In The Gig, players are members of a jazz group improvising their way through a song, vying for the spotlight, and trying to please the audience while working up mind-blowing solos!
The game takes place over six rounds, a.k.a. "songs". Each song, players count down, then roll and place dice in real time to gain symbols and create patterns. When one player has placed all four of their dice, they shout "Take it to the bridge!" and other players must stop re-rolling and place the remainder of their dice. After placing all of their dice, each player can add the shape that their dice formed to their instrument's unique solo board, each of which offers a different challenge and way of scoring. Players can use symbols gained via the song and their solo boards to quickly change their dice, keep them for endgame scoring, or spend them to buy audience cards, each of which represents a newly-gained fan who will give you another way of scoring points at game's end.
After the set list of six songs has been played, the player with the most points gained from their solo, audience cards, harmonies, and symbol sets and majorities wins.
The Gig includes a solo mode by Dávid Turczi.
- Jazz game
- Waiting for it to arrive
- jazz
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the most gamery one I did was definitely Blood on the clock tower
- welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
- the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
- the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
- sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
- I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
- it's actually like reading stuff out of order
- I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
- the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
- cool theme (music performance)
- transition from real-time to turn-based makes it more enjoyable
- accessible entry point for non-gamers
- real-time variant can be frustrating
- rules can be a bit fiddly to translate to the app or memory
- band/theater performance with dice-driven placement
- music performance / stage
- thematic, abstract puzzle
Mechanics (from transcript analysis)
- dice drafting / dice placement on a song book — players roll and place dice on a song board to form shapes; placing dice triggers bonuses on the song and instrument drawings.
- scoring bonuses tied to spaces — bonuses are granted as dice are placed and at round end based on spaces used.
- shape creation with dice — the dice placement creates a shape on the song book that yields bonuses.
Video topics + discussion points
Quotes (from this video)
- this is supposed to be a real time game which means you have to be rolling your dice fast and thinking quick
- we've taken the real-time aspect out of it but kept some of the things in it
- the turn-based I find it a lot more enjoyable
- I think this is a really good version of Isle of Cats
- the OG of rolling rights and that would be Yatsi
- I have some great childhood memories when I used to go and stay at my grandma we would play yatsi all the time
- the theme is so cool
- Patchwork doodle more than Patchwork
References (from this video)
- engaging thematic tension around music creation
- enjoyable after adapting the rules to turn-based
- instruments and live performance
- music performance and creativity
- lightweight
Mechanics (from transcript analysis)
- dice-driven action selection — roll dice to assign music notes and circle combinations to boards for bonuses.
- Real-Time — originally real-time; adapted to turn-based play for smoother play.
- turn-based real-time hybrid — originally real-time; adapted to turn-based play for smoother play.
Video topics + discussion points
Quotes (from this video)
- This is a flip and write game where you are creating a castle.
- I really like this game. I think this is a really good followup because cover your assets.
- Patchwork Doodle is kind of like a followup to the original Patchwork.
- The creatures are adorable.
- I like the colors. They're pretty. They're really nice.