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The Three Kingdoms box art

The Three Kingdoms

Game ID: GID0350096
Game Info
Year
2005
Collection
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Description

The game represents the Three Kingdom Era in Korea, around the 7th Century AD.

The game consists of three phases: power play and point calculation. Each player places cards on a three by three grid, then uses the results to gain either general, emperor, or cultural pieces to play on the map. Each of the key locations have a point value, and battles are fought if more than one player is on a location.

During the point calculation phase, the player uses the points from the map to increase general or culture points, determined by the type of piece that garnered those points. At the end of the game, the winner is the one with the most general points, but ignoring culture will subtract points from the total score.

Description

The game represents the Three Kingdom Era in Korea, around the 7th Century AD.

The game consists of three phases: power play and point calculation. Each player places cards on a three by three grid, then uses the results to gain either general, emperor, or cultural pieces to play on the map. Each of the key locations have a point value, and battles are fought if more than one player is on a location.

During the point calculation phase, the player uses the points from the map to increase general or culture points, determined by the type of piece that garnered those points. At the end of the game, the winner is the one with the most general points, but ignoring culture will subtract points from the total score.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
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Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video 9OuzWrLEjRM Board Game Sanctuary Rules Teach at 0:00 sentiment: positive
video_pk 82537 · mention_pk 288221
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Overall sentiment (raw)
positive
Pros
  • Unique legend combinations due to distinct powers and bonus abilities.
  • Hidden objectives provide endgame merit points.
  • Strategy cards allow for diverse maneuvers.
Cons
none
Thematic elements
  • Conflict and expansion during the Three Kingdoms period
  • Late Eastern Han Dynasty
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players attempt to capture enemy territories to earn merit points.
  • asymmetric factions — Players choose from four distinct factions, implying different starting points or abilities.
  • card-driven — The game uses cards to drive actions and maneuvers.
  • Dice Rolling — Dice are rolled for actions like cavalry and infantry to gain morale.
  • hidden objectives — Players pursue secret goals for endgame scoring.
  • Variable player powers — Legends have particular powers and bonus abilities, leading to unique combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In the late Eastern Han Dynasty, turmoil was widespread.
  • Think of it as a currency. Think of it as your troops boosting your morale and your leadership skills.
References (from this video)
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