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Pebbles box art

Pebbles

Game ID: GID0242302
Game Info
Year
2025
Players
2-4
Age
10+
Playtime
45 min
Complexity
2/5
Collection
Your Tier
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Description

Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for two to four players. Play cards to both win hands AND strategically outmaneuver your foes on the frozen tundra board. Will your clever play win you the love and pebbles needed for victory, or will you be pushed aside by a more worthy rival?

How to Play

On Your Turn
Play a card to try and win a trick and gain a love token.
- Starting player establishes trump
- Highest value trump card wins the trick
- You do DON’T have to follow suit!

Take two actions …
- Place a unit on a space matching your played card
- Use a power of your played card
- Go Fishing for a new card and bonus fish token

Gain victory points by …
- Controlling spaces and territories
- Owning Love Tokens and Fish Tokens

Description

Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for two to four players. Play cards to both win hands AND strategically outmaneuver your foes on the frozen tundra board. Will your clever play win you the love and pebbles needed for victory, or will you be pushed aside by a more worthy rival?

How to Play

On Your Turn
Play a card to try and win a trick and gain a love token.
- Starting player establishes trump
- Highest value trump card wins the trick
- You do DON’T have to follow suit!

Take two actions …
- Place a unit on a space matching your played card
- Use a power of your played card
- Go Fishing for a new card and bonus fish token

Gain victory points by …
- Controlling spaces and territories
- Owning Love Tokens and Fish Tokens

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video SuoMEN7dCLA Grant Lyon Other at 44:35 sentiment: positive
video_pk 81710 · mention_pk 313588
Grant Lyon - Pebbles video thumbnail
Click to watch at 44:35 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • More strategic than other bird games
  • Interesting combination of mechanics
  • Penguin theme
Cons
  • Potentially cutthroat due to area control
Thematic elements
  • Penguins
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place units (penguins) on tiles to control areas.
  • Area Majority — Scoring based on having the most units in certain areas.
  • Movement — Units can be moved on the board, including pushing opponents' units.
  • Trick-Taking — Players play cards into tricks, with potential to follow suit or not.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are interested in new board games that are coming to stores, to friendly local game stores, and other places right now, and you don't have to wait like 18 months to get the game, then this is the video for you.
  • I always try to include about 25 different games in this video, and I want there to be something for everybody, right?
  • So, if you are looking for like an introduction to worker placement, uh I think this is a good one for that.
  • So, yeah. And I love penguins. Love penguins.
  • This is intentionally a weird game. Uh it's leaning into It's weird.
  • This is a game that combines dice and deduction in a pirate theme.
  • This is another one I couldn't really find a lot of information on, so I don't know exactly how it plays.
  • So, yeah. And I hope you found something that you like.
References (from this video)
No references stored for this video.
Video 75aolhkdPq4 The Board Game Garden Discussion at 2:48 sentiment: positive
video_pk 31577 · mention_pk 93060
The Board Game Garden - Pebbles video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant blend of trick-taking with area control and resource management that remains approachable
  • Distinct suit powers add strategic depth and variety across games
  • Cutesy penguin theme and tactile components help accessibility and appeal
Cons
  • Rule explanations can be dense during early play, especially around the interaction of tricks, territory, and tokens
  • Scoring bookkeeping can feel complex across multiple rounds without a clear organizer or tracker
  • Prototype components may shift in final production, altering some tactile experiences
Thematic elements
  • Courtship and territory contest driven by pebble placement and trick-taking flair.
  • A penguin-centric arctic archipelago where penguins contend for nesting sites and love using pebbles as currency and mood-setters.
  • Whimsical, lighthearted, and penguin-themed with a strategic edge that blends abstract scoring with cute flavor.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place penguin units on board tiles, competing for territorial control. Endgame points are earned based on which player has majority presence on each tile, with ties granting shared rewards.
  • area_control — Players place penguin units on board tiles, competing for territorial control. Endgame points are earned based on which player has majority presence on each tile, with ties granting shared rewards.
  • card_powers_by_suit — Each suit grants a unique action when used in a trick: pink courtship, orange gather, purple scurry, and blue push, enabling strategic manipulation of the board and tokens.
  • End Game Bonuses — End-game scoring aggregates territory control, Pebbles on tiles, and remaining fish and love tokens to determine overall victory.
  • end_game_scoring — End-game scoring aggregates territory control, Pebbles on tiles, and remaining fish and love tokens to determine overall victory.
  • multi-action_turns — On a turn, a player selects two of three possible actions from go fishing, place a unit, or use a card power related to the suit played.
  • resource_tokens — Love tokens provide endgame scoring bonuses, while fish tokens offer flexible benefits and can be collected or expended to influence board state.
  • tile_and_path_mechanics — Tiles form color-coded territories; path tiles connect positions and influence penguin movement and strategic reach during play.
  • Trick-Taking — Players play a card into a trick; following suit is not mandatory in Pebbles, but choices influence both trick outcome and board effects. Winning a trick yields a love token that translates to endgame points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pebbles is a trick-taking area control game.
  • not a card game this is actually the only one of the three that is a dexterity game
  • this is a Twist on the classic game of rumies
  • the horizon and roost action create meaningful tension and lead to point opportunities
  • you can actually play a rook at any time even if you can play the lead suit
  • silly little squirrel get away for me
References (from this video)
No references stored for this video.
Transcript Navigation
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