A Brazilian Game designed to Top Models wanna be. Translation from the box:
"Super Model: The Top Models Game
The life of a Top Model is full of glamour, dreams and fantasy... sometimes, it even resembles a fairytale. The Super Model game shows a little of the backstage of this very exclusive world, in a very god way, relaxed, super-fun and with a lot of charm. You will feel how is to be a real top and make lots, lots of money and will discover some hints that can help you to "Get It" in the real life! Besides all of this, the game is recommended by Ana Hickmann, one of the Brazil and World's most famous Top Models."
It shows a model life in three stages, each different from the previous, and the objective is to be the richest model after a month being a Top Model.
- Strong deck-slot synergy
- Difficult but rewarding decision space
- Can have analysis paralysis at higher player counts
- noble family politics and decree-driven prestige
- Frederick II-era empire-building
- deck-based action optimization with timing
Mechanics (from transcript analysis)
- card play in slots — Cards can be played under slots to perform an action or used face-down for either slot action
- dilemma between card use and slot actions — Decision friction arises between using a card for its ability or for the slot's effect
- Multi-Use Cards — Decision friction arises between using a card for its ability or for the slot's effect
Video topics + discussion points
Quotes (from this video)
- The story is almost as important as the puzzles in this one.
- I like this game that has an interesting flow to it.
- There are a lot of problems and the rule book being one of them.
- I found more enjoyable than many of the Rule and Wright games that I've played.
- The actions associated with the slots are the basic actions of the game that you need to be doing.
- This is one of those games where there's a lot going on, but it's not unmanageable and it's just my sort of game.
- Galactic Cruise is so incredibly close to Elder Scrolls.
References (from this video)
- rich Euro experience with multiple strategic paths
- thematic and highly interactive
- may require a thick skin for direct interaction
- political maneuvering and resource building across factions
- king's court with resource management and intrigue
- euro with direct versus indirect competition
Mechanics (from transcript analysis)
- Asymmetric Mechanics — different sides offer different ways to score and influence the board
- asymmetry and resource control — different sides offer different ways to score and influence the board
- Deck Building — deck-building and resource management with king's side vs. opposition side
- deck-building — deck-building and resource management with king's side vs. opposition side
Video topics + discussion points
Quotes (from this video)
- It's one of those lovely puzzle games and I always find myself coming back to it.
- The board is so small, you feel an intense pressure come on top of you and it's on straight away.
- I'm the biggest Teenage Mutant Ninja Turtles fanboy of all time.
- Turtle Power.
- Easily the best co-op game of the year for me.
- The amount of replayability from the start is insane.