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The Ming Voyages box art

The Ming Voyages

Game ID: GID0340040
Game Info
Year
2020
Collection
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Description

"The Ming Voyages" are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433. The Yongle Emperor constructed the fleet during a period of outward-looking expansion of Chinese influence overseas, and its commander was Admiral Zheng He. The maritime power of the Ming Empire was used for political purposes, not just for trade. The immense fleet was technologically far in advance of European counterparts until at least the 18th century. While it is purported by some that the fleet circumnavigated the world and discovered all its continents save Europe, the voyages certainly reached Calicut in India and Hormuz in the Persian Gulf, while making landfalls in the Arabian Peninsula and East Africa — but on the landward side of the Empire, border troubles were always brewing.

In The Ming Voyages, one player will be the Ming Emperor who is trying to complete all seven treasure voyages, in addition to protecting the Chinese borderlands from invading barbarians. The other player controls the three disparate barbarian factions who are trying to settle on the borderlands with China. Battles can occur in these borderlands, with players use their three dice to roll for triples, doubles, and singles that are better than their opponent's rolls. Reserved cards can be used for re-rolls.

The game uses multi-function cards (as in The Cousins' War) to provide actions for players to reinforce their armies and attack the enemy and for the Emperor to complete voyages. Play of a card may provide an out-of-turn action for the opponent, so players must be careful of timing. Only the Emperor draws new cards. Players swap hands at the end of each turn, so the Emperor always knows what the Barbarian Overlord holds, and each player tries to exploit the out-of-turn actions.

—description from designer

Description

"The Ming Voyages" are the seven journeys made by the Chinese treasure fleet of oceanic junks between 1405 and 1433. The Yongle Emperor constructed the fleet during a period of outward-looking expansion of Chinese influence overseas, and its commander was Admiral Zheng He. The maritime power of the Ming Empire was used for political purposes, not just for trade. The immense fleet was technologically far in advance of European counterparts until at least the 18th century. While it is purported by some that the fleet circumnavigated the world and discovered all its continents save Europe, the voyages certainly reached Calicut in India and Hormuz in the Persian Gulf, while making landfalls in the Arabian Peninsula and East Africa — but on the landward side of the Empire, border troubles were always brewing.

In The Ming Voyages, one player will be the Ming Emperor who is trying to complete all seven treasure voyages, in addition to protecting the Chinese borderlands from invading barbarians. The other player controls the three disparate barbarian factions who are trying to settle on the borderlands with China. Battles can occur in these borderlands, with players use their three dice to roll for triples, doubles, and singles that are better than their opponent's rolls. Reserved cards can be used for re-rolls.

The game uses multi-function cards (as in The Cousins' War) to provide actions for players to reinforce their armies and attack the enemy and for the Emperor to complete voyages. Play of a card may provide an out-of-turn action for the opponent, so players must be careful of timing. Only the Emperor draws new cards. Players swap hands at the end of each turn, so the Emperor always knows what the Barbarian Overlord holds, and each player tries to exploit the out-of-turn actions.

—description from designer

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Video nLlsGGH2bKI Game Night Picks - Pair Of Dice Paradise Top List at 1:17 sentiment: positive
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Game Night Picks - Pair Of Dice Paradise - The Ming Voyages video thumbnail
Click to watch at 1:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides significant depth of strategy despite its size.
Cons
none
Thematic elements
  • Treasure voyages and borderland protection
  • 1400s China
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — One player tries to complete voyages while protecting the borderlands, and the other player controls barbarian factions trying to settle on those borderlands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • by my estimation there are 3.6 million games released each week which doesn't sound right now I say it out loud but there are a ton aboard card and tabletop games released each month so it's inevitable that some of them are going to slip the cracks like some kind of determined eel or greased baboon
  • Chaz is created a mysterious an intricate programmatic formula which assigns each of these games an underdog score ranging from 1 to 100 while it is true that I don't fully understand chances formula I've seen it it's a lie and I think it might be sentient possibly evil
  • MKULTRA was proven to be real and it's not just me thinking this TVs can see you all pigeons are Holograms now that's only imported because there's also this evil demon horse radishes only came into existence five years ago it's the mandala effect Apple computers are reverse engineered technology from a downed alien spaceship the Berenstein bears fun not today Internet
  • Yes well done Chaz what a way to treat a classic cornerstone a modern board-gaming with the respect it deserves
  • please I can't stress this enough never represent yourself in court ever
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