"Congratulations! Queen Victoria approves of your application as the official representative of your nation of origin in the Quicksilver International Racing Federation!
"You will be required to obtain a Quicksilver airship, now retired from Her Majesty’s Royal Air Force; you will find the ship well-suited for racing, and you are encouraged to modify the ship to suit your racing temperaments from aggressive to patient. We also recommend you familiarize yourself with the various race courses of the circuit – your success as a pilot depends on an understanding of each course’s unique layout, obstacles, and straight-aways. There are many opportunities on each course for courageous and clever pilots to push their luck and skill to victory.
"Queen Victoria awaits your arrival. Your countrymen are watching, and with them you carry the hopes and dreams of a nation. Arrive at the Queen’s Carrier with your ship and your crew no later than 10 o’clock, Greenwich Mean Time. Welcome, and good luck!"
Quicksilver is an airship racing game for 2-6 intrepid pilots. Customize the course, then be the first pilot to clear the three checkpoints and cross the finish line to win. Balance your need for greater speed with your need for protection from obstacles, both natural and man-made. Use additional tactics to further control your destiny over the fate of the dice, to attack troublesome opponents, or to help maneuver through difficult terrain. Fortune (and fighting) favors the bold, so race on, brave pilots!
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- He is so one note he deals so much damage and doesn't really have to put in a lot of effort.
- The combo that you want to try and get like uh Captain Marvel um he also has a card that gives him a bunch of resources Limitless Strength.
- Hulk Smash basically when you use a basic attack you get plus 10 to that attack.
- Immovable object gives them four hit points which basically now means he starts out at 22 hit points and he gains retaliate which is insane.
- It would be if it was if it was if it was any fun like that amount of damage takes away any type of stress from any any opponent.
- He feels like he should have came in the base game because of just how one note and basic he is.
- On a scale of one to ten i'd probably give him a six honestly.
References (from this video)
- So much fun
- Fantastic addition to the game
- Gives so much flexibility
- Lots of combos in his deck
- Cool card art
- Potential for huge damage combos
- Feels so cool to constantly ready
- Gets a little engine going
- Protection deck works really well for him
- So much fun
- Love the quickness and efficiency of all his cards
- Still a lot of fun
- Only has nine health
- One bad boost draw puts him under half health
- One defense sucks
- Kind of a one-trick pony
- Don't have a lot of extra cards, gear, or allies
- His coolness is him himself not everything else
- Fastest character in Marvel, Marvel's version of the Flash.
- Ant-Man and Wasp
Mechanics (from transcript analysis)
- Card draw — His hero ability allows him to discard two cards and draw two cards, with a bonus if Wanda Maximoff is in play.
- Damage Output — He has upgrades and events that significantly boost his attack power, enabling high damage turns.
- Readying — Quicksilver can ready himself multiple times per phase/round, allowing for repeated actions.
- Resource Generation — Certain upgrades allow him to generate resources when he readies, facilitating more actions.
- Stun — Speed Cyclone can stun multiple enemies, and Sidestep can stun an enemy as a reward for preventing damage.
- Threat Removal — Double Time allows him to remove threat from schemes.
Video topics + discussion points
Quotes (from this video)
- He readies himself a lot and that is something that gives you so much flexibility whenever you're playing him
- Maximum velocity which gives you twos plus twos across the board
- he is so much fun
- The fact that you just get to constantly ready and just zip back and forth and just be doing a ton of damage
- He's still like your your coolness is him himself not everything else
- I really think he's cool I love the the quickness with him and the efficiency of all your cards
- I think I'm going to give him it's hard because I I don't know how he's gonna be with Scarlet Witch
- if you haven't seen it go watch wandavision because it is fantastic
References (from this video)
Mechanics (from transcript analysis)
- Alter-ego Ability — Discard two cards from hand, draw two. If Scarlet Witch is in play, draw three.
Video topics + discussion points
Quotes (from this video)
- One division has just now had its season finale and side note that show is amazing I loved every single episode and the ending I cannot wait for more.
- She's completely chaotic in in the terms of the game mechanisms and uh and that could be fun.
- She plays completely different from Dr. Strange, which is what I was expecting them to do.
- This is what makes her an interesting character because of the randomness of the encounter deck that could just be five damage or it could go up to 11 any any range in between.
- She's extremely versatile but not OP because 10 health goes away pretty quick.
- I'm gonna give her a nine, I think the chaotic it's a little fun and I'm and I applaud them for making a character that was completely different.
References (from this video)
- Host has heard good things about it
- Host doesn't know much about it
- Host hasn't started listening to it yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Dungeon Crawler Carl is the peak of of this genre.
- Where do I go from here?
- I really want to go through this series one more time.
- I just want to talk to you about the fact that Dungeon Crawler Carl is the peak of of this genre.
- Read Dungeon Carl Crawler Carl because we're going to start a book club. I'm telling I'm calling it now and you're gonna want to be caught up because it's it's great. It is great.