Once in a Millennium, when all the elements of the Universe are aligned, the Millennium gate emerges and releases powerful cosmic energies in the form of mythical beasts, sacred weapons and spells. This is an opportunity to harness the cosmic energy and win the prolonged war between 2 powerful forces: The Virtues and The Sinners.From around the world come the most powerful heroes from both spectrums. They travel to the dangerous shadow realm to claim the power and to keep it from falling into the enemy’s hands. Whoever shall claim the millennium gate shall win the war, the Millennium War.
In the Millennium War, there are two game modes: competitive mode and cooperative mode. In competitive mode, players go head to head while building their strategy by selecting teams of legendary heroes, buying items, preparing passive spells to counterattack, and most importantly planning their actions by managing mana resources and movement across the Millennium Arena.
There are 3 ways to win in competitive mode: eliminate all your opponents' teams of heroes, destroy all your opponents' ancient structures or claim the Millennium Gate by hunting powerful mythical beasts.
Millennium War's competitive mode is inspired by the popular MOBA games but adjusted to be one of a kind as a board game. You don’t win by speed and accuracy, or control of your keyboard, but by how you think and plan your strategy with a combination of choices. Similar to Chess but way more fun. Whether crushing your enemies with extreme power, trapping them with self destruct explosives and sacrificing one of your hero's for a few of theirs, brain controlling enemy hero's or even switching positions, there are endless ways to gain a strategic advantage. Build combos with 35 special Millennium Hero's and their endless combinations of weapons and spells.
In contrast to the swift pace of Competitive mode is the journey to the Millennium world in Cooperative mode, where players must work together to defeat Millennium Bosses. Each Boss presents a unique way of attack and has its own topography that’ll require the entire team to solve the puzzle to defeat the powerful Boss.
The game offers countless excitement, it’s fun and full of surprises, easy to play and tracks game play because of uniquely designed and patented smart dials, dealer shoes, hero cards and icons. Offering a supporting website featuring hero skills diagrams for easy learning, along with in depth character design inspired by world cultures and game mechanics. The game miniatures are lovingly made with highly detailed craftsmanship by talented artists from around the world. They also magnetically attach to the smart dial.
- Three ways to win adds depth and tension.
- Cooperative and competitive modes.
- Rich production and components (magnets, acrylics).
- Clear visuals for an overhead view.
- Engaging community features (membership, emojis).
- Prototype status with limited supply.
- Complex rules and multiple abilities can be confusing, especially on first playthrough.
- Long and tactical gameplay requiring careful planning.
- Marvel Vilnius
Mechanics (from transcript analysis)
- beasts and leveling — Beasts provide opportunities to level up heroes; level-two beasts later win condition.
- Boss Battler — Spells/masters allow temporarily controlling enemy heroes to attack your rivals.
- brain control — Spells/masters allow temporarily controlling enemy heroes to attack your rivals.
- combat resolution — Attacks vs defenses with potential counterattacks; damage and health management.
- Combat: Damage Based — Attacks vs defenses with potential counterattacks; damage and health management.
- Draw cards — Players draw five cards per turn, including mana and weapons/spells.
- earth toss / area effects — Special abilities such as earth toss move units within a grid (7x7) to different positions.
- equipment and weapons — Weapons increase attack; shields increase defense; equipment can have combos.
- mana and master mana — Mana cards fuel actions; 'Master mana' can be allocated to any hero.
- Positive Player Interaction — Win by defeating heroes, destroying ancient structures, or defeating six level-two beasts.
- Resurrection — Resurrection mechanic allows bringing back heroes with health after death.
- three ways to win — Win by defeating heroes, destroying ancient structures, or defeating six level-two beasts.
- Turn structure — On a turn a hero can move, use skills, buy weapons, then attack; end of turn attack if no movement.
Video topics + discussion points
Quotes (from this video)
- three ways to win and that is to kill the other players for heroes to destroy the other players five ancient structures which are these ones or to kill six level two beasts
- this is prototype and there's kind of like very limited supply and we want people to have a price
- this game is competitive as well as cooperative
- the angles on the board and beast caves obstacles make it tricky