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The Adventurers

Game ID: GID0319575
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Description

From the introduction:

What really happens when a fighter or a wizard decides to become an adventurer? The idea of sneaking around deadly dungeons looking for treasure and fighting horrible monsters that can kill you in ways, nobody should ever get killed – it is actually crazy when you think about, so normally we don't. Except in this game, which is all about crossing the threshold between a relatively normal life in a fantasy world and the life of a hero.

Description

From the introduction:

What really happens when a fighter or a wizard decides to become an adventurer? The idea of sneaking around deadly dungeons looking for treasure and fighting horrible monsters that can kill you in ways, nobody should ever get killed – it is actually crazy when you think about, so normally we don't. Except in this game, which is all about crossing the threshold between a relatively normal life in a fantasy world and the life of a hero.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video k8vPDkIChDY UndeadVikingVideos Discussion at 2:44:44 sentiment: neutral
video_pk 85849 · mention_pk 283902
UndeadVikingVideos - The Adventurers video thumbnail
Click to watch at 2:44:44 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horizon Zero Dawn board game? Yes.
  • No, but not but not good. Not for me.
  • I did the allin of street masters from uh ninja ninja or what was the name of that?
  • Black Studios. Yeah. And that was like um they're the ones that blacklist blacklist and then they're the ones that did it's two five four or five feet of boxes of street masters or they they flat out like that's the one that like they they ran out of money and there's a bunch of their stuff they haven't completed that was like that the miniatures company that like way oversold like way over overpromised.
  • I can't find your Dark Souls card game review. Is it on BG?
  • That's I have some hope that there's a Dark Souls game that is good. Worth a damn out there. So, I heard that was okay. Maybe in a couple of years.
  • 14,467 comments on the Stellaris Infinite Legacy board game.
  • Oh my god.
  • It's just it's three years late.
  • Adventures in Neverland by Blackbox Games.
  • I hate those guys.
  • Never never made a damn thing.
  • the whole Peterson games thing going on which is just insanity with
  • that that that that post of oh we thought we could make our games in the US. We didn't listen to anybody.
  • Oh god. It was just Yeah. You know, it's just he was talking about like, oh, we we all of a sudden realized that oh, the manufacturing cost for everything was five times greater at the very least as what like Chinese manufacturers would do.
  • The tonedeafness of this post is mind-boggling, blaming everyone and everything else but the people running the business.
  • Why would you buy a warehouse and machinery without comparing it to the cost to manufacture in China?
  • I'm not even close to being an entrepreneur, but that would be my first step before I sunk my money into something like this.
  • what's your game with Madera? I mean just flat out lying like through multiple things like making fabricated pictures of production lines and things like that of games being made. Seriously?
  • And then they then they finally realized that they they didn't have like anything
  • Um we finally rechieved the the level of quality we're looking for and coordinating with our various suppliers we've approved the production samples and the games are being made and assembly will be completed in the middle of June 2022 and then like a year and a half later says So, here are the We're still working on getting the rulebook files together and it's just like what, you know, just
  • So, one day ago on the Dire Alliance horror, which I back just for the miniatures because the miniatures look [ __ ] cool.
  • But he says, 'Before confidence in your company and future campaigns can be secured, can you address these genuine concerns? Number One, the Saddler brothers said you use you use the name Max Lei, an anagram of Alex Lim, while claiming to be an intern at Blacklist Games. If not you, who is that? And what was his role in the company? If so, why did you hide your involvement?'
  • Number two, EasyHip called you out for lying to Dan Spisano when you said they were unable to ship his contract, claiming he hadn't provided his full address. Easy Ship said it was because you had failed to pay their warehouse fees. Is this true? You also claimed in an update that 75% of the Contra games had shipped. They hadn't, as confirmed by later updates. Yet, to date, only one person I know has said they received theirs. Why did you claim they even shipped when you had outstanding warehouse fees?'
