Game Info
Year
2025
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A competitive pattern-building party game where strategy meets speed! Step into the shoes of a Dasher, racing against your rivals to complete the objectives in most hilarious competition in the history.
—description from the designer
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 0 ·
mix 1 ·
neu 0 ·
neg 0
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Video jZizZgO2XD0
Chairman of the Board Top List at 3:31 sentiment: mixed
video_pk 85584 · mention_pk 310654
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nice aesthetic, pick up off the shelf and children will like it, very charming, nice pieces, nice and colorful.
- Framework is nice and simple.
- Game has a nice aesthetic and visual appeal, especially for children.
- Nearly there and could have been something quite special with tweaks.
Cons
- Too 'paint by numbers' for a family game.
- Needs more interesting and unique injection to keep people hooked.
- Puzzle part and race part are slightly disjointed.
- Puzzle can become too rigid.
- Halfway point doesn't add anything and could be done away with.
- Streamlining could be implemented.
Thematic elements
- Race game
Comparison games
none
Mechanics (from transcript analysis)
- Action Points — Players use action points to move, pick up/drop tiles, or slide existing tiles.
- escalation — At the halfway point, players receive twice the amount of actions, creating a degree of escalation.
- Pattern Building — Players try to replicate a pattern using collected tiles on their player board.
- Race game — Players race around a grid to pick up tiles and populate their player board to replicate an allocated pattern.
- tile laying — Players place tiles on their player board to form a pattern.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is where I take a look at the last five new to me board games that I've played and I rank and review them in order of preference.
- although it's a cool twist on trick taking, it does just feel like another trick ticking game to me, which automatically does kind of handicap it really because I'm not a big fan of trick ticking games in general.
- Yes, mechanisms wise, uh this is pretty terrible. Um but in practice, the game is a lot of fun.
- So, this definitely did have that perfect DNA to have constant um expansion material coming out for it.
- But I think I would rather lean towards something a bit more, I don't know, a bit more in your face, a bit more exciting, and with a bit more interesting player action.
- And I have to say this is one of the most gorgeous games that I've ever played. You know the visual appeal is off the charts here.
- So, it's all very straightforward stuff, but as I mentioned earlier, it does a great job of introducing or yeah, kind of like drip feeding you mechanisms you're going to see in more advanced games.
- So, be sure to check this one out when it comes up on um on crowdfunding.
References (from this video)
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