Skip to main content
Prehistories: Evolutions box art

Prehistories: Evolutions

Game ID: GID0252152
Game Info
Year
2022
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Adds 4 evolutive modules to the base game.

Each module comes in a sealed envelope with a backstory and special rules/new gameplay elements.

Once all the modules are opened, you can mix and match them.

Description

Adds 4 evolutive modules to the base game.

Each module comes in a sealed envelope with a backstory and special rules/new gameplay elements.

Once all the modules are opened, you can mix and match them.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video Nx6XsFm7-cA Meeple Mountain Review at 0:34 sentiment: positive
video_pk 37086 · mention_pk 298042
Meeple Mountain - Prehistories: Evolutions video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular design adds replayability and customization
  • Story-driven flavor enhances theme and immersion
  • New hunting zones, totem tokens, and objective cards expand gameplay variety
  • Clear progression between modules with optional solo play
  • Ayla's companion mechanic introduces interesting team dynamics
  • Campaign-style structure provides a satisfying sense of advancement
Cons
  • Increased complexity may challenge new players
  • Requires base game and expansion together to play
  • Some players may prefer a non-campaign experience
  • Balancing across four modules can be tricky for groups
Thematic elements
  • cooperation with animal allies, hunting, and totem/mythic elements
  • prehistoric tribe in a mythic early human world
  • campaign-style stories with modular chapters
Comparison games
none
Mechanics (from transcript analysis)
  • Ayla-animal bond synergy — Ayla's bond with the wolf cub adds new synergy options, aiding hunts and territory control
  • Campaign-style modular progression — Four modules can be played separately or combined to create a campaign experience
  • Initiative and hunting value — Ayla hunter card can influence initiative when combined with other hunter cards, letting you go first
  • New hunt zones and tile placement — Expanded hunting zones with special tiles and placement rules that modify normal play
  • Objective cards and totem tokens — Module 3 introduces new objectives and totem tokens for scoring and strategic control
  • Resource and totem economy — New tokens and card economies drive scoring through totems and cave paintings
  • Resource Management — New tokens and card economies drive scoring through totems and cave paintings
  • solo play variants — A solo hunter option is introduced, with modified hunting values when hunting alone
  • Team hunting and territory management — Players must explore new territories and split herds to hunt more efficiently
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This expansion composes of four modules that you can play separately and then add them in together.
  • There is a little story for each module so that helps add to the theme into the game and gives the new components a reason for being there.
  • Opening up a new envelope with some changes at a time was a good way to introduce all the stuff in this game.
  • If you remember I really enjoyed the base game itself this expansion makes it more modular so you can add in things that you like.
  • The module system really shines because it lets you tailor the experience to your table and playstyle.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek