From the introduction:
The Spire is a massive pillar, rising from endless wastes, serving as home to an intricate ecosystem of cruelty. From the slimes, beasts, and exiled thugs of the Exordium, to the guardians, knights, and slavers that fester within the City, to the writhing masses, creatures of darkness, and transient horrors that stalk the Beyond, this is no place for the weak.
Enter Neow, an ancient whale seeking to bring this place to its end. She empowers adventurers to sally forth, climbing through fifty floors of malice, and at the end of their journey lies the malevolent Heart that beats within the uppermost chambers. The core of the Spire itself.
But the Heart will not fall without a fight. Rallying its own champions from throughout its depths, it gathers fearsome spirits, automata, gremlins, and more to stop the adventurers in their tracks.
In another version of things, you might be one of those adventurers, seeking to cleanse the evil that dwells within. But this time? This time, you’re gonna be the villain.
- Solid game with great characters.
- Provides a strong challenge.
- Offers new ways to play the game.
- Delivers the tabletop experience well.
- Slay the Spire
- Slay the Spire (digital game)
Mechanics (from transcript analysis)
- Character progression — Players build up characters with different feels and abilities.
- Deck Building — Implied by the Slay the Spire franchise.
Video topics + discussion points
Quotes (from this video)
- I am CMO of Gamefound, but I do this series on Gamefound because it is the easiest one.
- This is more Slay the Spire content. More things to mix in and new characters to dive into and new ways to kind of play through the progression of it all.
- Brass Pittsburgh from Roxley being well, the number one game of all time.
- The Witcher Legacy brings the world of The Witcher Old World, but it brings it to you in a legacy game.
- But as an experience, it still is the best RPG board game I've played in the sense that giving me that sense of a character development, making choices, exploring the narrative while diving into combat, and having different uh diverse branching pathways as far as the mechanical elements of what you're doing in the game.
- So, like the earlier stuff, I'm going to try to make you uh if you're excited about finding all the stuff about Lands of Evershade or who knows what, Slay of the Spire, those will all be later in the video.
- The art style, I love the the the components, obviously, Awaken Realms, the general idea of like, you know, this eventual climactic boss fight. I like all that.
- The sheer amount of content both excites and scares me for this one.
- So color me both very interested and very hesitant all at the same time.
References (from this video)
- Incredibly popular and coveted.
- Transforms a solo video game into a heavy cooperative game.
- More content is being added.
- Potential for reprints of previous stretch goal content.
- Phenomenal cooperative deck builder.
- Original sleeves frayed quickly.
- Deck-building roguelike
- Fantasy
- Slay the Spire (video game)
Mechanics (from transcript analysis)
- Card Play — The game involves card play for actions and strategy.
- cooperative play — Transformed a solo video game into a very heavy cooperative game.
- Deck Building — Described as a phenomenal cooperative deck builder.
Video topics + discussion points
Quotes (from this video)
- So, like every year, we go over the games that we are most excited for in next year, whether or not we know if they're going to be good.
- 2026 is shaping up to be an awesome year.
- From my understanding, one engaging narrative with impactful choices leading to multiple paths throughout various missions and p personal journeys.
- So, it's like that could be either really really cool or incredibly cringey.
- Throughout the journey, the decision you make will permanently shape your character's personality and the relationship with other individuals, opening and closing possible paths along the way.
- That alone differentiates this from a bunch of like other games of this type because no other game really has like a a relationship meter or a whatever.
- So I think this could be really cool.
- It's a fairly simplistic game.
- Um, and you're going through and you know, you build your convoy and you're just doing it's it's it's one of those it's kind of hard to explain like you're like I said, you're trying to race.
- But you know, this is a fun one and it's it's I'm excited to see how streamlined they make it, you know, uh, and see how much faster it makes the games go.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a top 10 list of solo expansions for 2026.
- I think for most people, they're excited by these legacy style elements, much more so than I am.
- I can't wait to check it out.
- I plan on collecting everything for this game.
- Voidfall Resurgence ... I love Voidfall.
References (from this video)
- Adds four distinct boss characters with unique playstyles
- Introduces socket/gem customization and new deck-building options
- Increases variety and overall replayability while preserving core feel
- Feels similar to the base game; limited fundamental novelty
- Hermit character still in flux during prototype, limiting playability
- Additional content may add complexity and length
- Boss encounters, deck augmentation through new mechanics
- Boss-centric expansion featuring four new boss characters and expanded content.
- Continuation of the base game's arc with boss-focused play
Mechanics (from transcript analysis)
- Boss Battler — Play as the bosses (Slime Boss, Hexagost, Guardian, Hermit) with unique mechanics.
- boss-as-player-character — Play as the bosses (Slime Boss, Hexagost, Guardian, Hermit) with unique mechanics.
- Card Crafting — Sockets cards into gems; draw extra cards and customize the deck.
- expanded content — New enemies, cards, potions, treasures, and overall content to the system.
- gems and sockets — Sockets cards into gems; draw extra cards and customize the deck.
