Skip to main content
Slay the Princess box art

Slay the Princess

Game ID: GID0290521
Game Info
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

You’re on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is a Princess. You’re here to slay her. If you don’t, it will be the end of the world.

A fully-voiced, cosmic horror black comedy/romance. The Stanley Parable meets Call of Cthulhu with a dash of Disco Elysium.

Complex branching narrative with immersive, hand-penciled art.

Source: The Developer Website.

Description

You’re on a path in the woods. And at the end of that path is a cabin. And in the basement of that cabin is a Princess. You’re here to slay her. If you don’t, it will be the end of the world.

A fully-voiced, cosmic horror black comedy/romance. The Stanley Parable meets Call of Cthulhu with a dash of Disco Elysium.

Complex branching narrative with immersive, hand-penciled art.

Source: The Developer Website.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video -5Li8ujjGcM UndeadVikingVideos Discussion at 2:02:41
video_pk 86305 · mention_pk 323198
UndeadVikingVideos - Slay the Princess video thumbnail
Click to watch at 2:02:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like, I I I I like milk you know I mean I I can drink cre soda is not like milk it's cream something different I don't know it's taste I wouldn't I think the cream of the cream soda is a misnomer it is not nothing like cream well fair enough but I don't like or vanilla it's more vanilla yeah and I'm not I'm not a big like people say oh D Coke and vanilla or you know Vanilla Coke and I'm not
  • When you have a toddler you know and they they're not pie trained I could smell he'd had an accident and he was upset and he started he's like and he was like yo daddy daddy and I was like okay just give me a second you know food's coming soon then we'll race home get you cleaned up you know take care of everything and and you know like two minutes turned into five like 5 minutes turned into like 7 8 9 10 minutes and he's just now beside himself
  • This is like a big disappointment so disappointed because all the early side all the a a lot of content creators this is a kind of a problem the content creators were just Gaga over this game right and I was like oh my God it looks so good doesn't it look like from the graphics and the art style and the lot it's packed with content it's like each scenario like each book it's called is like what two inches thick of cards of like boards to play through and it's sort of like the the map is interesting you lay
  • the moment that you're saying my Paladin goes and checks out the well it's like you're not you're not role playing then you're just you're just moving your character you're you're so you're making a move and so then if you get into that habit then when you speak to people like like your mannerisms at the table can be interpreted as like your character that you're playing
  • man I just had no fun with that game I do not understand that game like it's got promise yeah has interesting things huh but the game just sort of makes you not want to play it
  • the rules are not well done unfortunately they're really rough and uh and I assume that's from a translation issue
  • the story that it creates is basically the game the the player agency is low though okay yeah it's not that in depth with that kind of stuff you you you shoot you hope for the best yeah yeah and you roll dice and that's it right
  • no box full of cardboard plastic and wood will ever be able to compete with that
  • the moment that there it it it pulls them out of their character all of a sudden now I'm tell you're telling them what you did yeah you're telling them what you did so you just so if yeah you can still convey a message to them but you never like do a verb for them
  • the ratio of Good To Mediocre is yeah not as good as you want it to be
  • Patrick mes is just he's just he just knows how to win yeah somehow he does
References (from this video)
No references stored for this video.
Video VVqGtErJsic Stonemaier Games Discussion at 23:06
video_pk 83800 · mention_pk 283639
Stonemaier Games - Slay the Princess video thumbnail
Click to watch at 23:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
  • Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
  • The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
  • The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
  • Wingspan is one of the bestselling games of all time.
  • And just the illustrations by Natalyia and Anna
  • Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
  • The formula for wingspan's longevity, replayability, and success.
  • The art of this game was stunning.
  • Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
  • The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
  • I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek