Game Info
Year
2021
Players
3-5
Age
8+
Playtime
20 min
Complexity
1.3/5
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
Players match photos in their hand to face-up photos placed by opponents to score points together and avoid random cards that could make them lose
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video KlxEF1zXbK0
Adam in Wales - Board Game Design Discussion at 3:35 sentiment: positive
video_pk 7635 · mention_pk 22615
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Playable prototype that can be iterated quickly
- Cheap, disposable components (blank cards, repurposed boxes)
- Publishers can rework art and packaging later
- Different card backs for multiple decks without printing backs
Cons
- Art and components are not professional in early prototypes
- May require reworking art/packaging to fit final product
Thematic elements
- Peacock-themed trick-taking game with playful aesthetics
- Whimsical world featuring peacocks
- n/a
Comparison games
none
Mechanics (from transcript analysis)
- Trick-Taking — Players play cards to win tricks; higher card wins the trick.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is the prototype for pick Coco my trick-taking game about peacocks
- these are just paper within a card sleeve so they're not very thick
- the great thing about this is if you have multiple decks in your game then you can have different colored backs on the cards without having to go to the extent of actually printing card backs
- the important thing is that the game is playable you know you're writing that you must be able to read it
- I spent quite a few hours putting this together on tabletop simulator
- this one has laminated boards
- I use a four sticker sheet so one sheet per one label per sheet I'll print onto that then I'll laminate it
- these feathers I never intended the game to to look like this I just wanted them to get the idea that what we were aiming for was a slightly whimsical sort of peacock theme with these feathers
References (from this video)
No references stored for this video.
Video N6KAk2pnhhw
Adam in Wales - Board Game Design Discussion at 29:00 sentiment: positive
video_pk 4504 · mention_pk 13239
Click to watch at 29:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- high-level demonstration of design-publisher alignment
- illustrates publisher support during development
Cons
none
Thematic elements
- quick, approachable family-friendly play
- Brain Games lineup; designer- publisher engagement
- discourse on design-publisher alignment and process
Comparison games
- Doodle Rush
- Quizzle
Mechanics (from transcript analysis)
- Pattern Building — players assemble patterns or sets from available elements
- pattern creation / set collection — players assemble patterns or sets from available elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The key is building human relationships with publishers, not just pitching a concept.
- If there's something that doesn't need changing, we're not going to change it.
- Ownership for designers and publishers should be shared and respectful.
- Audacious creativity and positive energy are important to work with designers again.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2