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Rainbow Blvd. box art

Rainbow Blvd.

Game Info
Year
2025
Players
1-4
Age
10+
Playtime
45 min
Publisher
Steelwing Games
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Animal architects build 3D rainbows and complete city plans and contracts in Hopewell Springs

Description

Animal architects build 3D rainbows and complete city plans and contracts in Hopewell Springs

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–7 of 7
Video GyHmrgmbels BoardGameCo Preview at 10:26 sentiment: neutral
video_pk 153505 · mention_pk 428355
BoardGameCo - Rainbow Blvd. video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Rainbows, color patterns
  • City
  • city planning
Comparison games
none
Mechanics (from transcript analysis)
  • City Planning — This is a city planning game.
  • Stock Taking — Described as stock taking with rainbows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you missed it, I did part one over on Wednesday. I covered all the Game Pound campaigns that were launching in September.
  • So, there's that. Anyways, we're going to go ahead and dive into the campaigns.
  • this is exactly what it sounds like. It's a cube of holding. It's a big box. That's what it is.
  • after playing this prototype I don't see
  • This going to be a tile game. Dave Clarkson for this. He's on like villager villagers and streets and one other he's done a few games but villagers and streets and like one other game where like his like standard white box games.
  • The Lord of the Rings, King's Gambit, a redone version of the Queen's Gambit from like, you know, the the Star Wars: The Queen's Gambit. Uh, I saw this one at Gen Con. Miniatures looked amazing. Components looked amazing. I know nothing about the gameplay.
  • This is based on the fact that I really like Cockroach Poker. It's been so much fun. The production of this looks great. I think they did a great job kind of merging the vibes of of Cockroach Poker with the vibes of um Blood on the Clock Tower.
  • Between Cockroach Broker and Skull. They have been two of my go-to filler. Like I'd say at this point, like So Clover is probably my most played filler, but those two are some of the most played fillers I've had over the years.
  • Perennial is a very solid game from Flatout Games. Not as good as Cascadia Alpine Lakes, which I have been crushing recently. Uh, but overall, it's still a very solid game in the Flatout line of games.
References (from this video)
No references stored for this video.
Video OThbbs4ZR28 BoardGameCo Review at 12:07
video_pk 153488 · mention_pk 428031
BoardGameCo - Rainbow Blvd. video thumbnail
Click to watch at 12:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Building rainbows
Comparison games
none
Mechanics (from transcript analysis)
  • Stock market — The game involves manipulating the stock market of rainbow colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 Penny Parks is already much better just with the Innovation expansion alone.
  • I'm curious whether playing full through the full arc and I have both the base game and animal doctor rising and expansions. I'm curious if playing through the full arc is going to be like yeah, this is an amazing game and I need to play it all the time or if it'll be like no, that was good.
  • My gut instinct is that I think it's going to be a game that I play and then move on I think I'll clear up a full campaign once I'm done with it.
  • Cascadia Alpine Lakes is a good example there.
  • My son's like, 'Can we Can we finish it?' But he actually wants to start it again. So now we started again to go through it and I've been enjoying that.
  • And overall, uh I'm enjoying diving back into it.
  • I've always had a soft spot for Machi Koro.
  • Machi Koro Legacy, if you if you have an unopened or unplayed, I should say. I don't care if it's opened. If you have an unplayed copy of Machi Koro Legacy, I would like to buy from you.
  • speaking of Legacy games. I hope to play Red Cathedral Legacy.
  • This is one that I was always excited when I saw it on crowdfunding. It's been on my list to pick up.
  • There'll also be a spirit train preview going up on the channel. That campaign has like, you know, a few days left to go.
References (from this video)
No references stored for this video.
Video fjW2Hw4nrPE Before You Play Playthrough at 0:03 sentiment: positive
video_pk 152539 · mention_pk 426878
Before You Play - Rainbow Blvd. video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying synergies between blueprints and contracts
  • Rewarding 'aha' moments when placing pieces correctly
  • The 'big pieces' allow for dramatic changes in the market
  • The time management aspect adds strategic depth
  • Visual appeal of building rainbows
Cons
  • Uncompleted blueprints result in negative points
  • Contracts can be difficult to fulfill, especially late in the game
  • Market volatility can be challenging to manage
  • The game can feel like a grind if synergies aren't found
Thematic elements
  • Building rainbows as Rainbow Architects
  • Hopewell Springs
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions each turn.
  • Area Control — Placing rainbow pieces on foundations across different districts of the city.
  • Blueprint Fulfillment — Achieving specific configurations of rainbow pieces on the board.
  • contract fulfillment — Meeting specific market conditions or board states to score points.
  • Drafting (Limited) — Players draw blueprint and contract cards.
  • market — Values of color companies fluctuate based on player actions, impacting contract scoring.