  • 'Four, why did you walk away from your previous company, Artistic Justice Games, and the unfulfilled fairy tale games miniatures campaign without a word? Here's a link to that campaign. The comment section is very telling. Since you're here to make things right, does that include the fairy tale campaign.'
  • 'Six. Is it true that Kickstarter forcibly cancelled your myth and goal Kickstarter due to the you having too many unfulfilled projects open? If so, is your suggested name change for blacklist attempt to get around that restriction?'
  • And then in your January update, you claimed you would be making monthly updates from there on out. It is now April and you have we've had no further updates. Are you willing to concede that this we're just never getting these games?'
  • And then they did the basically the Fantasy Miniatures 2, which raised 1.4 million, and then they they put together, but they never delivered on the first one before when they launched that second.
  • I don't think it's one in 10. It's probably Yeah, it's probably less than that. But it's like what I could pick. Just like the ones that basically just don't deliver anything. Like just take the money.
References (from this video)
No references stored for this video.
Video p-Ig77st4KY The Dungeon Dive Review at 0:22 sentiment: positive
video_pk 81388 · mention_pk 333726
The Dungeon Dive - The Adventurers video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun game
  • Fast gameplay
  • Easy to set up and play again quickly
  • Simple rules
  • Easy to add house rules and complexity
  • Low mental effort
Cons
  • Lacks a cohesive narrative
  • Instant death mechanics
  • Shallow character progression and depth
  • Can be difficult to find points of interest without a starting point
Thematic elements
  • adventuring
  • fantasy
Comparison games
  • Rogue Legacy
Mechanics (from transcript analysis)
  • Aura shield — The aura shield dictates the type of encounters a player will have, with lower shields leading to more positive encounters and higher shields to more negative ones.
  • Character progression — Characters can level up, gain XP, unlock abilities, and there are stats like physicality and intellect to manage.
  • Combat — Combat involves comparing physicality or intellect scores, rolling dice, and consulting tables for results.
  • hero points — Hero points are a currency that can be spent on rerolls or to trigger class abilities.
  • Hex Crawl — Players explore a pre-generated hex map.
  • random encounters — Players roll for random encounters when entering new hexes.
  • Skill Tests — Skill tests are used for various actions, often involving rolling dice and applying modifiers.
  • Wounds — There are different types of wounds (light, medium, heavy, D) that compound and affect character stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Adventurer is part of this Drifter series which includes examples from other genres such as the Wild West Drifter here, which is as you can imagine is a cowboy themed solo hex crawl. And then we also have a Star Drifter.
  • I would love to see a horror themed one. I think that would be awesome. Kind of maybe a Cthulhu themed one or maybe a Victorian horror themed one.
  • I want to mention some things that you may not like about this game because this game is not going to be for everybody. It's not going to be everybody's cup of tea and that is perfectly okay.
  • The Adventurer it really does lack a cohesive narrative.
  • Third, and I think that this might be a big one that this is the one where I wish there was a little more going on and that is in the kind of shallow character progression and depth.
  • It's a very basic game on the character level.
  • So, in a game of the Adventurer, you will be playing on a pre-generated hex map.
  • So, if you like random encounters, if you're like me and you like connecting the dots between a whole bunch of different random things that are going on and you have to put a little bit of effort into coming up with your own story about why certain things are happening, I think you'll get a lot out of this game and I really really enjoy this game.
  • The goal of the Adventurer in the basic game is to acquire 500 gold.
  • Games of the Adventurer can be very quick. This game, this last game I played only lasted eight turns.
  • The rules are relatively simple in this game.
  • Very very simple on the victory conditions here.
  • So, there is level progression past five, but it's relatively simple, and as you can see, there are only a handful of of different skills and abilities.
  • So, again, that's one of the things that I kind of wish was a little more fleshed out here.
  • As far as actions go, there's really only a one action that you take on a turn, and that is to travel to a new hex.
  • Combat is relatively simple.
  • The Adventurer is a really fun game for slow questing, you know, just to play a couple turns here or there. The turns are so fast. You can play it, you know, for a few minutes every night. And the game is so easy that it takes almost no mental effort and that's something I really really appreciate.
References (from this video)
No references stored for this video.
Video sl11WONqgaQ The Dungeon Dive Review at 0:18 sentiment: positive
video_pk 81112 · mention_pk 333647
The Dungeon Dive - The Adventurers video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple rules allow for added complexity and flavor.
  • Generates fun, emergent stories through random events.
  • Pure fun and fast-paced for solo play.
  • Engaging for players who enjoy connecting narrative dots.
Cons
none
Thematic elements
  • Retrieving a lost relic sent from a monastery.
Comparison games
none
Mechanics (from transcript analysis)
  • Character Sheet — The host shows his character sheet and dice for tracking stats.
  • Combat — Combat mechanics are detailed, including initiative, attacks, wounds, and fleeing.
  • Event Table — The aura shield dictates which column on the event table you roll on.
  • Fleeing combat — The option to flee combat is available and detailed.
  • hero points — Hero points can be spent to reroll dice or trigger other abilities.
  • Hex Crawl — The game is described as a 'solo hex crawls.'
  • Skill test — Initiative rolls and other actions involve skill tests based on character stats.
  • Tomb Exploration — The game includes mechanics for exploring tombs found during gameplay.
  • Treasure Table — Rolling on treasure tables is used to find loot after combat or exploration.
  • XP and Leveling Up — Gaining experience points allows the character to level up and gain new abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The adventurer, which doesn't really have rules to govern something like this, I'm just using the basic win condition of gathering 500 gold.
  • The adventurer is that it's kind of bare-bones nature just allows you to add as much flavor and fluff as you want. And you can add some complexity to the game because the rules are so simple.
  • So very, very simple game. And that's one of the reasons why I love it so much. Uh this really is one of my favorite solo hex crawls. It's just It's just pure fun.
  • Man, this is such a fun adventure. I love this game. It is so much fun.
  • this is quickly turning into one of my favorite games just because of how simple it is and how fast it is and you know, just how much cool random things happen.
References (from this video)
No references stored for this video.
Video 8MYxEJUPjao BoardGameCo Top List at 5:24 sentiment: mixed
video_pk 80939 · mention_pk 285007
BoardGameCo - The Adventurers video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Want to play more of the versions
  • Fine game with decent mechanics
  • Potentially more thematic or immersive than Clank
Cons
  • Only played one of the three boards
  • Clank does the system better
  • Not super obsessed with it
Thematic elements
  • Gathering treasure, escaping danger
Comparison games
  • Clank
Mechanics (from transcript analysis)
  • Cooperative escape — Players try to get out before things fall apart.
  • Treasure gathering — Part of the basic premise of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • CMON, cool mini or not, and the 10 outstanding CMON campaigns.
  • But there are still 10 outstanding crowdfunding campaigns, which is not necessarily the end of the world.
  • The dragon's cool. The dragon's cool. That's the part I probably want most out of all of this.
  • It's a game system I've played out.
  • This kind of game system has been done by Clank at this point better.
  • I have so many big box games that don't don't always get tabled that honestly, I even look at this and I just think, as much as I love the system, I don't play it a ton.
  • At this point onwards, we now mark a shift between the less interested to the more interested.
  • Mordred is the only one that I have not tabled.
  • I have more Marvel United content than any human being needs in their collection ever.
  • I personally overall enjoy the Zombicide system more.
  • The Dead Keep is one that I I would want this one more than DC Super Heroes United, more than Deceased because this one felt more distinctive.
  • God of War was such a good implementation.
  • The teamwork element really came through even when you were playing it solo.
  • I really hope that a year from now when I'm when I'm doing a video like this that's like hey, here's the final three and my thoughts on those. It'll be a very short video, but I'd be very happy to make a video like that.
References (from this video)
No references stored for this video.
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