- Heat mechanic — Heat increases over a round to power attacks; introduces a new energy-style resource.
- vigor and defense/offense modes — Vigor-based system that toggles between defensive and offensive modes each turn.
Video topics + discussion points
Quotes (from this video)
- it's going to be a five out of five for me
- The biggest thing is you are going to be playing as the bosses of Slay the Spire
- Structurally, it's basically the same game
- The adaptation was incredibly well done
- Five out of five board game for me
- Do you need this expansion if you have the video game?
References (from this video)
- Expands replayability with four new villain characters
- Adds provocative asymmetry to the core game
- Keeps the core mechanics familiar while adding new twists
- Prototype status noted; features may change
- Balance tuning needed for late-game difficulty
- Villain-centered twist; asymmetrical character design
- Play as villains with new characters, facing heroes and progressing down the spire
- From villain's perspective with unique rewards and boss interactions
- Slay the Spire (video game)
Mechanics (from transcript analysis)
- Act-based progression and bosses — Each act features a different boss with unique challenges
- Boss Battler — Play as bosses/villains against heroes
- New reward decks and components — New cards, relics, potions to support villain play
- Socket gems augmentation — Gems socketed into cards for added effects
- Villain-perspective mod — Play as bosses/villains against heroes
Video topics + discussion points
Quotes (from this video)
- Dude, a legion of slimes.
- We are the bad guys now.
- Dude, I want a legion of slimes.
- Very slowm moving.
- Slay the Spire, the board game, is a cooperative deck building game based on the video game Slay the Spire.
References (from this video)
- Expands on popular video game with new bosses and relics
- Would be less appealing if you dislike Slay the Spire
- boss/run-based roguelike adaptation
- Slay the Spire universe
- Slay the Spire (base game)
- The Downfall mod
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
- It's so good.
- It's a two-player game, so it's perfect for two players.
- Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
- The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
- This is Baby's first dog fight.
References (from this video)
- Play as the villains
- Flipping the script
- Adds some clear cards and all sorts of fun stuff
- Late pledges will be a thing
- Villains
- Flips the script, playing as villains defending the heart.
Mechanics (from transcript analysis)
- Campaign play — The campaign is over, but late pledges are expected.
- Card Play — Adds "some clear cards"
Video topics + discussion points
Quotes (from this video)
- for a year we had to try and pronounce this until somebody announced that they were going to call it Mysterium
- This game made such a splash. Like I forgot that people for a year were importing copies of it because it was so different.
- It's actually pronounced Schüttel's. Like shirtless with an uh with that little uh Is that called an umlaut? Yeah. The the the little uh The the dots over the Yeah, the dots over the U. Yeah, but I'm still going to call it Schüttel's.
- You're rolling uh little gnomes out of a cup. You're trying to roll a Schüttel out of a cup.
- It's like basically a stock market game and depending on how many of the pawns you roll out of the cup, like that's number active.
- This one is really interesting in that it is nothing like the game it's based off of.
- This is Flamecraft Duels. I honestly wish they probably wouldn't have called it Flamecraft, maybe like Flame Duels or something like that would make more sense to me um because I don't think this one is anything like a two-player version of Flamecraft. This is a straight abstract game.
- It's got really great PVC cards with some crazy like metal clasp on it. Like the whole thing is overproduced, but it may it just brings to the uh it brings so much to the occasion when you're playing this game.
- It's a really cool abstract game with really cool puzzlingness and thinkingness uh connected with this just top-notch production.
- Is Transformers higher or lower than Wedding Crashers?
- The Bonfire of the Vanities from 1990. A hard-drinking journalist in ignites a scandal in New York City by reporting on a hit-and-run perpetrated by a Wall Street fat cat and his mistress.
- Is Baby Geniuses higher or lower than The Bonfire of the Vanities?
- Alien versus Captain America: The First Avenger. I mean, I know who'd win in a fight, but it's cuz Cap is undefeated.
- So, this We're going to do three in a row.
- I think that there is an unfair bias against Nick Cage.
- National Treasure was 46. Oh. And then Twilight was 49.
References (from this video)
- Fun summoning mechanic (as the slime guy)
- Slight twist on the theme with additional mechanisms
- More of the same as the original game
- Harder than expected experience
- Prefer playing online
- Playing as the dungeon villains/enemies against heroes.
- Slay the Spire 2
Mechanics (from transcript analysis)
- Asymmetric Player Powers — The I mean there are additional uh players that you can play as in this game.
- Deck Building — The board game... very famous rogue like bore or deck card game video game.
- Summoning — In particular, I was this slime guy, which summons these little slimes to do additional attacks.
Video topics + discussion points
Quotes (from this video)
- I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
- My overall rating is a 7.2 2 out of 10.
- It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
- Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
- This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
- I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
- I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
- But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
- So overall, you know, I'm I'm a fan of resource conversion.
- But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
- So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
- And so this game obviously is highly rated among Splatter games.
- So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
- So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.