The player using taxi. The player pieces are mounted piggyback on neutral "carriers". On your turn, you roll up to three dice (1, 1, 2, 2, 3, 3), aiming for 4 or less --one die at a time. If you get 4 or less on two dice, you move twice the amount, if you get it on three, you move thrice. If you total more than 4, you're busted and your piece goes off board, plus a chip is added to the pot (initially seeded with 1 chip). As pieces move, they push those in front of them on the track. There are two exit tracks where you get to push pieces over the side. Whenever this happens, you also add a chip to the pot. You can get back on track only if there is a carrier piece available.
As you pass the pot, you grab the chips there (and seed it again with a chip). First player to 10 chips wins.
- Fun game with engaging dice-based combat
- Attachment mechanics add strategic depth
- Array
- World War II
- N/A
Mechanics (from transcript analysis)
- Attachment of equipment and leaders — Players attach leaders, weapons, or cover to cards to modify positive/negative totals.
- Dice Rolling — Roll-under mechanic to determine success using a die pool/total built up by cards.
Video topics + discussion points
Quotes (from this video)
- it's really really a fun game.
- I was delightful. I really enjoyed it.
- it's a hoot.
- I really enjoyed it.
- This is a great solitaire game.
- I would read it to her and she'd make all the decisions.