In Split Fiction , players will discover a variety of sci-fi and fantasy mechanics and abilities. Escape a sun that’s going supernova, challenge a monkey to a dance battle, try out some cool hoverboard tricks, fight an evil kitty and ride everything from gravity bikes to a sandshark. With worlds that are entirely different from each other, surprising challenges await players at every turn.
Mio and Zoe are contrasting writers, one of sci-fi and the other of fantasy, who become trapped in their own stories after being hooked up to a machine designed to steal their creative ideas. Jumping back and forth between worlds, they’ll have to work together and master a variety of abilities in order to break free with their memories intact.
“Friendships and great memories are made through playing amazing co-op games together - and no one does it better than Hazelight,” said Jeff Gamon, General Manager of EA Partners. “We're excited to continue our long-term partnership with Josef and his talented team to bring another innovative, collaborative adventure to life; one that continues to push the boundaries and redefine what players can experience together on and off the screen.”
A Hazelight Studios staple feature, Friend’s Pass, which allows one player who owns the game to invite a friend to play for free, is back and pushed even further with crossplay options enabled for PlayStation, Xbox and PC via Steam.
Source: The Publisher Website.
- Enjoyed playing it with daughter
- It Takes Two (video game)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The sheer quantity of game here is a downside to me.
- It took over two hours to punch out everything, get organized according to AR's guide.
- The campaign arcs are like 15 hours.
- It's a very clever way to bridge that gap between giving players tons of content while making it accessible at the same time.
- Board games give you that mental satisfaction in a way that video games just don't in my opinion.
- It's probably my favorite from them with the possible exception of Scoundrels.
- The general feedback around Lands of Outshade was so excellent that I think it wasn't just me.
- Even um Shelfside, who generally are very critical of Awaken Realms, uh they they thought it was their best game yet, and I agree with them because it is their best game yet.
- If you like slaughtering hordes of zombies with tactical decisions, I do think Zombicide's a great game. I'm a big fan of it.
- I like to own the things I buy.
- Grim Coven is a mustplay.
- The harder something is to table, the less likely I am to play it, even if I like it a lot.