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Primacy box art

Primacy

Game Info
Year
2026
Players
2-4
Age
13+
Playtime
90 min
Publisher
Spielcraft Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Primacy is a sci-fi strategy game for 2-4 players, set in a city where the line between reality and cyberspace is blurred. Players represent factions vying for control of the city after a mysterious mind-control program turns off, creating a power vacuum. Seek power through battle, intrigue, public relations, and propaganda.

Conquer 3 types of sector throughout the city for different benefits, including income, soldier recruitment, bonus actions, and access to terminals to spread propaganda. Controlling terminals will score victory points, but won't help you improve your power or position. Balance is key to achieving victory.

Battles are resolved by secretly committing gear cards to 3 different objectives, and simultaneously revealing. Choose wisely between PR to boost your propaganda, loot for resources, and conquest to control new territory.

Each game contains 112 soldiers, 60 control markers, 29 modular hex tiles, 4 3-layer player boards with variable inserts, 4 double-sided faction tiles, a public console board, and tons of cards and credits, all with beautiful illustrations by Calder Moore. The game can be played with symmetrical player boards for an easier teach, or with various combinations of asymmetrical boards and faction powers for additional variability and richness.

Description

Primacy is a sci-fi strategy game for 2-4 players, set in a city where the line between reality and cyberspace is blurred. Players represent factions vying for control of the city after a mysterious mind-control program turns off, creating a power vacuum. Seek power through battle, intrigue, public relations, and propaganda.

Conquer 3 types of sector throughout the city for different benefits, including income, soldier recruitment, bonus actions, and access to terminals to spread propaganda. Controlling terminals will score victory points, but won't help you improve your power or position. Balance is key to achieving victory.

Battles are resolved by secretly committing gear cards to 3 different objectives, and simultaneously revealing. Choose wisely between PR to boost your propaganda, loot for resources, and conquest to control new territory.

