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Settlement

Game ID: GID0282217
Collection Status
Description

You are the leader of settlers who have discovered new lands. Using powerful artifacts, you will explore terrains, hunt monsters, construct buildings, and create outposts. Collect diamonds and gold and welcome mighty heroes to make your settlement the most famous one!

In more detail, in Settlement you need to effectively manage settlers and resources. The goal of the game is to score as many victory points as possible by the end of the last round. Each round, players take turns in clockwise order, beginning with the starting player. On your turn, you can invite a hero or use one of your settlers to take one of these seven actions:

1. Construct a building
2. Explore a terrain
3. Hunt a monster
4. Build an outpost
5. Activate a region
6. Activate a street
7. Activate an outpost

On your turn, if you have the required resources, you may spend them to invite a hero in your settlement. Heroes are useful because they bring you victory points. Sometimes, a hero's score depends on your buildings, terrains, or outposts; some heroes also provide you with extra settlers. You may pass immediately after playing your turn if you're ready to end the current round. If you cannot do anything on your turn, then you must pass. Take a new artifact among the available ones, then return your previous artifact. Once all players have passed, the round ends.

At the end of the sixth round, the game ends, and you sum points from your hero cards and buildings. The player with the most victory points wins, and their settlement becomes the main outpost of the land!

—description from designer

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video pH_g_CvbeWY Broken Meeple general_discussion at 25:01 sentiment: mixed
video_pk 10701 · mention_pk 31610
Video thumbnail
Click to watch at 25:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • beautiful production and visual presentation
  • rules are easy to learn
  • artifact tiles introduce some variety
Cons
  • depth is limited; relatively light
  • solo mode feels like a muted variant of the multiplayer
  • interaction between players is minimal
Thematic elements
  • engine-building to assemble a small settlement; exploration of regions and artifacts
  • lightweight city-building / settlement-building euro game
  • procedural, rules-light, accessible
Comparison games
  • Pillars of the Earth
  • Gaia Project
Mechanics (from transcript analysis)
  • artifact_tiles — Artifacts provide round-by-round bonuses and strategic choices.
  • engine-building — Players develop a small personal engine of actions to gain resources and build structures.
  • resource_management — Players collect resources to construct buildings and recruit heroes.
  • solo_mode — Solo mode is a minor variant of the multiplayer rules.
  • tile_reveal_exploration — Regions are explored or flipped to reveal bonuses or monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's clearly dated
  • stupid design
  • the last gun shield combo basically nukes an entire area
  • this is a mega game ... 67 hours
  • the prediction mechanic is insane
  • six to seven hours and it's for a six-player game; it doesn't need to be like that
References (from this video)
No references stored for this video.
Video ShHFUwF_WXM John Gets Games general_discussion at 23:20 sentiment: positive
video_pk 1777 · mention_pk 5135
Video thumbnail
Click to watch at 23:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong pedigree (Mysterium developers) and proven design lineage
  • Gorgeous production vibe and thematic depth
Cons
  • Early impression shows a lot; final rule clarifications will matter
Thematic elements
  • settlers, resource management, terrain exploration, and heroes
  • euro-style settlement-building with exploration, monsters, and outposts
  • mythic, expansive with rich world-building
Comparison games
  • Mysterium lineage games
  • Euro-style exploration and building titles
Mechanics (from transcript analysis)
  • euro-style engine-building with hero cards — use resources to acquire heroes and activate various features
  • exploration and combat/monster interactions — terrain exploration and monster encounters add risk/reward
  • outposts, regions, streets, and active scoring — various region activations and scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love games that have time tracks.
  • the components in this game look great.
  • I am a sucker for creative use of components.
  • folding the corners over as you are playing the game.
  • this one is suddenly a game that I am very interested in.
References (from this video)
No references stored for this video.
Transcript Navigation
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