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The Great Rat Wars

Game ID: GID0332894
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Description

The Great Rat Wars is an all-vs-one tactical skirmish game in which one player controls an army of mutated Rats trying to take over New York City. The rest of the players must work together as small squads of Human characters to defend the city and push their Rat overlords back to where they came from.

The Rat player will have to make difficult decisions on where to send their soldiers and which Humans to target. They will have a lot of power at their finger tips, but how they use it will be the difference between victory and defeat.

The Human players will be taking simultaneous turns, interweaving their skills and their maneuvers to create strong combos and deal out massive damage. Their path to victory is paved with cooperation - the Humans are strongest while working together.

—description from the designer

Description

The Great Rat Wars is an all-vs-one tactical skirmish game in which one player controls an army of mutated Rats trying to take over New York City. The rest of the players must work together as small squads of Human characters to defend the city and push their Rat overlords back to where they came from.

The Rat player will have to make difficult decisions on where to send their soldiers and which Humans to target. They will have a lot of power at their finger tips, but how they use it will be the difference between victory and defeat.

The Human players will be taking simultaneous turns, interweaving their skills and their maneuvers to create strong combos and deal out massive damage. Their path to victory is paved with cooperation - the Humans are strongest while working together.

—description from the designer

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Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video ejEZ9mE3tvA Tim Chuon Game Preview at 0:39 sentiment: positive
video_pk 88749 · mention_pk 299126
Tim Chuon - The Great Rat Wars video thumbnail
Click to watch at 0:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetric factions with distinct playstyles
  • Dynamic interaction with terrain and enemy positioning
  • Fast-paced, simultaneous action reduces downtime
  • Rich thematic setting with urban warfare flavor
Cons
  • Prototype components; dice used instead of standees in this version
  • Complex rule set; potential learning curve for new players
  • Reliance on hidden information via trash searches may slow newcomers
Thematic elements
  • Asymmetric faction conflict with escalating rat generals and human resistance; tactical combat with environment interaction.
  • Urban warfare in a city where rats vie for control against humans, with rats spawning generals and soldiers to dominate the board.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Character skills and ultimates — Characters have skill rows with stamina costs and an ultimate row; reflexive last-stand abilities provide defense when near defeat.
  • Compound Scoring — Humans score by exploding dumpsters (1 point each) and killing a general rat (2 points); Rats score by killing humans (1 point per kill) and by defeating generals.
  • Factions and roles — Humans aim to explode dumpsters and kill generals to score points; Rats aim to kill humans to accumulate points for victory.
  • Maneuver types — Movement (red and blue ghost moves), Search (trash piles), Trade (item exchange), Explode (trash dumpster explosion)
  • Maneuvers and actions — Each character has three maneuvers and three skills per turn, totaling six actions.
  • Rat generals and progression — Generals unlock stronger abilities as humans score points (berserk, taunt resistance, and healing boosts).
  • Scoring dynamics — Humans score by exploding dumpsters (1 point each) and killing a general rat (2 points); Rats score by killing humans (1 point per kill) and by defeating generals.
  • Simultaneous Actions — All players act during a round at the same time, with a 5-player variant alternating who acts first.
  • Simultaneous Play — All players act during a round at the same time, with a 5-player variant alternating who acts first.
  • Trash piles and loot — Trash piles hide items and potential Soldier rats; certain items spawn with trash as rewards.
  • Turn structure for Rats vs Humans — Humans have a standard two-phase turn; rats spawn new soldiers and may activate generals and soldiers per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would definitely choose the rats
  • Urban Warfare
  • Simultaneous play which means that everyone's going to take their turns at the exact same time
  • This is a prototype version of the game
  • On your turn you activate one character and that character is going to take three Maneuvers and three skills
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