Skip to main content
Seven Seas box art

Seven Seas

Game ID: GID0282349
Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

This is an economics game about the world-wide shipping business.

At the start of the game, each player gets some cash, a B-class merchant ship (which can later be upgraded to A-class), and the choice of a home port. A-class ships move faster and carry more cargo, but cannot navigate the Suez or Panama Canals. The home port is important, because it counts as a permanent trade contract and many of the game functions can only be carried out there.

During the game, players draw destination cards and cargoes, which can then be bought from the bank. Cargoes can only be sold in one of the destinations - each card has 3 to choose from. Players can also buy trade contracts for the ports, which brings in more profit when selling cargo there and forces other players to pay fees when visiting those ports. At the start of the game there's a basic profit for selling cargo; stock market fluctuations (event cards) may later change this.

Movement at sea is by die rolling. A 1 or a 6 result in drawing an event card, which may be positive or negative and may affect other players also.
Events include icebergs, hurricanes, carrying Royal Mail, competing for the Blue Ribbon prize, accidents, smuggling etc.

A player that loses her ship or goes bankrupt must turn to piracy, at least temporarily. Piracy may be profitable, but also carries a score penalty at the end of the game.

Players can also buy insurance to protect against losses, or convert cash into gold bullion which is safer from market fluctuations and other hazards.

The game ends as soon as any player decides to end it by calling out "Stand By". All players now make their way back to their home ports, where all their assets are converted back to cash; winner is the player who has amassed the biggest fortune by any means available in the game.

Description

This is an economics game about the world-wide shipping business.

At the start of the game, each player gets some cash, a B-class merchant ship (which can later be upgraded to A-class), and the choice of a home port. A-class ships move faster and carry more cargo, but cannot navigate the Suez or Panama Canals. The home port is important, because it counts as a permanent trade contract and many of the game functions can only be carried out there.

During the game, players draw destination cards and cargoes, which can then be bought from the bank. Cargoes can only be sold in one of the destinations - each card has 3 to choose from. Players can also buy trade contracts for the ports, which brings in more profit when selling cargo there and forces other players to pay fees when visiting those ports. At the start of the game there's a basic profit for selling cargo; stock market fluctuations (event cards) may later change this.

Movement at sea is by die rolling. A 1 or a 6 result in drawing an event card, which may be positive or negative and may affect other players also.
Events include icebergs, hurricanes, carrying Royal Mail, competing for the Blue Ribbon prize, accidents, smuggling etc.

A player that loses her ship or goes bankrupt must turn to piracy, at least temporarily. Piracy may be profitable, but also carries a score penalty at the end of the game.

Players can also buy insurance to protect against losses, or convert cash into gold bullion which is safer from market fluctuations and other hazards.

The game ends as soon as any player decides to end it by calling out "Stand By". All players now make their way back to their home ports, where all their assets are converted back to cash; winner is the player who has amassed the biggest fortune by any means available in the game.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video GGnttba9hak Tim Chuon Event Coverage at 13:24 sentiment: positive
video_pk 102397 · mention_pk 292402
Tim Chuon - Seven Seas video thumbnail
Click to watch at 13:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited about this game.
  • Been looking for a lot of different solo games.
  • Got way more than expected.
Cons
none
Thematic elements
  • Breaking seals, fighting bosses
  • Solo boss battler
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Focuses on fighting a series of powerful enemies.
  • solo — Designed exclusively for one player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hell of a deal. Hell of a deal.
  • I want to upgrade everything, as you know, because I I have a terrible problem making everything deluxified.
  • So, I'm going to get the metal next. I'm going to get these action tokens for Scythe.
  • This one was really funny because it's a one versus many one person is this creature because you crash landed onto a planet.
  • I honestly really wanted because I just saw the cover art and I'm like, 'Wow, this is this is beautiful.'
  • This one is a cooperative poker game where you are playing against the devil along with like different bosses and everything and it is a co-op, but still I think it'd be really fun.
  • So, I've been looking for a lot of different solo games. I think I got more way more than I was expecting.
  • Gen Con this year was next level. The booths were insane. I feel like everyone leveled up their production for the booth overall.
References (from this video)
No references stored for this video.
Video NKwoDt0ihBQ Getting Games Discussion at 0:40 sentiment: mixed
video_pk 89789 · mention_pk 293735
Getting Games - Seven Seas video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • pleasant aesthetic
  • lightweight card game
  • relatively easy to learn
Cons
  • unclear depth
  • not likely to be a priority purchase for the speaker
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — on your turn you play a single card in front of you
  • loot gathering — you gather other cards which are 'loot' by matching numbers with cards in the middle
  • Race element — the game becomes a race to go as far down the track as possible
  • Scoring Categories — after play, you check five different categories to score and move ships on a track
  • set/collection — cards from the middle and the card you played are placed underneath your treasure loot
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a relatively lightweight card game
  • looks very pleasant
  • i would love to try at some point
  • aesthetically pleasing vibe
  • i'm genuinely curious to learn more about this
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek