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Star Wars Customizable Card Game box art

Star Wars Customizable Card Game

Game Info
Year
1995
Players
Age
Playtime
Publisher
Waddingtons, Decipher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

In Star Wars CCG, you take on the role of either the Rebellion or the Empire, and try to deplete your opponent's 'Life Force' by battling on the ground and in space.

In the Star Wars Customizable Card Game (Star Wars CCG) players can choose from over 3000 different cards to build their own play deck consisting of 60 cards.

The game went out of print in 2001 but an active Player's Committee keeps the game alive by producing new, free "virtual card" expansions that are released frequently. You can 'customize' your deck by adding or removing cards between games to 'tweak' it.

Each player selects their deck of 60 cards in secret. Cards are arrayed on a flat surface between the two players. Location cards are laid out first and then characters or ships are laid out at the locations. Additional types of cards can be placed on ships and characters, for example weapons and devices. The object of the game is to drain your opponent's life force. Each card represents a unit of life force. Playing location cards allows you to draw additional life force into your hand. If a ship or character is destroyed in battle, the card goes to a lost pile; when all cards are in your lost pile you have lost the game.

This is a strategy based card game set in the Star Wars universe that can become very addictive. It is a complex game that offers rewarding, strategic play for those who take the time to learn it. Visit SWCCGPC.com for the latest news and to learn how to play.

Description

In Star Wars CCG, you take on the role of either the Rebellion or the Empire, and try to deplete your opponent's 'Life Force' by battling on the ground and in space.

In the Star Wars Customizable Card Game (Star Wars CCG) players can choose from over 3000 different cards to build their own play deck consisting of 60 cards.

The game went out of print in 2001 but an active Player's Committee keeps the game alive by producing new, free "virtual card" expansions that are released frequently. You can 'customize' your deck by adding or removing cards between games to 'tweak' it.

Each player selects their deck of 60 cards in secret. Cards are arrayed on a flat surface between the two players. Location cards are laid out first and then characters or ships are laid out at the locations. Additional types of cards can be placed on ships and characters, for example weapons and devices. The object of the game is to drain your opponent's life force. Each card represents a unit of life force. Playing location cards allows you to draw additional life force into your hand. If a ship or character is destroyed in battle, the card goes to a lost pile; when all cards are in your lost pile you have lost the game.

This is a strategy based card game set in the Star Wars universe that can become very addictive. It is a complex game that offers rewarding, strategic play for those who take the time to learn it. Visit SWCCGPC.com for the latest news and to learn how to play.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
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Video 8o2rzwLM4fE The Dice Tower Top List at 8:29 sentiment: mixed
video_pk 151807 · mention_pk 425401
The Dice Tower - Star Wars Customizable Card Game video thumbnail
Click to watch at 8:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • All about theme
  • Nostalgic
  • Enjoyed it back in the day
Cons
  • Theme was also its biggest weakness
  • Game without Star Wars was not particularly good
  • Caused really weird matchups
  • Struggled with rare cards
Thematic elements
  • All about theme
  • Star Wars universe
  • You had planets. You would land on these planets or you would fight in space.
Comparison games
  • Wars TCG
Mechanics (from transcript analysis)
  • Deck building with specific goals — You could blow up the Death Star if and if you played a guy who didn't have Death Stars the light side you'd have to stick a Death Star in your deck just so there would be something to blow up.
  • Planet-based gameplay — You had planets. You would land on these planets or you would fight in space and so you'd have space fighting space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It does not feel like the kind of game that when you've play it, if you've played a lot of these games, you go, 'Ooh, this is clever. I've never seen that.'
  • there's no other collectible game like it. you are fighting each other, but you're also wagering on whether you'll win or not, which is such a unique, interesting concept
  • It almost seemed like they were going, 'What does Magic do? Okay, let's do something else.' And every time they did that, it didn't feel gimmicky and it didn't feel like they were just doing it to buck the trend, but it all came together well.
  • Magic just it's good. It's my favorite of the big ones.
  • This is the one collectible card game that I currently actively play.
  • Star Wars Unlimited just cleans up so much of what the other ones do.
  • Solve my biggest problem with Magic for sure.
References (from this video)
No references stored for this video.
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