Immerse yourself in battle with 6 iconic World War 2 tanks!
Tank Clash is a casual warfare strategy game for 2 players that a noob or skilled player can enjoy. It features a checkers-style armour tracking system with dice rolling and hand management for tactical choices.
Take command of fearsome German tanks like the Panzer IV, Marder III and Tiger I. In the early stages of the war, Germany tank offensives in Poland and France proved that armour was essential for victory.
Although the Germans created very formidable tanks, the Americans managed to use innovative tactics and its industrial might to turn the tide of the war. They built the M4 Sherman, M18 Hellcat and M26 Pershing to counter them.
This tank skirmish game is designed to be easy-to-learn, quick to setup and played within an hour. Replayability is high as there are different secret missions, morale cards, modular terrain boards and tank commander abilities.
—description from the publisher
- I like the original one for these and I like this one, too.
- This one has added some more features and you can also combine the two games.
- That was another fun one this month.
- Tank combat
- Eastern Front
Mechanics (from transcript analysis)
- Line of Sight — Introducing concepts like line of sight.
- Tactical combat — Introducing concepts like tactical combat.
- Tactical Wargaming — Introductory and lower intermediate level wargaming tactical wargaming concepts.
Video topics + discussion points
Quotes (from this video)
- This is a very playable Napoleonic system.
- So I had enough credit to get Sinking Yamato.
- This is massive. There is so much inside.
- The historical research in this one is absolutely amazing.
- As a fan of tactical combat, I mean, this just feels so fast and gritty and fun and accessible that I'm kind of looking forward to digging into this one.
- What I found was, now this is purely unscientific, but there were several hundred comments on this video, right?
- People are playing everything from newer games to older games to really old games.
- I'd be curious to hear your thoughts, both in terms of what you find yourself playing. Like, do you mostly play new historical board war games or do you play a collection from all different ages?
- hunt644new. Congratulations.
- sloth is our winner.
- Geo Lessel is our winner.
References (from this video)
- Sequel to Tank Clash: Western Front
- Easy to learn and fast playing (about an hour)
- Developing a solo bot
- Remarkable depth and strategy despite accessibility
- Suitable for introducing new players or experienced players seeking lighter fare
- Not aiming for historical accuracy; tank characteristics may differ from WWII history.
- German versus Russian combat
- Eastern Front
Mechanics (from transcript analysis)
- event cards — There are event cards
- Morale cards — there are morale cards
- Solo bot development — they are developing a solo bot.
- Tactical combat — two-player tactical combat game.
- Tactical support cards — there's tactical support cards that can really influence a lot of things.
Video topics + discussion points
Quotes (from this video)
- This is jaw-dropping.
- I've not seen a production like this. This is just absolutely jaw-dropping in terms of taking the monster game if you want it, but then a full exploration of this historical campaign. Poland 1939 in force to heaven.
- This looks like a pretty cool hexen counter game that is a solo solo recreation of the battle of Arnham.
- These strike me as games that are going to be very accessible, player friendly games that you can probably get to the table and play in a relatively, you know, reasonable amount of time, too.
- And I think the theme here is very enticing for me.
- Really fun. I mean this is such such novel and smooth gameplay for Civil War gaming.
- So, this looks like another fine addition to the series and what is really becoming a fantastic Civil War series.
- All of the answers to the survey can be found in this video. To enter into the drawing for the $100 store gift certificate, hunt for those answers, fill out the survey, send it in.
References (from this video)
- Fast and fluid gameplay
- Good for introducing new wargamers
- Suitable for experienced wargamers looking for lighter fare
- Sufficient depth with cards to keep gameplay engaging
- Fun and fast gameplay experience
- Historical accuracy can be questionable with certain mechanics like airdrops
- Bridge exit hexes were initially limited in the prequel, but improved in this version
- War
- Eastern Front
- Tank Clash: Western Front
Mechanics (from transcript analysis)
- armor — Tanks have armor tokens representing their defensive strength, which can be depleted by damage.
- Checkpoints — Capturing checkpoints can provide benefits, such as morale cards.
- event cards — Event cards introduce random occurrences that can affect the gameplay.
- Hex movement — Standard hex movement on the game board.
- Mines — Mines can be placed on the board to damage or deter enemy movement.
- Morale cards — Morale cards can be earned and used to influence combat rolls or other aspects of the game.
- Range and firepower — Units have defined range and firepower values that determine their effectiveness in combat.
- reinforcements — New units can be brought into the battle as reinforcements during specific turns.
- Smoke — Smoke tokens can be deployed to create areas that prevent enemy firing.
- tactics cards — Players can use tactics cards that provide various combat or strategic advantages.
Video topics + discussion points
Quotes (from this video)
- If you looking for an accessible war game that can be used to introduce younger players to war games, as well as providing enough depth and challenge for experienced war gamers, then Tank Clash: Eastern Front might be something you're interested in.
