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Pathfinder Quest

Game ID: GID0241452
Game Info
Year
2025
Players
1-4
Age
12+
Playtime
150 min
Collection
Your Tier
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Description

A GMless cooperative narrative board game where players create heroes and explore a campaign of twelve adventures in Darkmoon Vale

Description

A GMless cooperative narrative board game where players create heroes and explore a campaign of twelve adventures in Darkmoon Vale

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–7 of 7
Video EVilCTgLZGg Other at 4:44
video_pk 100818 · mention_pk 279865
Pathfinder Quest video thumbnail
Click to watch at 4:44 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just the exhibit hall. uh open from 10 to 6 each day uh except for Sunday open 10 to 4 during the 4 day gaming convention
  • I definitely want to show these displays cuz they Yeah, very nice.
  • They have a horrible system this year. Very slow.
  • It's crazy how like can't just walk up and down each one.
  • So, we have to hurry. and let's see if we can do it.
  • So, for anyone who's not a Dungeon Crawler, Carl fan is probably so confused right now.
  • Too many games, not enough time. Too many games, not enough shopping bags.
  • It's like scary, but still awesome.
References (from this video)
No references stored for this video.
Video CKp1fiv4N0o Hungry Gamer Top 5 List at 3:19 sentiment: positive
video_pk 84494 · mention_pk 214747
Hungry Gamer - Pathfinder Quest video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light, quick
  • clever story-building
  • map interaction
Cons
none
Thematic elements
  • Pathfinder world; light dungeon-crawling
  • story-driven, modular dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • dice-chucking — light dice-based resolution
  • story building and map interaction — clever story beats interacting with the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Y'all, we played the entire Legacy campaign in two and a half days.
  • I actually completed the campaign. I have an entire video up about my thoughts after finishing the campaign and it was included in my top 10 dungeon crawl/adventure game/boss battler list that I just recently put out.
  • This is a pretty neat little game. And I'm kind of sad I sat on it for so long. It is a pretty quick simple but satisfying leveling up. And overall, I actually quite enjoyed it.
  • It's fast, it's light, it's very pretty, and it's quite enjoyable. The gimmick is great.
  • This is a very light dice chucking dungeon crawlish style game, and I really enjoyed playing it through.
References (from this video)
No references stored for this video.
Video M8a9BZRPDnI Hungry Gamer Review at 0:09 sentiment: positive
video_pk 84463 · mention_pk 214636
Hungry Gamer - Pathfinder Quest video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fits well into the Pathfinder lore and world.
  • Character progression feels good and satisfying.
  • Characters play distinctly.
  • Easy to learn and play.
  • Abilities are fun and clever.
  • Simple, useful once-per-round abilities are great.
  • Challenges are satisfying with good fluff text.
  • Environmental interaction in combat is awesome.
  • Balanced mix of exploration and combat.
  • Rule of Cool is incorporated into gameplay.
  • Stretch goal content is unique and adds to gameplay.
  • Cool replay secrets.
  • Solid, engaging story with branching narratives.
  • Fast scenarios, quick setup and teardown.
  • Economical use of table space.
  • Game is addictive, hard to stop playing.
Cons
  • Playing with four characters can feel like a lot to manage towards the end.
  • Not all abilities are created equal.
  • Combat can take a few scenarios to become truly interesting.
  • It's a lighter game, close to 'beer and pretzels'.
  • Doesn't feel very challenging until later in the game.
  • Iconography for enemy types (A, B, C, etc.) is too small.
  • The custom dice are boring and could be cooler.
Thematic elements
  • adventure/dungeoncrawl
  • Pathfinder world
Comparison games
  • Pathfinder Elemental Stones
Mechanics (from transcript analysis)
  • Ability selection — As characters level up, they get choices for new abilities, with examples like 'vicious swing' for the fighter and spells for the wizard.
  • Achievements — Character record sheets have achievements that unlock further content when enough are completed.
  • Adventure/Scenario-based — Each adventure has between four and eight encounters, which can involve exploration, combat, or travel to new locations.
  • branching narratives — The story involves choices that lead to branching narratives, encouraging replayability.
  • Campaign play — The game has eight scenarios to get through the entire story, with choices leading to branched paths, meaning 12 scenarios can be experienced.
  • Character creation — Players can choose pre-made characters or create their own by selecting race, class, and ancestry.