  • Set Collection — Collecting sets of contract stamps or specific color combinations for scoring.
  • Time Track — Actions cost time, and players move along a time track, influencing turn order and the end of their workday.
  • Worker placement (implied) — Architect tokens are moved along a time track, determining turn order and workday end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an action selection game for one to four players in which each round you'll need to manage your time wisely and build out these rainbow pieces around the board that will also manipulate the various market values of the color companies so that we can score these blueprints and contracts.
  • Overtime makes you tired, right?
  • The amount of time you spend is going to equal the value gained on the market as well as value lost.
  • The player who completes the most amount of blueprint cards specifically earns a city council bonus of three prestige.
  • The more you take, the more potential you have to do. But then the more on the hook you are.
References (from this video)
No references stored for this video.
Video 6sQFgSXsAB0 kovray Review at 0:06 sentiment: positive
video_pk 150441 · mention_pk 424699
kovray - Rainbow Blvd. video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Player interaction where others' actions can benefit your objectives.
  • Strategic timing is crucial due to the non-clockwise turn order.
  • Potential for 'big brain' plays to fulfill contract conditions.
  • Satisfying feeling when objectives align.
  • Beautiful board presence as the game fills with color.
  • Enjoyable tactile experience of placing pieces.
  • Layered thinking for scoring and stamp collection.
  • Appeals to players who enjoy strategy and optimization.
  • Offers opportunities to roll with the punches from opponent's actions.
Cons
  • Blueprints not completed by the end of the game are worth negative one prestige.
Thematic elements
  • Building rainbows
  • Hopewell Springs
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — There's a city council bonus where players can earn prestige for completing the most blueprints, or tie for it.
  • Set Collection — Players collect contract stamps to score additional prestige based on sets of matching or different stamps.
  • Time Track — Players' architects move along a track, and the player furthest behind on the track takes the next turn. Actions cost time, and reaching certain points on the track signifies the end of a workday.
  • Worker Placement — Players choose actions, and their architect's position on the time track determines turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything you do costs time. Your architect moves along this track as you take actions, and whoever is currently earliest in the track takes the next turn.
  • This is a game where you're not only watching everybody, you're watching the board, you're paying attention to every single move because what other players do may benefit your blueprints or contracts.
  • There could be some mind games in this for sure.
  • these contracts can make you feel so smart when you're able to figure out the exact piece to place.
  • And I think that brings us to our last point, which is this game really builds itself out.
  • If you enjoy ruleslike games, but a lot of potential for strategy and big brain thinking, this game may just be for you.
References (from this video)
No references stored for this video.
Video zK8FYnmLzxE BoardGameCo Review at 0:02 sentiment: positive
video_pk 126027 · mention_pk 359848
BoardGameCo - Rainbow Blvd. video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to score blueprint cards at any time, even on other players' turns.
  • Unique map and market setup that changes each game.
  • Set collection scoring on contract cards provides scoring variety.
  • Modular expansions add replayability and complexity.
Cons
  • Unscored blueprint cards result in negative points.
  • Building the next layer of an arc requires the layer underneath to be fully finished, limiting placement options.
Thematic elements
  • Players are architects developing different rainbows because the rainbow factory is open.
  • Hopewell Springs
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players spend hours to perform actions, and their position on the time track determines turn order and when their day ends.
  • Card Drafting — Players draw blueprint cards and can choose how many to take each day, with unscored cards resulting in negative points.
  • End game scoring — Points are awarded for completed blueprint cards, lost for unscored cards, and bonus points are given for most blueprints, sets of stamps, and completed contracts.
  • market — The value of colors in the market changes based on pieces built or covered on the board, influencing contract scoring.
  • Set Collection — Players collect contract cards and aim to achieve specific sets of stamps or colors for scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey there gamers, welcome back to the Board Game Code channel.
  • This is a sponsored preview and this is a prototype copy in front of me, so all rules, components, things like that are subject to change.
  • Players are going to be architects that are living in Hopewell Springs.
  • The entire point of your job as an architect and what you are trying to do is develop out these different rainbows because the rainbow factory is open.
  • Players are all vying over the course of a few days using every hour at their disposal to get as many prestige points as possible.
  • But any that you aren't able to score at the end of the game are also going to be negative points for you as well.
