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Seven Days to the Grave box art

Seven Days to the Grave

Game ID: GID0282280
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Description

From the back of the book:

Bring Out Your Dead!

Death stalks the streets! The Curse of the Crimson Throne Adventure Path continues, bringing the blistering red hand of death to Korvosa. What starts as an isolated outbreak swiftly turns into a full-fledged epidemic and soon no one is safe. The city’s resources quickly overwhelmed, a desperate queen takes harsh measures to stem the rising death toll. As bodies fill the streets it falls to the PCs to seek allies among the city’s desperate guardians, curb the tide of panic, and save who they can. But with the fates of thousands in their hands, can the PCs reveal the mastermind behind the unnatural plague before Korvosa becomes a single mass grave?

This volume of Pathfinder includes:

“Seven Days to the Grave,” an adventure for 4th-level characters, by F. Wesley Schneider.
An investigation of diseases, plagues, pestilence, and their effects on fantasy worlds, by Rick Miller and Edward P. Healy
The commandments of Abadar, the god of cities, wealth, and law, laid bare by Sean K Reynolds.
Eando Kline dares the anarchic, monster-infested ruin of Urglin in the Pathfinder’s Journal, by James Jacobs.
Six new monsters by F. Wesley Schneider.

Description

From the back of the book:

Bring Out Your Dead!

Death stalks the streets! The Curse of the Crimson Throne Adventure Path continues, bringing the blistering red hand of death to Korvosa. What starts as an isolated outbreak swiftly turns into a full-fledged epidemic and soon no one is safe. The city’s resources quickly overwhelmed, a desperate queen takes harsh measures to stem the rising death toll. As bodies fill the streets it falls to the PCs to seek allies among the city’s desperate guardians, curb the tide of panic, and save who they can. But with the fates of thousands in their hands, can the PCs reveal the mastermind behind the unnatural plague before Korvosa becomes a single mass grave?

This volume of Pathfinder includes:

“Seven Days to the Grave,” an adventure for 4th-level characters, by F. Wesley Schneider.
An investigation of diseases, plagues, pestilence, and their effects on fantasy worlds, by Rick Miller and Edward P. Healy
The commandments of Abadar, the god of cities, wealth, and law, laid bare by Sean K Reynolds.
Eando Kline dares the anarchic, monster-infested ruin of Urglin in the Pathfinder’s Journal, by James Jacobs.
Six new monsters by F. Wesley Schneider.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video H9J6QsyDQE0 Gaming Rules! Playthrough at 8:23 sentiment: positive
video_pk 85162 · mention_pk 280915
Gaming Rules! - Seven Days to the Grave video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The house rule for dice made the game more consistent and less swingy.
  • The team managed to win the scenario against the odds.
Cons
  • The scenario was challenging and required precise play.
  • Some rules were unclear and required checking.
Thematic elements
  • Plague
  • The scenario has no intro text.
Comparison games
none
Mechanics (from transcript analysis)
  • Closing Requirement — The closing requirement for a location was debated and clarified.
  • Dice House Rule — A house rule for dice was introduced where ones and the highest number do not exist, effectively averaging the dice rolls.
  • Location Closing — Discussed mechanics for closing locations, such as succeeding in charisma or diplomacy checks, burying a random boon, or encountering monsters.
  • Monster Encounter — Discussed encountering monsters like the zombie minion and the attic whisperer, and their immunities or vulnerabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Well, that would be Oh, that's a one, wouldn't it? Is that No, no, no, no. That would be a six. That'll be a six.
  • So, when you defeat a plague zombie, of which there are lots, roll a d. If the result exceeds the number of cards remaining in your location, you may immediately attempt to close it.
  • It's a tough. Tough. Yeah.
  • I mean, you've done it then, haven't you?
  • Wow. That deserves a Jaffa cake.
  • The gradual improvements of your of your character.
  • So, well, fabulous. Thank you very much. That was great.
  • Because if you'd have rolled four ones there and so then you' have lost every time that you have a card that gives you a dice, you adding two. It's two. So you know it's two.
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