Game Info
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Mechanic profile
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Description
The dazzling world of SM is recreated in a card game,
Can you make 10 beautiful women your mistresses by captivating them with your pleasure and abuse?
—description from the back of the box (translated)
A trainer brings beautiful young girls into a world of dazzling pleasures.
As one of these trainers, you will torture them with a variety of techniques such as bondage, whipping, enema, and anal sex.
How many beautiful women you will be able to make captive of SM and make them your mistress depends on your technique.
—description from the rulebook (translated)
At the end of the game, the player who have most beautiful girls card wins.
—user summary
めくるめくSMの世界をカードゲームで再現、
貴方は10人の美女たちを快楽と被虐の虜にして愛奴とすることができるか。
—description from the back of the box
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
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Video 8omSPve8FCc
Neon Gorilla Interview at 2:00:56 sentiment: positive
video_pk 80211 · mention_pk 301640
Click to watch at 2:00:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- came out in 2014
- people have been hungry for it
- tweaked with updates
Cons
none
Thematic elements
- Seamen
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's a tough It's a lot of work. It's a lot of work, a lot of uh time, you know, a lot of upfront costs uh and things like that.
- Because in my mind, crowdfunding was, hey, I'm a I'm a person and I had this dream and I want to get my game out. Not, hey, we're a successful company, but we're going to do this thing because, you know, uh we want to use your money to buy to to get our stuff and then we'll do it and you test the the waters for us.
- They'd look at me like, 'Get another job. Get another job. You're you're in the wrong business, man. This sounds like a sucky business, right?'
- I think the fact that you can market that way and you have a platform, it makes it easier.
- the only marketing that there's two that I well three con that I would stand by conventions of course, I would go to retailers uh and do demos like you know just drive around hit a bunch of retailers do demo nights and things like that and and teach the game there and then three would be free copies to retailers to put in their library and push the game.
- I just feel it really should be for the the dreamer that wants wants their game out there kind of thing.
- the paid preview stuff just doesn't do that well.
- I think we're all just kind of collectively numb to a lot of that.
- I believe everyone I mean they have an audience. So, you know, even if they had a hundred people in their audience, but if you know me sending out review copy and I can get, you know, two three people buy it because of that, I feel like I've made you know I've made my my money back psychologically.
- There's a novelty to that tactile experience of and and being around the table with other people.
- I almost wonder actually is are board games going to continue to get more and more popular the further we go into AI tech, everyone being jacked into the matrix and that will be like this this um this haven for people to actually still have real human experiences with each other next to each other.
- Dogs of War will be the the next uh big hit uh of that line.
- It is great and it's an alien. It's a game about aliens, but also different take. They're not looking to conquer or anything. They're seeking knowledge.
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