  • So you can see where you're really going to be paying attention on other players' turns and just hoping that they are building towards something that you may have drawn into as well.
  • The market is going to change depending on what different levels of the arcs have been built out.
  • So, whenever you build out these different pieces, it's going to affect the market immediately.
  • Players are going to be constantly trying to decide how much time something is worth because throughout the game, you do start off with those four blueprint cards and then you only draw so many throughout the game.
  • Thank you all for watching the Borgam Co channel. I've been Professor Meg and I'll see you all next time. Bye.
References (from this video)
No references stored for this video.
Video -btUpj422SE Meeple University Rules Teach at 0:08 sentiment: positive
video_pk 124080 · mention_pk 355453
Meeple University - Rainbow Blvd. video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beauty can be its own reward.
  • Players compete tactically to achieve their own aims.
  • Completing the highest scoring set of blueprints and contracts wins the game.
  • Players work side-by-side, collectively building on the same map.
  • The key to winning is influencing the build to match your agenda.
Cons
  • Prototype version's cloud bases obscure icons.
  • Cannot discard blueprints as part of the contract draw action.
  • Lose one point for each incomplete blueprint.
Thematic elements
  • Players are architects using a rainbow factory to bring color and beauty to the streets.
  • Hopewell Springs
Comparison games
none
Mechanics (from transcript analysis)
  • area control/placement — Players place rainbow pieces onto the board into specific foundations, with restrictions based on completeness of lower arcs.
  • Blueprint Fulfillment — Players score blueprints by matching specific patterns of rainbow pieces on the board.
  • contract fulfillment — Players complete contract cards by matching specific market conditions or token orders.
  • Hand Management — Players manage hands of blueprint and contract cards, which are drawn at specific times and have scoring conditions.
  • market — The game features a market track for six different colored rainbows, whose values fluctuate based on player actions.
  • Set Collection — Players collect sets of contract seals for end-game scoring.
  • Time Track — Actions have time costs, and players move their architect token along a time track, determining turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Rainbow Boulevard, players are architects in Hopewell Springs using the city's newly restored rainbow factory to bring as much color and beauty to the streets as they can.
  • Whoever completes the highest scoring set of blueprints and contracts by the end of the game will be the winner.
  • The key to winning is how well you can influence the build to match your own agenda.
  • All of the points you earn in Rainbow Boulevard will come from completing blueprints and contracts.
References (from this video)
No references stored for this video.
Video VTOYOO9i6ZA Our Family Plays Games Event Coverage at 9:10 sentiment: positive
video_pk 94218 · mention_pk 256581
Our Family Plays Games - Rainbow Blvd. video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome feedback received during playtesting
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yo, give me something to dance to.
  • Um, I would have to say Cretaceous Rails by Amber Melee Journey. She is a local designer. It is such a wonderful game.
  • Yeah, Ticket to Ride with Dinosaurs.
  • But, uh, yeah, if you like heavy strategy games, yeah, definitely get Wondrous Creatures.
  • It's like playing Civilization on the table, except in the way Stefan Feld always goes.
  • It's a trick-taking push-your-luck kind of game.
  • Um, I'm kind of sort of on a trick-taking kick right now.
  • It's so hard though.
  • The heart is very cute.
  • I have two favorite games. I have my game Rainbow Boulevard which is designed by Adam Wise which is going to be on Kickstarter later this year.
  • And then I actually played Nippon last night. I hadn't played the new edition which was amazing.
  • It's not that. It's us. It's the human beings and the community that Starla and everyone on the team has put together here.
  • Yeah. And it's the best community.
  • My expectations were pretty low cuz I've been to a lot of first-year conventions. And this one definitely outdoes that.
  • It's already outgrown itself.
  • The vendor hall is just kind of out of sight, out of mind.
  • It is really exciting to hear that I think they've already outgrown this space.
  • And one one of the things that I really liked has been how inclusive everything has felt.
  • And lately I've preferred regional cons over the big cons because of that reason.
  • Um, and the events that are here are just more games.
  • This is games with more intentionality.
  • The only thing is that the tables are six long.
  • So I really like that they did the BGG Con hot games type of day because at BGG Spring you have the Spiel des Jahres where they decided it all up and then anyone could come and then they have teachers. So they did that here with the hot games where they had teachers sitting there and then they set up the the games, they know it and anyone can walk up and just sit down and play.
  • And just personally for me, the my favorite thing about this convention is not just the timing of it, but the location.
  • It's worth the drive, though.
References (from this video)
No references stored for this video.
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