Red Seven is an interesting mix between Scrabble and Bridge: tiles show a letter (with its value, as in Scrabble) and the symbol of a poker card suit. As in Bridge, we find two partnerships against each other: in the auction, the partners should propose a contract, i.e. a suit and a number of "tricks" they plan to take. The "trick", in effect, is made by confrontation between the value of the word you place on the board (as in Scrabble) and the one of the previous player: so, any word is considered in 2 "tricks" (the one with the previous and the one with the following player). The suit proposed by the winner of the auction is the "trump" for the round: once played, the tiles with this suit on will receive a bonus in points.
The game is played in 3 rounds: any player receive a random set of tiles per round. At the end of any round, the teams score victory points according to the contract made at the beginning of the round.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
- while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
- The actual winners are the board game fans
- Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
- Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
Mechanics (from transcript analysis)
- Player Elimination — Discussion of elimination as a mechanism and how it influences play.
- trick-like scoring via tableau — Elimination interacts with scoring where players aim to stay in until the round ends.
Video topics + discussion points
Quotes (from this video)
- I advise anyone to get it I know it looks like a slice of pizza
- I'm a massive fan of what we all call the Seven Wonders dual box size
- the best ball game insert is any game that comes with enough baggies to put things in
- art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
- I like to play with as many people as there are sitting around the table
- this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
- I played a game called perch recently... best first play mechanism I've ever had
- Polish version of battle line it's amazing I want to buy that game again
References (from this video)
- Very interesting card game.
- Very easy, very straightforward, but a very unique game.
- I would like to play it again.
- Really like it and I'm glad we have kept it.
- It was really enjoyable and it's so simple.
Mechanics (from transcript analysis)
- changing rules — There's like a rule card in the middle, and at the end of your turn, you always have to win according to that rule card or you're out.
- Player Elimination — If you can't play a new rule card or cards to the table, and if you can't do that, you're out of the round.
Video topics + discussion points
Quotes (from this video)
- Flip 7 is a very silly push a lot game, but it just works.
- It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
- But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
- When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
- When it was at its worst, it was very bad.
- Dominion is the deck building game. It's like the OG deck building.
- Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
- Basically everything I didn't like Frost Haven has just made better.
- It's a card game. It's a push your luck kind of game.
- So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- My biggest let down is the rules for uh Transgalactica.
- I think it's fun that a game can be the biggest disappointment and number one in the same month.
- It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
- I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
- Very clever game.
- Slimmed down mechanics.
Mechanics (from transcript analysis)
- Multi-Use Cards — Cards can be used for different purposes.
Video topics + discussion points
Quotes (from this video)
- I just love that resource progression.
- It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
- The game is just way too heavy. It is insane.
- It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
- Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
- I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
- short
- easy to fit in your pocket
- easy to teach
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you haven't watched the gameplay yet and you plan to then stop watching
- we won just at the last minute on the last thing we couldn't have anything else go wrong
- Steve we're on you yeah we're on you Steve
- who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
- I don't like to use my platform to share opinions of games
- you want to just stick a GoPro on my forehead I'll do whatever
- I did promise that I would do Arkham Horror eventually
- I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
- I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
- I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
- my mom always said don't talk to strangers
- people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
- you're really about it's about sort of betting do I have what I think I have
- Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
- I don't want to make supporting our show be similar to your electric bill
- I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
- my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
- I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
- Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
- this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
- short, tense, highly replayable
- compact and quick to teach
- great tension with every decision
- highly luck-reliant in some modes
- card-driven elimination game
- abstract color/number challenge
- light, tense, bluffing-driven
Mechanics (from transcript analysis)
- King of the Hill — highest number/score remains, others are out; various rule modes
- king of the hill / elimination — highest number/score remains, others are out; various rule modes
- rule-modification by hand management — use cards to change the end-condition on your turn
Video topics + discussion points
Quotes (from this video)
- This is a gem and Kenitzia brilliance with Feld style.
- The action selection mechanism is the cog that makes this game go.
- This game is literally clue on steroids.
- So many fun, interesting little reveals as you're going through it.