Skip to main content
Suppose box art

Suppose

Game Info
Year
2023
Players
3-4
Age
10+
Playtime
30 min
Publisher
New Mill Industries
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Trick-taking game where players cannot see most of their own cards and must deduce what they hold

Description

Trick-taking game where players cannot see most of their own cards and must deduce what they hold

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video z9MsKsq9I24 Board Game Animal Review at 3:54 sentiment: positive
video_pk 151460 · mention_pk 425238
Board Game Animal - Suppose video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Takes prediction a step further than similar games
  • Immeasurably satisfying when predictions are correct
  • Super entertaining when wrong
  • Fun to watch other players
  • Best looking and most surreal New Mill game visually
  • Favorite trick-taker in the genre of arranging and passing hands
Cons
  • Not going to be for everyone
  • Not a game to rush to pull out for everyone
Thematic elements
Comparison games
  • Xylotar
Mechanics (from transcript analysis)
  • Deduction — Players use visible information to deduce unseen cards.
  • hand arrangement — Players 'arrange a hand from high to low with the different suits separated' and pass it to a neighbor.
  • Hidden Information — Players only see 'three of their own cards' arranged by someone else.
  • Prediction — Players 'predict how many tricks they think that hand... is going to win' and also predict specific card plays.
  • Set Collection — Tokens are awarded for correct predictions, with 'every two [tokens] will count as a victory point'.
  • Trick-Taking — It is a trick-taker game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For all of you cool cats out there, I think both of these, for some of you, will absolutely be taking some cake.
  • But for those that they sing for, they really, really sing.
  • Both break so many conventions of their respective genres, and break those conventions in deeply interesting ways that will be just the revolutionary weirdness the sickos who seek these kind of games out will want to sink their teeth into.
  • Welcome Demons is a really peculiar, eccentric, never quite seen anything like it climbing shedding game.
  • The artwork is great as you watch your friendly little ogres guide your travelers and add a satisfying touch to the puzzle you're already forming.
  • Welcome Demons on each turn is going to require a lot more thought than just looking at a couple things in your hand and picking which one to use.
  • It's a one-hander and I think that is very appropriate.
  • All of those qualities, I think make this one a fascinating one-of-a-kind feature that's going to be a hot oddity in this space.
  • Suppose is really weird and I like it.
  • I think there is something immeasurably satisfying about supposing or predicting, deducing really, what your cards are and getting it right and super entertaining when you're wrong.
  • The art implies a story and world as odd and surprising as the game itself.
  • For some reason this one keeps calling to me.
  • They're both in the oh, I have specific people who need to play these conversation, and that's where they're going to really shine.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1