Rogue Angels is a character-driven solo or co-op Sci-Fi adventure for 1-4 players. The game blends engaging narrative with impactful choices leading to multiple paths through various missions and personal journeys.
Rogue Angels merges tactical combat with fluent turns and action management with asymmetric abilities, where you fight behavior-driven enemies through combined card and dice play.
The experience is much more than hack'n'slash, as Rogue Angels takes you through stealth missions, search and rescue, infiltration, evacuations, sabotage and much more. Many missions allow for flexible player approaches and adaptation.
Throughout your journey the decisions you make will permanently shape your character's personality and their relationship with other individuals, opening and closing possible paths along the way.
Rogue Angels offers individual difficulty settings allowing players an experience best suited for their level.
Set in the Burning Suns universe, you will be travelling a diverse galaxy and locations with various factions all vying for their way of life. You get the opportunity to become a hero, shield civilians from conflicts, defend your spaceship from boarding enemies, and help save the galaxy.
But be careful, as your team will be tested in numerous scenarios and face difficult choices in and outside of combat, and you will not be offered a second chance.
As a leader you must be willing to sacrifice everything and your legacy to bring peace to the many species of the Burning Suns.
—description from the designer
- Engaging narrative with impactful choices.
- Relationship system with NPCs.
- Scenarios presented in books instead of tiles.
- Potential for cringey romance elements.
- adventure
- sci-fi
- scenario-driven
Mechanics (from transcript analysis)
- Choice-driven narrative — Choices made permanently shape the character and relationships.
- relationship system — Features a system for building romances or camaraderie with NPCs.
- Scenario-driven — It is a scenario-driven adventure game.
Video topics + discussion points
Quotes (from this video)
- So, like every year, we go over the games that we are most excited for in next year, whether or not we know if they're going to be good.
- 2026 is shaping up to be an awesome year.
- From my understanding, one engaging narrative with impactful choices leading to multiple paths throughout various missions and p personal journeys.
- So, it's like that could be either really really cool or incredibly cringey.
- Throughout the journey, the decision you make will permanently shape your character's personality and the relationship with other individuals, opening and closing possible paths along the way.
- That alone differentiates this from a bunch of like other games of this type because no other game really has like a a relationship meter or a whatever.
- So I think this could be really cool.
- It's a fairly simplistic game.
- Um, and you're going through and you know, you build your convoy and you're just doing it's it's it's one of those it's kind of hard to explain like you're like I said, you're trying to race.
- But you know, this is a fun one and it's it's I'm excited to see how streamlined they make it, you know, uh, and see how much faster it makes the games go.