  • Combat — Combat involves initiative cards, players and enemies get three actions per turn (move, attack), rolling dice to hit based on enemy cards, and using weapon/spell abilities.
  • cooperative play — The game is cooperative and always played with four characters, regardless of player count.
  • dice chucking — Described as a game of dice chucking and leveling up.
  • Enemy AI — Different enemies have different AIs and actions they can perform.
  • exploration — Exploration involves interacting with tokens on the board, referencing a book for descriptions, and using skills to attempt results with different outcomes (success to failure).
  • Item collection — Players can find lots of items, including potions and quest items.
  • Keyword System — Keywords are found and written onto an adventure record, affecting later story events (good or bad).
  • Leveling up — Players level up through the game, flipping over stat sheets and getting new cards up to level eight.
  • Skill checks — Skill checks involve looking at a character's skill value, rolling dice (potentially modified by background), and referencing a challenge book for outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first thing is you always got to play four characters and they're pretty light and easy to play for the most part, but as you get through the game, it does start to stack up to where like, oh my gosh, I have so many things, all these different abilities. I have to figure it out for all these different characters. It does weigh down a little bit towards the end of the game.
  • The iconography for the ABC of the different bad guys is so small. I had to pick it up every single time.
  • The dice are unique dice, custom dice. They're kind of boring, right? They got pips on them. Eh, like give me something a little cooler.
  • Overall, I think this is a fun game. Like, I will not lie. I had a hard time stopping.
  • This is a game that if you like the Pathfinder world and you are looking for a light dice chucker that's got some pretty interesting story, then this is probably the game for you.
References (from this video)
No references stored for this video.
Video TZCTUmEavoE Grant Lyon Review at 0:03 sentiment: positive
video_pk 84401 · mention_pk 214441
Grant Lyon - Pathfinder Quest video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blends world of board games and role-playing games
  • Cooperative narrative campaign game with storytelling and branching paths
  • Customizable characters or pre-made iconic characters
  • No need for a dedicated game master
  • Heroes level up between adventures and get stronger
Cons
none
Thematic elements
  • RPG-like narrative campaign
  • Branching stories and consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — This is a cooperative narrative campaign game.
  • Character building — You can either build a custom character by choosing your ancestry, background, and class, or you can play as a pre-made iconic character.
  • Dice Rolling — Roll dice according to your class level card for that skill type. Every dot on a dice is a success.
  • Initiative cards — The turn sequence in combat changes by shuffling up these initiative cards and laying them out in a row. Then, we'll take turns in card order.
  • Leveling up — Your heroes level up between adventures and get stronger.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you want a game that blends the world of board games and role- playinging games, well then Pathfinder Quest just launched.
  • This is a cooperative narrative campaign game, and there's a lot of storytelling and branching paths.
  • It's like an RPG, but nobody has to play as the game master.
  • Pathfinder Quest is on backer kit now.
References (from this video)
No references stored for this video.
Video ZVYTBTBlHbk Good Time Society Review at 0:30 sentiment: positive
video_pk 84311 · mention_pk 214175
Good Time Society - Pathfinder Quest video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sweet standalone game
  • Streamlines Pathfinder RPG elements
  • Elegant and adventurous foray
  • Super easy setup
  • Variety of story impacting choices
  • Branching narratives
Cons
  • Players can become weak with spells like "soul siphon" or "infeeble."
Thematic elements
  • Heroes saving homesteaders from darkness
  • Falcon's Hollow
  • Ongoing narrative campaign driven by player actions with branching narratives.
Comparison games
  • Pathfinder role playing game
Mechanics (from transcript analysis)
  • Character creation — Players create characters by selecting an ancestry, background, and class.
  • Encounter setup — Players use an adventure book to set up encounters, maps, and enemies.
  • Narrative Campaign — Features an ongoing narrative campaign with branching storylines.
  • Story choices — Includes story-impacting choices that drive the branching narratives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're siphoning souls this early. What?
  • Nice noodly arms you got now, huh?
  • When am I going to get rid of these noodly arms?
References (from this video)
