Planet Fulcrum is a strategic 1-4 player, area control board game with tech-tree character development and deck-driven battle. Players assume the role of an unwitting adventurer. Transported, stranded, and endowed with powerful abilities by the mysterious planet to compete for its gifts.
To master their new-found skills, players must form a bond with the planetary regions by gathering and distributing Fulcra; coalesced cubes of raw power to control territory. This shared goal will make conflict inevitable, as players battle to reduce their rivals' ability and hold over their new home.
For every action a player takes, the planet will react. Delivering judgment on the players' morality and aligning them to one of three factions. The righteous must work together, whereas the devious bid to subjugate all.
Players will accrue points by controlling territory, leveling up Power cards, and collecting items. The game ends when every territory is under player control. The player with the highest points total is the victor.
- Can build your own character, with a character builder still in beta mode.
- Unusual way of area control where actions dictate your faction.
- Interlinked actions that create a challenging progression.
- Strategic manipulation of actions to belong to a certain faction.
- Engaging mechanics like area control, point-to-point movement, and engine building.
- Downgrading a loser's player's ability in battle can be bad, like reducing area ability or territory control.
- conquering a planet to take its ultimate power
- a strange and mysterious planet
Mechanics (from transcript analysis)
- Area Control — Players upgrade abilities to conquer territories where most of the points come from.
- Card Play — Morality can determine what cards players can use in battle.
- Combat — Players can battle if they are on the same spot, with the winner downgrading the loser's player's ability.
- Engine Building — Players upgrade their abilities to gain benefits and keep up with increasing requirements.
- Morality Tracking — Actions adjust a player's morality based on choices, affecting card usage and benefits.
- point-to-point movement — Players move their character on a common board to resolve spaces they land on.
- Resource Management — Players can collect resource cubes and gather meteor cards which can be exchanged with resources.
- Set Collection — Gathering meteor cards which can be exchanged with resources or battle modifiers.
Video topics + discussion points
Quotes (from this video)
- I was the dark paragon once which is the evil overlord faction with the most total ability, well I do not want to do goody tissues things because once I taste the power I cannot go back.
- The power is on your mouth and clicking and imagination.