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Skull Tales box art

Skull Tales

Game ID: GID0289686
Game Info
Year
2015
Collection
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Description

25th August 1703

It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.

In the meantime, our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy, grabbing the hilt of his sword, sweating a lot more than usual after listening to Harry’s tales.

-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so, acting out the scene with his eyes moving all directions as if they were about to jump off his face, in a way of magnifying the facts.

-I would not like to lose my leg…or my arm, or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?

The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who, with a satisfied smile in her face, expressed her wish. –That’s what I'm looking for…

Williams the Lookout's logbook.

Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.

Pirates will have to fight against any kinds of fantastic enemies, by solving mysteries, by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and, of course, to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move, fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...

Description

25th August 1703

It still smells like burning gunpowder. The deck is completely full of remains of combat after the boarding. We could be enjoying our looting in Isla Tortuga but our Captain insisted on coming to this goddamned island instead.

In the meantime, our gunner ‘Mad’ Harry does not stop telling us stories and legends about some fantastic creatures that dwell in this place. The Doctor seems uneasy, grabbing the hilt of his sword, sweating a lot more than usual after listening to Harry’s tales.

-Old Sanders lost his leg after having cut it himself. He escaped alive from the jaws of that shark-headed abomination in human form …- Harry was explaining at the same time he was miming with all his body doing so, acting out the scene with his eyes moving all directions as if they were about to jump off his face, in a way of magnifying the facts.

-I would not like to lose my leg…or my arm, or any other limb from my body. I appreciate every single limb and organ of mine- was murmuring the Doctor who was more and more nervous. –Do you think there will be more monstrosities like those?

The conversation was interrupted by the sound of two swords pulling out from their sheath together with the cracking in the wood due to a firm step. It was the ruthless Mary Jane who, with a satisfied smile in her face, expressed her wish. –That’s what I'm looking for…

Williams the Lookout's logbook.

Yo ho ho! Skull Tales is an adventure game in which each player performs the role of a pirate character in order to fulfill any pirates' dream: to become the ship's Master and to reach the most precious booty.

Pirates will have to fight against any kinds of fantastic enemies, by solving mysteries, by sailing the Caribbean Sea and exploring islands... all aimed to conquer the highest score in prestige points (PP) and, of course, to reach the long awaited dream of becoming the Master. How is that? Each character will use different abilities to solve mysteries in each scenario or island (by means of modular boards) to fulfill secondary missions; they will roll dice and play cards in order to move, fight enemies or sail depending of how many PP they still have left. All in a cooperative way to escape alive from all this because dead men tell no tales...

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video EucviY0bcv0 Rahdo Runs Through Top List at 0:30 sentiment: positive
video_pk 85808 · mention_pk 283693
Rahdo Runs Through - Skull Tales video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous miniatures
  • Narrative driven campaign
  • Asymmetric characters with different abilities
  • Cooperative and semi-cooperative play options
  • Can be played solo
Cons
  • Component heavy, can be large on the table
Thematic elements
  • pirate adventure
  • pirate
  • campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — The game uses an "action point system" where characters have different numbers of action points.
  • Campaign play — The game features a "campaign mode" with a "campaign book."
  • cooperative play — Described as a "cooperative semi-ooperative game."
  • semi-cooperative play — Described as a "semi-ooperative game."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
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