From the introduction:
“No killing Goblins.”
So reads the sign outside of The Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.
It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a Dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where Humans are one species among many. But she must adapt to her new life. Or die.
In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil Goblins, deadly Rock Crabs, and hungry [Necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.
- Really cool idea
- First book is long and plotting
- Plotting feels self-centered
- Host hasn't enjoyed it at all
- Host doesn't want to put 30-40 hours into a book that isn't convincing
- First book is being rewritten
- Controlling an inn
- An inn where RPG players control
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Dungeon Crawler Carl is the peak of of this genre.
- Where do I go from here?
- I really want to go through this series one more time.
- I just want to talk to you about the fact that Dungeon Crawler Carl is the peak of of this genre.
- Read Dungeon Carl Crawler Carl because we're going to start a book club. I'm telling I'm calling it now and you're gonna want to be caught up because it's it's great. It is great.