
Playtime
30 min
Complexity
1.5/5
Collection
Your Tier
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Description

A cooperative dice and card game in which players battle Pathfinder monsters with seven polyhedral dice to deal damage and bring down bosses

Description

A cooperative dice and card game in which players battle Pathfinder monsters with seven polyhedral dice to deal damage and bring down bosses

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Q3TzKuqBRXU Let's Table It Review at 0:12 sentiment: positive
video_pk 85748 · mention_pk 220440
Let's Table It - Pathfinder Dice Conquest video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative play that emphasizes teamwork and shared objectives
  • Distinct dice-centered combat with meaningful choices and reroll options
  • Varied encounters via monster cards, spells, and magic items for replayability
  • Accessible for families while still offering strategic depth for older players
  • Clear indicator of progress toward boss, with escalating challenge and tension
Cons
  • Dice luck can heavily influence round outcomes, potentially leading to tough stretches
  • Low-dice turns can feel frustrating when all available options are weak
  • Complexity can scale with added spells and monster abilities, which may challenge casual players
Thematic elements
  • Cooperative hero-driven combat where players work together to defeat a final boss by managing dice and abilities.
  • Fantasy dungeon-crawl setting with heroes and monsters, inspired by Pathfinder-like fantasy motifs, featuring boss encounters and magical items.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — Damage is accumulated by placing dice on creature cards; meeting or exceeding the health threshold defeats the creature.
  • Cooperative Game — All players share the same fate—if any hero dies, the entire group loses.
  • cooperative play — All players share the same fate—if any hero dies, the entire group loses.
  • Critical Hits and Failures — Each hero has a unique ability and a critical hit value used to trigger powerful actions when matching dice are played.
  • damage and health tracking — Damage is accumulated by placing dice on creature cards; meeting or exceeding the health threshold defeats the creature.
  • Deck and display of creatures — Three creature cards are revealed each round from a creature deck for players to target and defeat.
  • Dice management — Dice move through available and spent zones; rerolled dice refresh the pool for future actions.
  • Dice-driven combat — Roll dice and allocate to creatures to deal damage; rerolling is permissible but comes with the constraint that you’re committed to the new value once you reroll.
  • Hero abilities and critical hits — Each hero has a unique ability and a critical hit value used to trigger powerful actions when matching dice are played.
  • magic items and equipment — Fallen monsters can drop magical items that grant ongoing or situational benefits.
  • Spells and difficulty modifiers — Spells provide extra twists and can complicate or enhance outcomes; resolution involves dice results and pass/fail checks.
  • Turn order and round structure — Players take turns and rounds continue until the boss is defeated or a failure condition ends the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cooperative game where each player controls a hero to defeat creatures and eventually face off against the final foe
  • The specialty is the dice in this game and how you use them
  • it's all about dice rolling and using the dice to allocate to different monsters to move forward in the game
  • If you like that kind of stuff, then you'll have to check this one out
  • I've had some success playing with my kids
  • The cards come out differently as you play different times and you can make the game harder as you, you know, figure things out as well
References (from this video)
No references stored for this video.
Video BeuWzgvhP_0 Rahdo Runs Through Top List at 36:26 sentiment: mixed
video_pk 85635 · mention_pk 219959
Rahdo Runs Through - Pathfinder Dice Conquest video thumbnail
Click to watch at 36:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very clever, fast-playing cooperative game
  • Surprisingly puzzly
  • Clever timing is key
  • Lots of gameplay
  • Really fun cooperative gameplay
Cons
  • Cannot be combined with the original Dice Conquest
  • The designer confirmed they don't work together
Thematic elements
  • Cooperative monster battling.
Comparison games
  • Dice Conquest
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each playable character has a unique power and a critical number.
  • cooperative play — Players work together to defeat monsters and a final boss.
  • Dice Drafting — Players draft dice to deal damage to monsters.
  • Monster battling — Players fight against a deck of monsters, each with special powers or restrictions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be from my least favorite to my most favorite.
  • I hated so much. It filled me with so much raw anger that I rant about it in the gen jog, but I'm not going to talk about it in public cuz I like my channel to largely be a positive, uplifting source of board game news.
  • Circle the Wagons, Lone Cowboy. Circle of Wagons um is already a game that was in my top 10 forever games.
  • It's a brilliant solo game and that's really no surprise.
  • It's the greatest co-op deck builder ever and I'm just continue to be amazed at how the designers keep coming up with new content.
  • Everything about it is awesome. Aon's End always continues to be awesome.
  • Earth is in my top 10 games of all time.
  • Earth is one of the best games of all time, and this just makes it even better without slowing the game down at all, which is uh sometime, you know, and that's one of Earth's great strengths.
  • my number one game of the month, the excellent Earth Animal Kingdom.
  • I don't have time to film all this stuff myself anymore, folks. There's too many other things going on like stuff that might be going on in this very space soon.
References (from this video)
No references stored for this video.
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