Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players who take on the role of fantasy monsters trying to appease their insatiable appetites. As the monsters toss around the village king, they attract a steady buffet of adventurers who muster their feeble attempts at putting up a fight. Players take turns selecting which adventurers their monster will consume, dropping various body parts into their stomach. Each creature has their own personal craving that dictates how they prefer having their food settle, and throughout the game they will acquire tasty leaders that also increase satisfaction in different ways. Once a monster has completely filled their stomach, the player that most effectively maximized the overall satisfaction of their monster will be victorious!
—description from the publisher!
- Designer's own game
- Fun to introduce to son
- Son requested to play it again
- Played twice this month
- Review from Tom Vassel with a seal of approval
- Small publisher budget production
- Design aspects could be tweaked if revisited
- Game is not currently available for purchase
- monsters eating adventurers
Mechanics (from transcript analysis)
- layered puzzle — It's a 'crunchy layered puzzle' involving dropping leader scoring tiles that define scoring based on surroundings.
- Tetris-like tile placement — Players play monsters eating adventurers, dropping pieces and rotating them into a Tetris grid.
- variable scoring — The monster has its own scoring, and scoring is defined by what's around the placed tiles.
Video topics + discussion points
Quotes (from this video)
- I mean, at least on my end, a a spicy top 50. There was a lot of movement and uh, and even a new number one spoiler for me.
- This is a really just great great party game.
- This is the game Tasty Humans.
- It feels like in this almost in the same way that like we view Ticket to Ride as like just a classic that this one is just a classic now already in its own right. This goes to heat pedal to the metal.
- I think it's better for new players because getting a space agency that has its own power and then getting a couple of those.
- So a full fullund almost 130 points.
- My number one goes to Splendor.
- This is Bomb Busters.
- I think this is a best-in-class deduction game especially as like a like entrylevel
- AI slop. We missed the poke.
References (from this video)
- polyomino-based surreal theme with eating heroes
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am definitely interested in learning more about this.
- I like Roland Wright style games.