Terra Futura is an engine-building card game, in which you build your land of tomorrow. By placing and activating cards in your territory you get resources and goods. Try to be more effective than your opponents and you win the game.
There are many ways to build your economy. You may take a quick route resulting in pollution, or you can take it slow and clean. In every turn you choose a card from the display and place it in your territory in front of you. This will activate all the cards in a column and a row in which you placed the new card. So, think twice where you put each card.
Pollution is a vital part of the game. Using international transport and speeding your production may help you get needed resources faster, but it creates pollution, which may block your cards and even stop you from scoring some of your resources. But using it carefully might lead to victory.
The game ends when all players built their territory of 9 cards (3 × 3 grid). At the end they activate their territory once more based on their secret scoring card. Players get victory point based on resources and goods they acquired during the game and they score bonus points from their secret scoring cards. Before the winner is announced they subtract points for each polluted card.
—description from the designer
- engine building and grid-based production
- future-oriented city-building
Mechanics (from transcript analysis)
- Engine Building — Card-driven engine-building with grid placement
- network and route building — Build networks and routes as you lay and activate cards
Video topics + discussion points
Quotes (from this video)
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- Sleeping Gods is the latest game from Red Raven Games
- Terra Futura is an engine building card game in which you build your land of tomorrow
- the big thing ... if you connect a port early you increase the stock value
References (from this video)
- Miracle of design
- Jam-packed decision-making in nine turns
- Elevates tile drafting above others
- Relevant and appealing subject matter
- Largely abstract, though thematic
- Meeting the needs of a populace and transitioning to green power, addressing climate change.
- Real-world country
- Abstract representation of real-world challenges
Mechanics (from transcript analysis)
- card-driven objectives — Two cards provide secret end-game scoring objectives and dictate a final powerful tile activation.
- tile activation — Tiles activate powers when placed, and a final massive activation occurs based on the chosen card.
- tile laying — Players draft and place tiles in a 3x3 grid.
- Turn-based drafting — Tiles are drafted, adding an interactive element to the tile-laying.
Video topics + discussion points
Quotes (from this video)
- I figured, hey, it's 2025. Let's finally get to it. There's nothing to it but to do it.
- When in doubt, err toward omission. A null field is always better than a wrong field.
- I don't do the thing where, oh, it's number 13, it's number 12. No, I just tell you what the games are. I'm I'm not trying to hide it.
- This is one of the greatest of all time and it's so criminally overlooked.
- This is the hardest of hard science fiction you will ever see in the board game industry.
- It's a little miracle of design.