In The Princes of Florence, players attract artists and scholars to their palace while trying to become the most prestigious family in Florence.
Over seven rounds, players attempt to score points in various ways, with most points being earned by playing profession cards to generate "work points", which can be exchanged for money or victory points. The game includes a variety of professions, such astronomers, organists, and architects; each profession is attracted to a particular combination of building, landscape feature, and social freedom, and players acquire these items via auctions. The more that a player can match these preferences, the more work points they earn — but the minimum requirement of work points increases each round, and you must meet that threshold in order to convert the work points.
- urgent auctions and breadth of scoring
- classic euro feel with depth
- age may require tweaks for modern audiences
- luck of draw can affect contracts
- auction and polyomino-building
- Coliseum
Mechanics (from transcript analysis)
- auction_bidding — bidding for contracts and actions with urgency
- polyomino_construction — placing tiles to fulfill contracts and build structures
Video topics + discussion points
Quotes (from this video)
- "This is a deck deconstruction game where you want to be the first player to abandon all of your artichokes"
- "hidden movement games are a strange one for me"
- "it's a very light game it's very quick bit of silly fun"
- "the more weird a theme is the heavier the game is"
- "Revive is such a great card driven Euro"
- "best game from 2022 No Doubt"
References (from this video)
- fantastic end-of-round scoring mechanic
- tight auction with meaningful decisions
- engine building through buildings, discounts, and contracts
- lucky card draws can ruin your plans and feel game-breaking
- board can feel restrictive; the game can be tight and unforgiving
- older design may feel dated to some players; it isn’t as accessible as newer euros
- building projects, contracts, and artistic patronage
- Renaissance Florence; patronage and architecture
- auction/contract-driven engine with careful risk management
- Coliseum
- Tennis Trail
Mechanics (from transcript analysis)
- architect contracts and bonuses — architect cards give conditions and scoring opportunities; completing sets yields points
- auction bidding — auction for tiles/buildings that you place on your board
- discount and rule-bending economy — building tokens grant discounts; you balance risk and reward to plan future auctions
- end-of-round scoring and cashing — players cash in money/points strategically each round
- tile placement on a personal board — tiles become buildings, gardens, lakes that unlock points and bonuses
Video topics + discussion points
Quotes (from this video)
- I cannot recommend this one
- the box here is way too big
- the components are very small like all the different tokens and wooden bits are a mini skill and they're quite fiddly to handle
- this game shines for me is the deck building and the Hand management part
- the strongest example of a game that I've played that has been completely debilitated by the length
- this is one of the old school Euros dating back to the year 2000
- I would rate this like a six and a half out of ten
- I actually think I prefer Coliseum to the Princes of Florence