Skip to main content
Tekton Dash box art

Tekton Dash

Game ID: GID0316652
Game Info
Year
2025
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A competitive pattern-building party game where strategy meets speed! Step into the shoes of a Dasher, racing against your rivals to complete the objectives in most hilarious competition in the history.

—description from the designer

Description

A competitive pattern-building party game where strategy meets speed! Step into the shoes of a Dasher, racing against your rivals to complete the objectives in most hilarious competition in the history.

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video jZizZgO2XD0 Chairman of the Board Top List at 3:31 sentiment: mixed
video_pk 85584 · mention_pk 310654
Chairman of the Board - Tekton Dash video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Nice aesthetic, pick up off the shelf and children will like it, very charming, nice pieces, nice and colorful.
  • Framework is nice and simple.
  • Game has a nice aesthetic and visual appeal, especially for children.
  • Nearly there and could have been something quite special with tweaks.
Cons
  • Too 'paint by numbers' for a family game.
  • Needs more interesting and unique injection to keep people hooked.
  • Puzzle part and race part are slightly disjointed.
  • Puzzle can become too rigid.
  • Halfway point doesn't add anything and could be done away with.
  • Streamlining could be implemented.
Thematic elements
  • Race game
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — Players use action points to move, pick up/drop tiles, or slide existing tiles.
  • escalation — At the halfway point, players receive twice the amount of actions, creating a degree of escalation.
  • Pattern Building — Players try to replicate a pattern using collected tiles on their player board.
  • Race game — Players race around a grid to pick up tiles and populate their player board to replicate an allocated pattern.
  • tile laying — Players place tiles on their player board to form a pattern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
  • although it's a cool twist on trick taking, it does just feel like another trick ticking game to me, which automatically does kind of handicap it really because I'm not a big fan of trick ticking games in general.
  • Yes, mechanisms wise, uh this is pretty terrible. Um but in practice, the game is a lot of fun.
  • So, this definitely did have that perfect DNA to have constant um expansion material coming out for it.
  • But I think I would rather lean towards something a bit more, I don't know, a bit more in your face, a bit more exciting, and with a bit more interesting player action.
  • And I have to say this is one of the most gorgeous games that I've ever played. You know the visual appeal is off the charts here.
  • So, it's all very straightforward stuff, but as I mentioned earlier, it does a great job of introducing or yeah, kind of like drip feeding you mechanisms you're going to see in more advanced games.
  • So, be sure to check this one out when it comes up on um on crowdfunding.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek