Players in The Color Monster collaborate to help the Monster figure out his emotions. In turns, they roll the die that allows them to move the Monster around the board. When the Monster goes to a space with an emotion token, the player can pick it up and look for the right jar. The jars are all placed on shelves with their colors hidden. If the player chooses the jar which matches the color of the emotion, then they can place the emotion token into the jar. Otherwise, the jar goes back to the shelf as it was. In order to pick up an emotion token, players have to explain a memory or a situation in which they feel like the emotion they are picking up (Happiness, Sadness, Anger, Fear or Calm). The players can lose the game if the Monster gets too confused and they flip over too many mixed emotion jars, or win the game when the emotions are all placed in their correct jars.
—description from the publisher
- Teaches children about emotions.
- Emotions are okay.
- Travel edition is portable.
- Suitable for ages three and up.
- Great for families with small kids.
- Teaching children about emotions
Mechanics (from transcript analysis)
- Role-playing — Players embody the role of helping the Color Monster identify his feelings.
- Social Deduction — Players help the Color Monster separate and identify emotions.
Video topics + discussion points
Quotes (from this video)
- An evil man will burn down his own nation so he can rule over the ashes.
- WE GOT PEOPLE TRYING TO DIVIDE US, but we got to stay strong, folk. We got to stay strong.
- MY CREDIT CARD WORKS WHEREVER I AM. That's a that's a shame. That's dangerous.
- The board just put out an apology after they had a heated annual meeting and paused the bylaw bylaw votes.
- I'd much rather prefer for quality over quantity.
- Let some games breathe.