- This is a prototype, so some things might change between this version of the game and the final version of the game.
- The onus of action is on the the German forces. There is a sense of urgency. They need to move, move, move.
- So, the IS-2 is punished already and it's weakened already.
- This Soviet strategy not working out very well.
- Take that, Germans.
- The Germans have broken through now, and they are on their way to the other side of the map.
- Well, so that is the first time that as the attacker I've won this battle here.
- The Germans have won the battle.
- The game aims for a gameplay experience that's fun and fast with just enough challenge to be engaging for a wide range of gamers.
References (from this video)
- Beginner-friendly with surprising depth
- Quick playing time
- Tactical cards add nuance and depth
- New features in Eastern Front are backwards compatible with Western Front
- Hold the Line scenario offers a different gameplay experience
- Subtlety and depth to the damage system
- Event cards add subtlety and nuance
- Engaging art style
- Thorough rulebook, easy to digest
- Solo mode not yet available for testing
- Art style may not appeal to traditional wargamers
- Lingering question after going through the rulebook
- German versus Russian tank combat
- World War II
- Tank Clash Western Front
Mechanics (from transcript analysis)
- Action Point Allowance — On your turn, you have two actions, which can be move and fire in any combination, with the limitation of not firing or moving the same tank twice.
- alternating turns — The core essence of the game is straightforward alternating turns, where players have two actions per turn.
- Area Control — Victory points can be earned by destroying elements and taking checkpoints and objectives on the map.
- Dice Rolling — When you fire, you roll dice to determine whether you hit your opponent, with higher rolls doing more damage.
- Hand Management — Tactical, morale, and event cards influence gameplay, and knowing when and how to use them is a big part of gameplay.
- hidden objectives — Top secret missions are drawn at the beginning of the game and kept hidden from the opponent.
- Hit point/damage tracking — Armor levels can be reduced by hits, with three hits to an armor level causing it to be lost.
- Line of Sight — Terrain elements like buildings and forests block or disrupt line of sight.
- Minefields — Mine cards allow players to place mine tokens on the map that damage tanks that move over them.
- Modular Board — Geomorphic tiles are used for the map, offering a lot of different map possibilities.
- push-your-luck — A single die roll determines hit effectiveness, with a one being a complete miss.
- Set Collection — Morale cards are earned by achieving certain in-game successes like rolling a six in an attack or capturing an enemy checkpoint.
- Variable player powers — Each player has a tank ace that provides combat bonuses.
- variable setup — The game includes different scenarios like 'Hold the Line' which alter gameplay experiences.
Video topics + discussion points
Quotes (from this video)
- This is a beginner-friendly tank combat game with a surprising amount of depth and flexibility.
- Cards in particular is what moves this game from a very simple war game that I would define as maybe limited to uh introducing kids to war gaming to a game that actually has a good bit of nuance and depth to it that would give a challenge to more experienced war gamers looking for something that is a lighter and faster game.
- I really like event cards in games, and I think this adds just another level level of subtlety and nuance to gameplay in Tank Clash Eastern Front.
- All in all, this is a very thorough rulebook and I did find it very easy to digest.
- So, this is very much more than just a rehash of Tank Clash: Western Front.
References (from this video)
- Really good game
- Involves a surprisingly amount of strategy and wargaming concepts
- Got playful art
- Good choice for introducing kids to wargaming
- Fantastic introductory war game
- German or US tank encounters
- Western Front
Mechanics (from transcript analysis)
- Card Play — The game 'has cards'.
- Dice rolls — The game uses 'dice rolls'.
- Hex encounters — Features 'hex encounters'.
Video topics + discussion points
Quotes (from this video)
- Access and Allies. So, uh, this is this game doesn't really need any introduction, but I've heard so many good things about it. I think it does meet a lot of the qualifications and criteria that we established as a war game and as an introductory war game for this list. Just haven't had time and made time to play it yet. I think it could have a very high spot on the list.
- David Thompson has been on the list a lot. He makes fantastically accessible war games. So, anything that he creates, I think is a candidate for this list.
- John Butterfield is a fantastic designer and this is a area control.
- John Butterfield designed some just amazing stuff.
- This is a game that might not fit into the classic war game category, but I've heard a number of war gamers say that it's definitely a war game with a lot of war game aspects and it fits probably in that subgenre of games, get the pun, where you are playing the role of a plane or a tank or a submarine or a ship and going over a campaign.
- War at Sea, if you're not familiar with it, it's an area based naval game that dates back to the 1970s, maybe 1980s.
- This is a game set in World War II where you take charge of female Russian pilots. This is based in actual history that run various aircraft missions over the German lines during World War II.
- Worthington does a great job with their production values with games.
- What games did I miss? What games on the list do you like and agree with?