Each game contains 112 soldiers, 60 control markers, 29 modular hex tiles, 4 3-layer player boards with variable inserts, 4 double-sided faction tiles, a public console board, and tons of cards and credits, all with beautiful illustrations by Calder Moore. The game can be played with symmetrical player boards for an easier teach, or with various combinations of asymmetrical boards and faction powers for additional variability and richness.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video GyHmrgmbels BoardGameCo Preview at 3:45 sentiment: neutral
video_pk 153505 · mention_pk 428343
BoardGameCo - Primacy video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Cretaceous Rails
  • Four Glory
Mechanics (from transcript analysis)
  • Engine Building — Engine building is listed as one of the mechanics.
  • Simultaneous Combat — Features simultaneous or zero luck combat.
  • Tableau Building — This is described as a tableau building game.
  • Tactical Action Management — Tactical action management is mentioned as a mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you missed it, I did part one over on Wednesday. I covered all the Game Pound campaigns that were launching in September.
  • So, there's that. Anyways, we're going to go ahead and dive into the campaigns.
  • this is exactly what it sounds like. It's a cube of holding. It's a big box. That's what it is.
  • after playing this prototype I don't see
  • This going to be a tile game. Dave Clarkson for this. He's on like villager villagers and streets and one other he's done a few games but villagers and streets and like one other game where like his like standard white box games.
  • The Lord of the Rings, King's Gambit, a redone version of the Queen's Gambit from like, you know, the the Star Wars: The Queen's Gambit. Uh, I saw this one at Gen Con. Miniatures looked amazing. Components looked amazing. I know nothing about the gameplay.
  • This is based on the fact that I really like Cockroach Poker. It's been so much fun. The production of this looks great. I think they did a great job kind of merging the vibes of of Cockroach Poker with the vibes of um Blood on the Clock Tower.
  • Between Cockroach Broker and Skull. They have been two of my go-to filler. Like I'd say at this point, like So Clover is probably my most played filler, but those two are some of the most played fillers I've had over the years.
  • Perennial is a very solid game from Flatout Games. Not as good as Cascadia Alpine Lakes, which I have been crushing recently. Uh, but overall, it's still a very solid game in the Flatout line of games.
References (from this video)
No references stored for this video.
Video o4ykYkX4zxs The Dice Tower Analysis at 10:28
video_pk 153483 · mention_pk 427930
The Dice Tower - Primacy video thumbnail
Click to watch at 10:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then finally, another 8.5 for For the Gods from Mighty Mighty Boards Games.
  • This is a really, really smart, quick It's 60 minutes, 45 minutes really even for a four-player game where it is another area majority or area control game and I don't always love those games, but here are two great examples this week.
  • Very simple rules for a really dynamic game that again plays super fast and just allows you to do very cool and clever things.
  • Incredible production on top of everything else.
  • So, terrible. Just playing random cards. I hate it. Two out of 10.
  • Realm of reckoning, a very strong game from Indie Studios about controlling different realms and a little bit of auction area control, nice mix, eight out of 10.
  • Citadels duel, a good back and forth two-player version of Citadels.
  • I think retains the spirit of the original game, but works well with two, eight out of 10.
  • Then For the Gods, this is a game that I wanted to like more than I did, but it just ended up a little boring on repeat plays, that's all.
  • It has a lot of interesting things, great production, but just a 6.5 for me.
  • The path of the priest, a really cool little small dexterity, not dexterity, what am I saying dexterity? Solo game that I that from Mexico, which I really enjoyed. 8.5.
  • Um so, really really enjoy this one.
  • Which is kind of a big area control, very chaotic, right?
  • It's not going to be for everybody, but you want to play Joker versus Bane, whatever it might be.
  • Lots of fun type stuff going on. Eight out of 10.
  • For Book Club today, we've got Friendly Local Game Store {exclamation point}.
  • Quote Admiral Ackbar. How bad is it to own a game store?
  • You guys are the real heroes working the storefronts and getting games into the hands of good people.
References (from this video)
No references stored for this video.
Video F_yqL80vkvM Gaming Rules! Review at 0:05 sentiment: positive
video_pk 128185 · mention_pk 364823
Gaming Rules! - Primacy video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everything seems to tie in closely.
  • Options to go down different routes to achieve goals.
  • Powerful juice cards provide extra actions or free weapons.
  • Novel action selection mechanic (rondel with cursors).
Cons
  • Upgrade action is expensive and a weaker version of the basic action initially.
  • Prototype components and rules are subject to change.
Thematic elements
  • Humanity entering cyberspace, consciousness uploaded, factions vying for control of a city after the loss of a guiding interface.
  • cyberspace, a shared reality
Comparison games
none
Mechanics (from transcript analysis)
  • Action Selection (Rondel) — A rondel with cursor tokens is used for action selection, where players choose a token, move it clockwise, and take actions based on the wedge landed on and the cursor.
  • Area Control — Players aim to control map hexes to block opponents, gain benefits, and achieve objectives.
  • Card Drafting — Weapon cards are acquired from a market or draw deck, with costs or leveling up methods.
  • Combat — Battles occur when players move into areas with other soldiers or neutral units, resolved on a separate battle map using weapon cards and unit strength.
  • End game scoring — Victory points are earned through randomly placed objective cards at setup, with players placing scoring markers to boost VP values.
  • Player Progression — Players upgrade their central processing unit (console) with cybernetic tiles to enhance actions and gain abilities.
  • Set Collection — Collecting cybernetic tiles for specific action rows on the player board enhances the power of those actions.
  • Variable player powers — Players select a faction tile that provides ongoing and passive abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So let's plug in, download, and enter the digital world.
  • Each player gets two actions per turn where there are no rounds in the game. players just continuously take turns until one of the three endgame conditions are reached.
  • The actions a player can take are determined by the rondle with the novel action selection mechanic.
  • Area control is also an important aspect of the game where you want to control certain map hexes to block off opponent soldiers, force them into battle, or gain the hex benefit.
  • What's unusual here is that regardless of how many areas of soldiers from different players in, only one battle is carried out and all players involved jump in.
  • Primacy has a lot going on, but everything seems to tie in quite closely, and there are options to go down different routes to get what you want.
References (from this video)
No references stored for this video.
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