No references stored for this video.
Video zB2qyKKmMP4 slickerdrips Rules Teach at 1:43:55 sentiment: other
video_pk 84284 · mention_pk 214071
slickerdrips - Pathfinder Quest video thumbnail
Click to watch at 1:43:55 · YouTube ↗
Overall sentiment (raw)
null
Pros
  • Miniatures look lovely.
Cons
none
Thematic elements
  • Dungeon Crawl
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where we have a telescope style rondel looking to the skies for planets and constellations and stuff, but now we're looking over at the moon and there's grand inquisitors coming for us and there's new characters and things.
  • Usually you need to mix two colors to see a major object. You need to mix three colors to go and look at the moon.
  • When you look at the moon, you pick one of the face up one of the bits of the moon with a face up scoring tile. They'll turn face up as the phases change. You get the reward that's printed on this tile. And then you earn the points according to the scoring tile.
  • The solo mode's been expanded a little bit. It's got some new movement tiles and you use a particular set of movement tiles based on the difficulty you want to play.
  • And then we get dice and look at the moon.
  • So, the end game trigger is the deck running out. Just so there's probably like there is a card in the deck.
  • But, you know, you got to be on board, aren't you? So, it was very weird and I basically haven't played it, but I've been watching just as related to something else. I've watching a series called Dimension 20 and that's been great.
  • There's so much stuff kind of in various stages of finishing.
  • I really enjoyed this game. I've kept it like I am having to be I've been saying this for ages now, but I have to be increasingly cutthroat to try and reduce the amount of space my games take up.
  • The new Cascadia that's coming out, there's a playthrough for that. There's a game called Moon from Mariposa Games um that have previously done the Trailblazer games. This one's called Garage Rock about like having bands in the summer holidays, you know, in 80s America and getting ready for Battle of the Bands.
References (from this video)
No references stored for this video.
Video VnWpPOF2GX8 Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 80293 · mention_pk 195177
Meet Me At The Table - Pathfinder Quest video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun
  • Really enjoying the story
  • Lots of abilities
  • Solo play is liked
  • Interesting mechanics like initiative swap and sneak attack
Cons
  • Lots of cards, takes up space
  • Can miss abilities due to complexity
Thematic elements
  • Playing as Pathfinder characters, going through adventures, facing threats like kobolds and undead.
  • Falcon's Hollow, a small lumber town in the northern wilderness of Andoran
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure book/scenario-driven — The game uses an adventure book with scenarios and challenge book for results.
  • character customization — Players can use preset characters or make their own, choosing race, ancestry, class, and abilities.
  • Cleave — An enemy ability that deals damage to a different character in the same space if the attack hits.
  • combat encounters — Players engage in combat with enemies, using actions to attack and defend.
  • Combat initiative swap — The rogue has an ability to swap their initiative card with adjacent cards at the start of combat.
  • Cooperative Game — The game requires four characters to be played, and players take turns performing actions.
  • cooperative play — The game requires four characters to be played, and players take turns performing actions.
  • Dice Rolling — Dice are used for combat and exploration encounters to test skills and resolve challenges.
  • Exploration encounters — Players spend time to investigate locations on the board, resolving challenges with skill tests.
  • Initiative cards — Used to determine turn order in combat encounters for both heroes and enemies.
  • Roving Aura — A dread zombie ability that deals damage to each damaged character in its space.
  • Skill Tests — Characters use various skills like athletics, acrobatics, perception, medicine, diplomacy, stealth, religion, and arcana to overcome challenges.
  • Sneak Attack — The rogue gains extra damage when hitting an enemy in their space if another character is present.
  • Time Track — A tracker used during exploration, with actions costing one time unit, up to a limit of 15.
  • time tracker — A tracker used during exploration, with actions costing one time unit, up to a limit of 15.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Colin and today we are going to do a play through of Pathfinder Quest.
  • I really, really like that, especially as a solo player.
  • So, that means we'll be fighting the undead.
  • Woo, that was fun.
  • It's a master plan to set me up against your enemies.
References (from this video)
No references stored for this video.
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