The Last Spell is a fast-paced tactical RPG with a rogue-lite structure in which you lead a group of hardened warriors to desperately defend the last bastion of humankind against hordes of bloodthirsty monsters.
Set in a dark fantasy, post-apocalyptic world, you’ll have to carefully manage the scarce resources at your disposal to survive long enough to cast The Last Spell, a forbidden incantation which is said to banish all magic from earth.
Key Features
Turn based strategy in which you slay hundreds of enemies every fight. Imagine Final Fantasy Tactics meets Dynasty Warriors.
Protect and rebuild the last Haven of earth: erect makeshift walls, lay vivious traps and forge new weapons for your heroes.
Fast paced and arcade feel during battles.
Glorious mix of pixel art and dark fantasy setting.
Rogue lite! Collect Magic Essence and achieve incredible feats to unlock bonuses for your next runs.
Classless level up system: find your own optimal builds and try to break the game!
Procedurally generated characters, items and enemy waves make every run unique.
And more!
Source: The Game Press Kit.
- option for single scenarios or campaign play
- escalation of difficulty
- narrative and escalation in campaign
- cool aspect of fog making you feel trapped
- based on a video game
- cooperative adventure tower defense
- dark fantasy post-apocalyptic world
- campaign with narrative escalation
Mechanics (from transcript analysis)
- Campaign play — you can play it as a single scenario or you can play it as a campaign that challenges you with increasing levels of difficulty.
- cooperative tower defense — It is a cooperative game like an adventure sort of tower defense type of game.
- day/night cycle — there's going to be day phases and night phases. And in the day phase, you are trying to gear up your character. You're trying to bolster your defenses and then in the night phase, monsters will be coming at you and you have to defeat the monsters.
Video topics + discussion points
Quotes (from this video)
- Cats Versus Cucumbers. Uh, this plays two to five players in 15 to 30 minutes and it is a lightweight game.
- A lot of the fun of this game is in the theme, right? You're trying to get different cats to put cats in boxes and that's going to score you points, but cucumbers, you can't reroll and they're going to scare your cat away, you know, because cats get scared of cucumbers.
- wombats uh poop square cubes.
- This is a they describe it as a bluffing game for two players, which intrigues me because I think bluffing games are oftentimes, you know, reserved for higher player counts.
- This is not a game about winning or losing or beating your partner. This is a game about getting closer to your partner.
- Uh, I've played Sea Scroll. Uh, some one, the art is awesome.
- this is a really quick playing game card game that like surprised me. I've really enjoyed my plays of Sea Scroll.
- It is a cooperative survival game, a campaign game that has a lot of different con content, a lot of different exploration.
- Soros is a pretty unique trick taking game because you're not doing trick taking with cards. You're doing them with these big chunky tiles They're kind of like domino tiles.
- looks really cool on the table. The table presence of hummingbirds is great
- which I love the title of that.
- This is a
- This is a dexterity style game.
- And it comes with those big emotional moments where you're like, 'Oh, no, it bounced off.' You know, or yes, it felt so good that it landed on there.
- Last Lantern was uh in my top five cooperative games of last year.
- And the cooperative polyomino is a thing I haven't seen before.
References (from this video)
- Did not like it.
- Did not want to play again.
- Huge issues with the rulebook.
- Feels like a grind.
- Hard to learn.
- Hard to play.
- Not particularly satisfying.
- Incredibly luck dependent.
Mechanics (from transcript analysis)
- Rulebook issues — Huge issues with the rulebook.
Video topics + discussion points
Quotes (from this video)
- Would not recommend.
- I feel like I must be missing something with this one because Coimbra is a game that I I I thought was fine. Like not even like good. It was just fine.
- Coimbra was a complete miss for me and my group.
- This one also did not work for me.
- It is a fast, light, simple game, but it's also not easy and it's also incredibly like so little decision making in this game.
- the game is random as far as you may get slapped in the face really, really hard in four out of five of the games and then get like a little lucky in the way things come out.
- I just think that I spent enough time on BoardGameGeek over the years that when ratings have been incentivized in some way...
- The vibe I got, like if I found out, I guess the way I'd put it is if I found out they ran a get $5 off your next purchase with us if you go rate the game on BGG, I wouldn't be surprised.
References (from this video)
- Rulebook is one of the worst read in recent years.
- Iconography is not great.
- Images are hard to read.
- General rule structure is split into two rule books and not easy to follow.
- Game itself is very tedious.
- Slow gameplay.
- Restricted on resources.
- Not enough mana.
- Shooting mechanics are weird.
- Never feel particularly cool and powerful.
- Slog to get through the rulebook.
- Tower defense
- Kingdom Rush: A Rift in Time Rising
Mechanics (from transcript analysis)
- Cube Tower — You're basically playing not really tower defense, but you kind of are building up your little city and all of that as hordes kind of enclosing on you and the board shrinks around you.
- Resource Management — You're like restricted on resources, and you don't have enough mana.
- tower defense — You're basically playing not really tower defense, but you kind of are building up your little city and all of that as hordes kind of enclosing on you and the board shrinks around you.
Video topics + discussion points
Quotes (from this video)
- The time I spent slogging through the rulebook to get to a mediocre game, I want it back.
- It's just fine.
- Nothing I did in this game felt like that was clever.
- There wasn't a single moment I had where I'm like, I feel clever.
- I really enjoy the cooperative play and I do recommend it.
- Please save your time. I I I'd check out other opinions, too, cuz like I hate being harsh on games.
References (from this video)
- Railroad construction and spike location
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Eight out of 10.
- It's not a bad game. It's not a great game. It's fine.
- This game's really bad.
References (from this video)
- fast-sounding idea with dramatic pacing
- pace is slow and movement heavy
- feels overly plotted
- dark fantasy with slow motion movement
- tower defense-style monster onslaught
Mechanics (from transcript analysis)
- Real-Time — monsters move in sequence; player responses are measured and deliberate
- real-time feel in a slow-motion framework — monsters move in sequence; player responses are measured and deliberate
Video topics + discussion points
Quotes (from this video)
- I hate this game so much.
- The theme definitely is carrying the game but I really like the mechanisms too.
- It's a nice back and forth two-player game trying to outguess the other person.
- This is basically Scrabble with pictures.