Together all 2 - 4 players contribute to build the greatest theme park ever. During the first phase of the game all players build the layout of the park with paths and railroad tracks to earn cash.
With the cash earned, each player can buy rides and facilities to connect them to the theme park layout. You also need team members to build, operate and secure your rides and facilities.
When 4 rides are build, the park will open the gates for your guests. During the second phase of the game, you'll need to walk the board and visit all rides by playing move- and action cards.
The first player to clear their mini meeple queue will end the game directly. No further moves or turns allowed. Time to count each players victory points.
—description from the designer
- Looks cool on the table
- Resembles Roller Coaster Tycoon
- Theme park theme is appealing
- Uses AI art which has caused controversy
- Host is wary of theme park games as they often fall flat
- Building a theme park
- Theme Park
- Roller Coaster Tycoon
Mechanics (from transcript analysis)
- Area Control — Players connect rides and facilities, and the first player to visit all rides ends the game.
- Cooperative Building — Players 'contribute to build the greatest ever' theme park.
- Resource Management — Players use 'cash earned' to buy rides and facilities.
Video topics + discussion points
Quotes (from this video)
- Witcher path of Destiny ah um so this one I hum hul around about a little bit when it was on game found and I was kind of back and forth on it a little bit and I had decided I'm just gonna dive and I went all in on it
- Primal The Awakening yeah is a boss battler where basically gives off heavy Monster Hunter Vibes um just with the enemies that you're going to be fighting against and then the the weapons you're wielding like come on if you're not if you're saying this is a monster hunter then you'd be lying
- this game is a superb solo only game they've perfected it
- Black Rose Wars is one of my favorite Magic games where you just have so much content of various schools with the the programmable abilities or programmable spells
- The more I play this game, the more I absolutely adore it.
- it seems like it's doing combat really well because it's not dice based so your guns have have a range and they have a accuracy thing that determines kind of where you're at on this accuracy track
- I love the fact that this isn't [ __ ] Skyrim again yes like thank God chip Theory games
- My Hope for this is really to just have it be kind of like Elder Scrolls Online that you're just kind of able to go to various uh locations in the elter Scrolls universe
- this is the same company into the unknown that did a on trespass Odyssey
- I know it's a dark fantasy world with insane amount of Storytelling characters have personal stories it seems that they also do something where like characters will interact with one another so that is something that would be really cool because you never really see that a whole lot
References (from this video)
- Aesthetic, thematic rollercoaster building
- Theme park construction and management
- colorful
Mechanics (from transcript analysis)
- Tile Placement — Theme park layout with scoring based on attractions
- tile placement / resource management — Theme park layout with scoring based on attractions
Video topics + discussion points
Quotes (from this video)
- Look Back, where I take a look at reviews that I did a year ago, 5 years ago, 10 years ago, and 20 years ago this week, and tell you what I think about them now.
- This game was very much a Sudoku board game. I would play it a whole lot less today.
- It's now impossible to find. It has not been reprinted for a lot of uh litigation reasons.
- I think the second game in the Dice Tower Essentials line.